Phml
Senior Member
Posts: 1823
Registered: 06-09 |
Yeah, I noticed that too especially in Map06. I tried putting more lines close together but, as you also experienced, even with multiple lines it sometimes fail. Spending time to work around bugs gets old fast (especially while on a time constraint) so I just accept it - all in all, it can mix up things a bit adding an element of randomness, and I'm not against that, especially as you can eventually manipulate it for speedrunning.
It's weird because some lines seem to fail pretty constantly, some part of the time, and some never. That's comparing all parallel lines.
Thinking about it though... I started noticing it since I switched to Boom configuration (and generalized linedefs), and on the other hand I've hardly noticed this problem if at all on vanilla maps. Admittedly, most of my dooming prior to starting this wad was with GZDoom, and I don't think linedefs ever fail on ZDoom engines.
Have your experiences with lines failing been on Boom maps ?
|