TimeOfDeath
Forum Regular
Posts: 1236
Registered: 06-06 |
Just for kicks, I made a commentary video that shows the intended max route for map01 of loink with no monsters. The video was inspired by Karthik's commentary video for Dark Fate 2.
LOINK commentary - part 1: http://vids.myspace.com/index.cfm?f...deoID=100363914
LOINK commentary - part 2: http://vids.myspace.com/index.cfm?f...deoid=100365915
LOINK commentary - part 3: http://vids.myspace.com/index.cfm?f...deoid=100371476
You might get bored listening to me try to explain every little detail, but I also try to explain the rocket jump parts so you might wanna watch that.
Stuff I forgot to mention:
Loink is for ZDoom. It's one level split into two maps. It's not very detailed at all, but it's a wide open kind of level and there are almost 6000 monsters total. My dooming computer is only a Pentium 4 2.26GHz with 512MB of RAM, so I had to split the level into 2 maps so that I could get an acceptable framerate. To help improve the framerate, I used dormant monsters and added a custom imp that uses the lost soul death frame so that it doesn't leave a corpse when it dies, and I added a custom zombieman and shotgunguy that don't leave clips or shotguns when they die. So after all that, both maps get an acceptable framerate on my computer even when all the monsters are awake (I consider an acceptable framerate to be above 20 fps, sometimes 15).
Rocket jumping in ZDoom acts differently when you turn on god mode, so there's not much point in practicing with god mode. For some reason you can't get as much distance, and it feels like there's extra air control (for example, you can climb the side of wall by shooting multiple rockets against the wall, like in Skulltag).
LOINK was originally designed for ZDaemon rocket jumping when the original version (sloth map04) was made in 2006. ZDaemon rocket jumping is different from ZDoom rocket jumping. There's no air control in ZDaemon (by default). Also, when doing rocket jumps where you rjump backwards, in ZDaemon you can just stand still when you rjump and you'll get enough distance, but in ZDoom you have to start running backwards a bit before you rjump if you want to get enough distance.
Also, I forgot to mention to kill any roaming lost souls that you see.
Last edited by TimeOfDeath on 11-03-09 at 03:47
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