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Archy
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Posts: 225
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DooMer 4ever, I bet you could get yourself a C-N entry...

Old Post 02-06-12 05:49 #
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vdgg
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MAP13 (=MAP02) UV Max 3:20

Attachment: nr02-320.zip
This has been downloaded 1 time(s).

Last edited by vdgg on 03-25-12 at 07:08

Old Post 03-19-12 22:00 #
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vdgg
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MAP14 (=MAP03) UV Max 4:15

edit: since I apparently confused everyone, I upload these demos once more. They play back with the Xbox version now as MAP02 and MAP03.

Attachment: nr03-415.zip
This has been downloaded 1 time(s).

Last edited by vdgg on 03-25-12 at 07:10

Old Post 03-19-12 22:01 #
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Archy
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Nice to see some demos for this WAD, I'll try to contribute sometime this weekend.

Old Post 03-19-12 23:19 #
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Archy
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vdgg, stupid question but how do I make map 02 become map 13?

Old Post 03-19-12 23:24 #
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DooMer 4ever
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I was about to ask the same question but managed to save a copy of the wad and edit the map numbers via Xwe (I think there are better programs for that nowadays though) so I could watch these demos. I bet there is a way to force playback on another level but I don't know the command line parameter for that.

Anyway, indeed really nice to finally see new demos for this great wad. Must be a real headache coming up with a route on pretty much all of these maps.

Perhaps we will eventually even see some more competition for map08 ;)

Old Post 03-19-12 23:51 #
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Archy
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Posts: 225
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DooMer 4ever said:
Perhaps we will eventually even see some more competition for map08 ;)


I still haven't forgotten about that, and I haven't given up, I'm just resting a bit.

Btw, XWE seems to hate 64 bit systems :(

Old Post 03-19-12 23:59 #
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Donce
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Archy said:
vdgg, stupid question but how do I make map 02 become map 13?

Just change the fourth byte in the file from 02 to 0d (which is hex for 13) in any hex editor.

EDIT: in the demo file, you need to change from 13 to 2, so it's actually reverse.

Old Post 03-20-12 02:28 #
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Archy
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Donce said:

Just change the fourth byte in the file from 02 to 0d (which is hex for 13) in any hex editor.

EDIT: in the demo file, you need to change from 13 to 2, so it's actually reverse.



Thanks for this ultra simple solution, that took under 12 seconds.

And vdgg, with the exception of movie runs, you may want to convert your LMP to the "standard" map selection before publication; I can't see how it would hurt the demo and it would help the uneducated (like I was before Donce) out greatly.

Old Post 03-20-12 03:59 #
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