z0diac
Green Marine
Posts: 43
Registered: 10-06 |
Creaphis said:
Which parts in MAP01 are giving you trouble?
After releasing the five cybers at the looooong lift near the end it gets very tough. I have experimented with some tactics but nothing promising thus far.
Creaphis said:
EDIT: I just watched your latest MAP03 runs. Regarding the attempted (and intentionally failed?) glide in your nightmare pacifist run, you'll have much better luck gliding through the gap on the left side of the bars instead of the right side. The reason for this and many other gems of speculation are hidden somewhere inside this thread.
That was just me messing around with nothing better to do. I wouldn't wanna spend another two minutes staring at various paintings. :)
The glide would serve little purpose anyway, as every second on the invulnerability counts when entering the revenant curve. In other words, taking the invulnerability and gliding the bars is not fool-proof enough.
If optimizing the route, then sure, but at this stage I'm all for getting the job done in the first place.
You're probably right about the left side, I haven't been able to glide the right side to this date.
Creaphis said:
As for your 100% secrets demo, it's quite possible to shoot rockets down into the revenant crescent from the insides of the doors without suffering splash damage. There are no sound blocking lines around this door so I have no idea why you're torturing yourself like this, opening the door from the outside every few seconds and blasting yourself in the face when it closes. I also don't understand why you do this at all; considering that you're invulnerable when you re-enter the crescent, and considering that there are a huge number of active revenants in the crescent even after all your trouble.
Note that entering the room above the curve seals you there, the doors aren't openable from the inside. That's why you have to stay outside. Staying on the doorway is no good either as your rockets explode without inflicting damage to the mobs down below.
I did have a fairly reasonable approach to the rocket spam, i.e. three rockets, wait, three rockets, double-use door, repeat. I was just a little nervous and not patient enough to find the exact spot so I took two hits. There's some spare health to go around though.
Trust me, after trying to just ram the huge number of revenants blocking the path, it's better to kill some of them so they spawn dormant on the curve so they aren't in your way. Then you just kill the ones right in your face and get to the switch as soon as possible. In my run I did have a very good outcome with this.
Trying to go the speedy way most likely doesn't give one enough time with the invulnerability to survive back to the lift. You can try, but I just wouldn't bother. :)
edit:
Or, now that I think about it, you could use your pacifist route and do an archvile-jump after getting the invulnerability to bypass the red bars altogether. That's not something I'm going to do, but it came to mind.
edit2: revenant jump... sounds reasonable...
Last edited by z0diac on 03-31-12 at 22:16
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