Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3953
Registered: 10-05 |
Thanks, Never_Again! Thanks also for sharing this on Youtube.
I've seen tapewolf's video before - it does a good job of summing up the absurdities involved here. I think I've also seen the level he uses as a demonstration - is that Artifact?
While many Dehacked patches offer a novel spin on traditional Doom, Blessed is specially designed to preserve the game balance
While this does seem like a ridiculous statement, I fully believe it - and would argue that this a large part of why The Sky May Be is still remembered. Many wads that are both ridiculous and impossible have been vilified or forgotten, and many super-charged dehacked patches are merely considered as gratuitous novelties, but The Sky May Be and its Blessed engine are remembered because they're actually well-designed. They're actually balanced, and playing The Sky May Be is actually a well-designed, satisfying experience (but very hard, even if you know what you're doing). In general, the powerful and absurd monsters can be defeated by the powerful and absurd weapons, as long as you also use the environment to your advantage.
Last edited by Creaphis on 11-21-09 at 02:58
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