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Erik
Senior Member


Posts: 2098
Registered: 10-01


Wad download:
http://sl4.poned.com/scythex.zip

Did a quick UV max demonstration movie of the first episode. 3rd try, 1 st exit in 8:01.

Attachment: sx1-801.zip
This has been downloaded 73 time(s).

Last edited by Erik on Sep 5 2009 at 21:06

Old Post Sep 5 2009 08:07 #
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kimo_xvirus
Junior Member


Posts: 243
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in b4 dew
30mins effort for an optimal? demo. Cool!

MAP01 UV-Speed in 0:14

Attachment: sx01-014.zip
This has been downloaded 56 time(s).

Old Post Sep 5 2009 14:17 #
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skepticist
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Initial max for map01. Easy to impove i guess.

Attachment: sx01-046.zip
This has been downloaded 45 time(s).

Old Post Sep 5 2009 14:27 #
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Akse
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Another great wad by genius.

Map09 UV-Speed in 0:24

Attachment: sx09-024.zip
This has been downloaded 42 time(s).

Old Post Sep 5 2009 16:06 #
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skepticist
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Initial max for map02. I think sub-minute isn`t too hard to achieve. And... DAMN these crushers :)

Attachment: sx02-107.zip
This has been downloaded 46 time(s).

Old Post Sep 5 2009 17:09 #
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Angus Thermopyle
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YAY!!! Scythe X! Some great maps in there :)

I did Map01 UV -fast in 0:48. Crappy tablefiller.

Also did a pacifist session, but the first linedef trigger fails too often - it's very painful to bump into the closed door again and again and again :(

Attachment: sx01f048.zip
This has been downloaded 42 time(s).

Old Post Sep 5 2009 17:28 #
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Akse
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Map10 UV-Speed - 0:15

Attachment: sx10-015.zip
This has been downloaded 44 time(s).

Old Post Sep 5 2009 17:29 #
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dew
superfiend


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joining the fun :)
i agree with angus, i was getting frustrated by unintentional linedef skips on almost every map, especially 05. other than that, this is delicious dooming.

map02 UV-speed in 0:32
map03 UV-speed in 0:39
map04 UV-speed in 0:48
map05 UV-speed in 0:16

02, 03 and 04 are decent, 05 is shit, but it was getting on my nerves too much.
i did a quick effort 15s on 01 too, and gave up 14 as 'too much work'... glad that's resolved already. :)

Attachment: sx-dew1.zip
This has been downloaded 53 time(s).

Old Post Sep 5 2009 19:01 #
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Anima Zero
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Did my first two demos. Map 8 UV-Max in 4:17 showcasing a RL jump to get the RK early and a map 10 UV-Max in 2:27.

Map 8 has the best chance of seeing improvements as there were several ugly spots in it...although I do tango with the cybie at low health.

Map 10 is much less ugly, but I do manage to muck up the final area some.

Attachment: sxanima1.zip
This has been downloaded 46 time(s).

Old Post Sep 5 2009 19:02 #
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Erik
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The map08 jump is possible without RL, and even pretty easy.

Old Post Sep 5 2009 19:15 #
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skepticist
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More max tablefillers. Map03 in 1:44, Map04 in 1:49. Both maps are amazing and even more entertaining than previous two :).

Attachment: sx03_sx04.zip
This has been downloaded 42 time(s).

Old Post Sep 5 2009 19:21 #
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Erik
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... my demo crashes for some reason...

Old Post Sep 5 2009 21:36 #
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Erik
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I had 0:35 on map04 but the demo crashes for some reason in both prboom and prboom-plus.

I have a crappy 0:36 as well, I think 0:30 is possible on this route.

Attachment: sx04-036.zip
This has been downloaded 41 time(s).

Old Post Sep 5 2009 21:43 #
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entryway
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Erik said:
I had 0:35 on map04 but the demo crashes for some reason in both prboom and prboom-plus.

Works fine in both.

Probably you have dual- or quad-core system and very outdated prboom-plus which is not able to use only one core (process_affinity_mask 1 in cg, it's needed for SDL_mixer on multicore)

EDIT. heh, I have understood you incorrectly. PM me your 0:35 run in case, if you use the latest prboom-plus and you have crash, because I think it's impossible to record a demo and have no ability to watch

Last edited by entryway on Sep 5 2009 at 22:18

Old Post Sep 5 2009 22:11 #
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Erik
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Here it is...

Attachment: sx04-035.zip
This has been downloaded 41 time(s).

Old Post Sep 5 2009 22:32 #
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entryway
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Erik said:
Here it is...

No crash here. Demo is just unfinished. It is precisely 4096 (one cluster on hdd) bytes in size ((4096-13)/4/35 = 29 secs) and even has no ENDDEMO marker (0x80). Something happened during recording.

Old Post Sep 5 2009 22:42 #
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dew
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damn, that's a pretty big shortcut. i messed with it a bit and got 29. hope you don't mind me stealing it. :) i think the full route is a bit more interesting to watch, this one avoids some danger areas. but speed must flow...

map04 UV-speed in 0:29
map06 UV-speed in 0:16
map07 UV-speed in 0:20

i saw some interesting tricks on 08, but the chaingunning hordes scared me away :)

Attachment: sx-dew2.zip
This has been downloaded 47 time(s).

Old Post Sep 5 2009 22:56 #
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kimo_xvirus
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MAP02 UV-Speed in 0:31
MAP05 UV-Speed in 0:12 :P

Attachment: sxkimo2.zip
This has been downloaded 45 time(s).

Old Post Sep 6 2009 12:12 #
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Anima Zero
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Improved my map 8 UV-Max a little while ago to 4:06. I imagine someone could get this under 4 mins without too much hassle.

Attachment: sx08-406.zip
This has been downloaded 48 time(s).

Old Post Sep 6 2009 13:06 #
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tatsurd-cacocaco
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I'm looking forward to playing all maps.


Map 1 UV-Max in 0:44

Attachment: sx01-044.zip
This has been downloaded 40 time(s).

Old Post Sep 6 2009 13:52 #
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tatsurd-cacocaco
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scythex.txt:
If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop)
So I tried it. Actually, this mode of map 1 is much more exciting than original UV-Max.


Map 1 UV-Max with Coop mode in 0:56
*Play back with "-solo-net" parameter in prboom.

Attachment: sx01-056-net.zip
This has been downloaded 49 time(s).

Old Post Sep 7 2009 05:07 #
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Graim
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Two pacifist runs.. in 01 it took some time to get 16s after i did an indecisive 17s "pacifist" where it was hard to say, even in the slowest game speed in prboom, whose shot exploded the barrel. Here I included a similar 16s bonus demo, but i really don't know if this also qualifies as pacifist ;)
03 is probably to be improved

Map01 UV pacifist in 0:16
Map03 UV pacifist in 0:39

Attachment: sx0103p_graim.zip
This has been downloaded 41 time(s).

Old Post Sep 7 2009 12:12 #
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myk
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tatsurd-cacocaco said:
*Play back with "-solo-net" parameter in prboom.
In case anyone's wondering, the equivalent in Doom2+ is:

ipxsetup -nodes 1 [other commands]

Old Post Sep 7 2009 12:41 #
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dew
superfiend


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map02 UV-speed in 0:30
map06 UV-pacifist in 0:19

...and a remarkably silly map02 UV-pacifist in 1:22 :)

Attachment: sx-dew3.zip
This has been downloaded 43 time(s).

Old Post Sep 7 2009 13:54 #
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Akse
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Scythe X Episode II UV TAS Speed Movie

Map06 - 0:13
Map07 - 0:15
Map08 - 0:16
Map09 - 0:13
Map10 - 0:10
*****
Total - 1:07

==============================================
Recorded using GLBoom-Plus 2.5.0.4 & Doom Replay Editor 2.0
Strafe50 is always ON
==============================================
prboom.exe -iwad doom2.wad -file scythex.wad
-playdemo sxe2-107.lmp (-complevel 2)
prboom-plus.exe -iwad doom2.wad -file scythex.wad
-playdemo sxe2-107.lmp

Attachment: sxe2-107.zip
This has been downloaded 55 time(s).

Old Post Sep 10 2009 18:00 #
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entryway
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Akse said:
Map06 - 0:13
Map07 - 0:15
Map08 - 0:16
Map09 - 0:13
Map10 - 0:10

ScytheX Episode II is so easy...

Old Post Sep 10 2009 19:39 #
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Angus Thermopyle
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I did 4 demos on Map06:

UV Max in 0:58
UV -fast in 1:05
UV Max -solo-net in 1:05
UV -fast -solo-net in 1:08

Attachment: sx06-angus.zip
This has been downloaded 40 time(s).

Old Post Sep 11 2009 06:48 #
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skepticist
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map06 UV-max in 0:49.

Attachment: sx06-049.zip
This has been downloaded 48 time(s).

Old Post Sep 11 2009 10:09 #
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Graim
Green Marine


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These are my first NM100 tries so don't expect any miracles ;)
and one UV speed run

Map01 NM100 - 0:23
Map02 NM100 - 0:37
Map03 NM100 - 0:49
Map05 NM100 - 0:13
-
MAP4 UV-Speed - 0:26

Attachment: sx_graim2.zip
This has been downloaded 51 time(s).

Old Post Sep 14 2009 19:56 #
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Erik
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wow, nice map04 trick!

Old Post Sep 14 2009 20:02 #
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