myk
webbed digits

Posts: 14316
Registered: 04-02 |
You could eventually go for a COMPET-N record in that case, which requires the original.
You also have PrBoom and PrBoom+, that let you record (vanilla) compatible demos using high res or OpenGL rendering. These wouldn't could as "official" records but would give you the same behavior other people use in vanilla levels.
To play by yourself, any engine will do, since the only comparison is to your own demos, but once you exchange demos with others, it makes sense to use the same "rules" other people use, so that demos can be compared to each other and so that people measure your progress against what we're all most familiar with: Particularly vanilla and Boom behavior, which most existing demos use, depending on what the levels played require.
At first it may not be obvious how much the features and differences in different ports affect the game, but you'll start to note that speed running is much about details and subtleties. How the player slides against a wall, whether he picks a key up when bumping a pedestal, whether he kills the spiderdemon in one BFG shot or two, whether he can jump over monsters, whether autoaim is enabled, and other similar minor details, will all add up and make a difference when you're trying to beat a tight record by a few seconds. If the engines behave differently, records will be easier or harder in one or the other.
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