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Altima
Junior Member


Posts: 239
Registered: 02-03


Map16 "Mr. X"
NM100S in 0:34

I am quite done with this for the time being, so sorry for the spam. Every time I finished I'm like, "I still want to play this differently." Oh well. If I continue working on this map it'll be another day.

Attachment: s216s034.zip
This has been downloaded 31 time(s).

Old Post Apr 13 2013 14:07 #
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vdgg
MM2 maniac


Posts: 1775
Registered: 08-07



Altima said:
Map16 "Mr. X"
UV -respawn in 0:35

Does this run also count as a Pacifist? I don't directly hurt anything in the map and all kills seem forced >_>

"Count as Pacifist" - no, as Pacifist is plain UV. "Also pacifist" - yes :) Strange, isn't it?

Old Post Apr 13 2013 14:10 #
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Altima
Junior Member


Posts: 239
Registered: 02-03



vdgg said:
"Count as Pacifist" - no, as Pacifist is plain UV. "Also pacifist" - yes :) Strange, isn't it?

Lol, thanks for clarifying. I wasn't sure cause I've never had a run that was also Pacifist but still hit 100% kills =P

Old Post Apr 13 2013 14:16 #
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Plut
Member


Posts: 361
Registered: 09-12


MAP18 NM100 in 0:50

Attachment: s218s050.zip
This has been downloaded 38 time(s).

Old Post Jul 8 2013 12:16 #
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Springy
Senior Member


Posts: 1419
Registered: 09-12


Scythe map 05 UV speed in 0:21. I give this one up, that 0:20 just doesn't want to come to fruition. This is a table filler for now.

Attachment: s205-021.zip
This has been downloaded 37 time(s).

Old Post Aug 1 2013 22:12 #
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Plut
Member


Posts: 361
Registered: 09-12


map10 UV-Speed in 0:58
I can't watch Xit's s206-007 and s206n007, it desyncs for me (PrBoom-Plus 2.5.1.4test).

Attachment: s210-058.zip
This has been downloaded 36 time(s).

Old Post Aug 25 2013 10:58 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 6998
Registered: 04-07


If some demo from the 2nd Release page on DSDA desyncs, it's because it should be on the 1st Release page. I think Xit has never recorded on the new version.

Old Post Aug 25 2013 11:22 #
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dew
superfriend


Posts: 4182
Registered: 05-08


what memfis said, but don't spend too much time trying for 6s on map06, it's a waste. :)

Old Post Aug 25 2013 11:30 #
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Grazza
Your move


Posts: 12562
Registered: 07-02


Xit's old s202 demos needed a special spechits magic number, and will desync without it, even if all the right files are being used.

http://www.doomworld.com/vb/doom-sp...overflow-lists/

Old Post Aug 25 2013 19:04 #
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Lingyan203
Junior Member


Posts: 131
Registered: 06-12


Scythe 2
Uv-Fast in 1:16

Attachment: sc2m16-uvfast116.zip
This has been downloaded 31 time(s).

Old Post Aug 27 2013 17:58 #
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Lingyan203
Junior Member


Posts: 131
Registered: 06-12


Scythe 2
Map 21: UV-Max in 9:58

Sorry for the excessive posting/spamming.

Attachment: sc2m21-uvmax958.zip
This has been downloaded 30 time(s).

Old Post Aug 27 2013 18:04 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 6998
Registered: 04-07


Don't worry about it! One demo per post is perfectly fine, as far as I'm concerned.
By the way I'd recommend adding some more info in the textfiles: your nickname, port\settings used, etc. Demo comments would be welcome too. :)

Old Post Aug 27 2013 18:17 #
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dew
superfriend


Posts: 4182
Registered: 05-08


i'm a fan of zipping the demo zips into one big zip, but that's not a big deal. :P however including at least your name in the textfile is highly recommended, hah.

Old Post Aug 27 2013 19:36 #
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Plut
Member


Posts: 361
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map12 UV-Max in 2:21

Attachment: s212-221.zip
This has been downloaded 51 time(s).

Old Post Sep 27 2013 16:39 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 6998
Registered: 04-07


LOL, that spider punch was awesome.

Old Post Sep 27 2013 18:20 #
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j4rio
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2:14 on 12

Attachment: s212-214.zip
This has been downloaded 46 time(s).

Old Post Sep 29 2013 18:38 #
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Plut
Member


Posts: 361
Registered: 09-12


Heh, tried it, when player kills shotgunners behind the metallic door by BFG and enters into the red key area the door very often don't closes unlike killing shotgunners with RL. Very annoying thing. Well, you win on this map, at least for the time being.

Old Post Sep 30 2013 16:22 #
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j4rio
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okay, enough
12 max 2:07

feel free to hexedit out the trigger-happy ending, sorry about that

Attachment: s212-207.zip
This has been downloaded 45 time(s).

Old Post Sep 30 2013 20:26 #
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j4rio
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13 in 1:52

Attachment: s213-152.zip
This has been downloaded 43 time(s).

Old Post Oct 4 2013 19:44 #
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j4rio
Forum Staple


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wee
23 max 9:05

Damn Vile and his perfect demos.

Attachment: s223-905.zip
This has been downloaded 78 time(s).

Old Post Oct 9 2013 15:15 #
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j4rio
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25 max 10:06

Attachment: s225-1006.zip
This has been downloaded 48 time(s).

Old Post Oct 11 2013 12:16 #
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j4rio
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Now with 100% less 8 seconds.

Attachment: s225-958.zip
This has been downloaded 49 time(s).

Old Post Oct 12 2013 21:10 #
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j4rio
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24 max 9:06

Attachment: s224-906.zip
This has been downloaded 52 time(s).

Old Post Oct 13 2013 14:29 #
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Ribbiks
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Posts: 1447
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what on earth happened in that 'magic' demo? o.O

Old Post Oct 13 2013 18:33 #
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blob1024
Forum Regular


Posts: 736
Registered: 05-10



Ribbiks said:
what on earth happened in that 'magic' demo? o.O

magicians never reveal their secrets

Old Post Oct 13 2013 18:45 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 6998
Registered: 04-07


I don't know why people play with intercepts overflow emulation. If you have it ON and the overflow happens, you get a borked demo. If you have it OFF and the overflow happens, you get a normal demo that plays back fine without IO emulation. (so better result I think)

Old Post Oct 13 2013 18:52 #
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blob1024
Forum Regular


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I guess 95% of prboom+ users don't touch the special settings from the default; neither did I actually.
the setting I got are:
warn on spechits/reject/intercepts/playeringame overflow: "no"
try to emulate it "yes"

and

warn on donut/missedbackside overflow: "no"
try to emulate it "no"

I confess Ive no clue what those stuff means and are. (neither I care), give default- good running settings and nobody who isn't comfortable with those will ever touch :p

Old Post Oct 13 2013 19:04 #
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j4rio
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It's not that much of a problem as long as it happens once in bajillion attempts. Besides, you won't get replies like this anymore:

Ribbiks said:
what on earth happened in that 'magic' demo? o.O

Old Post Oct 13 2013 19:05 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 6998
Registered: 04-07


Eventually it will happen to you during a really good attempt about 4 hours into okumap and then you'll be a little angry at yourself.
I was surprised that Ribbiks was surprised btw.

blob: if I understand correctly, these overflows sometimes happen while playing in doom2.exe, so prboom-plus emulates them to keep the compatibility. So it is better to have all compatibility settings except intercepts overflow to YES. This way the game should behave the same way it would in doom2.exe, unless the intercepts overflow occurs, emulating which is not desirable I think (better get a normal demo that plays back correctly only in prboom+ than a useless noclip demo that plays back everywhere).

Old Post Oct 14 2013 00:28 #
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dew
superfriend


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That's the thing, memfis. Most of us may use prboom-plus, but it's not a totally dominant standard and that setting will break compat with other ports. I'm already worried enough by the compatability lost by ignoring VPOs to add an incompatability that strikes every 10000th demo.

Old Post Oct 14 2013 00:45 #
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