myk
volveré y seré millones

Posts: 14422
Registered: 04-02 |
You might find this post interesting. It's not that you're obligated to use compatibility settings, but practically every regular contributor uses them and they're highly recommended. It makes the demos work on more engines and, perhaps more importantly, pretty much makes sure we're all playing "the same game" down to a tee, which is important because even a fraction of a second may count when determining if we've managed a faster demo than the ones already submitted, and the small variations between each engine behavior may make all the difference.
Of course, levels that require engines not listed on that post, such as ZDoom, Eternity, EDGE, or the like, use whatever engine is necessary, but "PrBoom" WADs are practically always, if not always, all either vanilla or Boom compatible (though perhaps with limits removed, in both cases.)
You level, for example, seems to be Doom2 v1.9 compatible, so it should work fine with the commonly used -complevel 2.
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