myk
webbed digits

Posts: 14316
Registered: 04-02 |
TimeOfDeath said:
I did ask respectfully first. I tried to tell him that people will still watch and enjoy his accomplishments. But apparently one little thread on a forum where only a small bunch of regulars visit isn't good enough for his accomplishments. So then I turned into douchebag mode.
Yeah, I meant insisting with being respectful, rather than dropping it midway.
If the whole cheating possibility thing is really such a big deal to some players then I think they need to relax a bit.
Relaxing or whatever doesn't change the facts. It's about what the unaccountability does to things.
I don't consider anyone here to be cheating.
I tend to believe that as well but it's largely a matter of faith, not knowledge. What sort of testing or examinations have you been practicing to reach the conclusion?
Seriously, who do people think is cheating?
No one is accused of such a thing and shouldn't be without any evidence, but it isn't something that can really be examined too much.
Or is that something people only talk about in their fancy irc channels?
Is that a burn at #nightmare? It probably wouldn't be hard to stereotype you as well, would you like that?
people don't have to be all paranoid and ignorant about other ports just over a possibility.
What ports, PrBoom+? Who is ignorant? Are you more knowledgeable? Whether ocelot or whoever chooses to participate in the current circumstances, where some additional good faith is required, is their choice and calling anyone who doesn't "paranoid" isn't going to help anybody.
Always strafe50 can be detected in the demo info, can't it?
Yes.
Or do you mainly mean the re-recording stuff?
That, and slow motion or the use of any features not found in the original engine would be very hard, if not impossible, to detect, especially if used by a technically savvy player who can avoid whatever could give him away.
That's kinda weird that re-recording can't be detected.
It's not like then engine writes something special in there when it records from a saved game. The results are compatible with the original engine.
Would people feel better if the prboom-plus players started using prboom instead?
We were talking about COMPET-N demos, which don't use either. I think PrBoom (and not PrBoom+) does have a difference from Doom, where it writes SR50 tics differently, making its demos distinguishable from Doom's. It's easy to compile it without that difference, though, so it doesn't solve things.
If that's the case, then I think now would be the perfect time to let people start using a custom weapon config in the new port. I don't think old players would necessarily have to adapt - it seems like they're already really quick with the default config.
You can speculate, but you should assume that any practical change on the engine has some effect on the playing, some of which can be unpredictable.
If anything, I think it would let more players compete - like players like me who "grew up" (even though I'll be 27 this year) playing/competing on zdaemon with the 'next weapon' and 'previous weapon' keys to switch weapons.
Yes, that would be the pro of choosing to include such a change. Perhaps they will allow some small changes, and point them out so the old demos, while a base for the new ones, can also be taken as part of a stage of their own, from the perspective of the new site.
Don't get me wrong, I think compet-n is cool and competitive, but it always bothered me a bit that only a handful of pwads were recognized - especially given the reputation compet-n has for being competitive.
Keeping in mind there's always been the DSDA to fall back to, COMPET-N has a more reduced number to encourage what we've pointed out above; a more intense and lasting competition on the chosen levels. Had COMPET-N continued to have updates from Adam, perhaps more would have been added with time. The Quake SDA, which was initially more strict than COMPET-N in this sense, made a change in this respect. Initially it took demos only from the ID games and the expansion sets, but now they add custom levels periodically.
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