Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 4051
Registered: 10-05 |
dew said:
interesting. i've given it a shot, but i rrrreally despise how zdoom handles rocket jumps and the archvile mess, so i don't want to torture myself learning it. a theoretical question, though: if i die over the exit sector, but on the heads of those cybers... will it end the level?
I tested this, as I figured that the only real way you could save time with such a route is if the cyberdemons didn't have to be killed. It turns out that in ZDoom it's impossible to die in that sector type (repeated self-inflicted rocket wounds just push your health closer to 1%), but the level won't end unless you physically touch the sector floor.
To satisfy my curiosity, I just tested the behaviour of these sectors in vanilla, and it's approximately the same. It's impossible to die in them, and you can only exit while touching their floors. (Obviously you'll never find yourself stuck on top of a monster's head in vanilla, but this is worth noting as you won't exit while airborne.)
While this time-saving trick might not be worth the effort, another thing is worth noting - if you touch the exit sector's floor with <10% health (or whatever the limit is) you'll exit immediately - even if you're currently invulnerable from a powerup. So, the fastest way to exit this map would be to previously bring your hp to single digits, and then grab an invulnerability sphere, and remain invulnerable from then on.
The perfect Prboom+ demo of this map with a vile jump and the health-management trick above would be at least 10 seconds faster than mine. It'd be worth trying to record such a demo if we weren't already taking this map way too seriously :)
Phml: I like how your demo ends. Somehow you end up at low hp inside the exit sector before either of those facts is ever rendered. That must have been one hell of a rocket.
Last edited by Creaphis on 01-11-10 at 06:52
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