termrork
Mini-Member
Posts: 71
Registered: 11-08 |
First of all, yes the AV-boost is much higher in zdoom than with vanilla doom...
Grazza said:
Anyway, I'm mainly posting in order to mention that this idea should be useful for taking some time off the TAS and built 30uv runs. Just get the archie boost and BFG the brain from the ledge. How many seconds, I'm not sure, but it's got to be quicker than firing three rockets. Maybe termrork can shed some light on how high the pillar needs to have risen before the archie jump gets you to the ledge.
The problem is that 1 shot is not enough to pass the lvl, in several tests I needed 3 shots all the time, so it is impossible to beat 30s with 1 Arch-Vile
But there is/should be a way how to go unter 30s:
The first 2 monster who spawn are Arch-Viles, with a double AV-Jump I am high enough to shoot from the "X" into the hole.
With a double jump you can hit Romero 1 time each, with 200/200 + megasphere you can survive 3 double jumps. In UV you have 3 rockets (enough!) and in NM 6 (you can kill the revenand, so it will not annoy you)
Tests showed that 27s is surely doable with this tactic
With a triple AV-jump you can hit him 2 times, so about 22-24s should be possible
IDK if a 4th AV saves time
http://www2.pic-upload.de/28.02.10/ha452j47hu8p.jpg
This idea came up when I had 1 game (the only one since now) after hundreds of tries with 2 AV
Like Grazza said the only chance to do this is to study the source code to calculate where you have to be when that the 1st,2nd.. AV will spawn
So maybe there will be uv30-022, nm30-022, ns30-022 one time :D
I desided to do ty30-037 on TAS first, because it is/was much easier to do :)
thank you all for you comments
Edit:
Phml said:
Make sure you're using the most recent version. This was a long-standing bug that was only recently fixed. Previously, AV jumps would throw you 130-140 units high in ZDoom-based ports.
Thx Phml, you are right
I downloaded the newest version in which the boost is not so high like in 2.2.0.
Hopefully this will be changed in ZDaemon too, so that AV-jump maps
would be playable :)
Last edited by termrork on 02-28-10 at 21:10
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