xepop
Junior Member
Posts: 186
Registered: 10-09 |
Some random comments (Don't take any offense, I'm just random doom purist :)
quite easy too.
Of course it is easy if you don't take risks and play it safe and slow. Afterall, speedrunning should be about SPEED! For example, you take a couple second nose-picking break in ~0:10 (why is it necessary to take that megasphere? Or blue armor in beginning?), next you stop fighting some lousy chaingunners with almost full everything when you could just run past them, finally you stop to shoot that baron and archvile with ~100/100 when exit is nearby. Not to mention general slowness everywhere (wondering where to go, getting ammo you don't need, etc). Speedrunning a map is not so easy even though map might be generally somewhat easy (I don't know if it is, I rarely play doom casually...). In following thread Grazza and AdamW pretty much summarized what "speedrunning" is about (at least for me): http://www.doomworld.com/vb/doom-sp...ng-to-speedrun/
Why is there a spiderdemon in this map & you do not need to fight her?
I never really understood this philosophy, that if there's cybie or spiderdemon you need not to kill, it's bug or bad gameplay or something.
I am not including a demo file, I think that if I am recording with Zdoom, it is easier just to watch the video.
Would be even better if recorded vanilla :)
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