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Archy
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DooMer 4ever, I bet you could get yourself a C-N entry...

Old Post 02-06-12 05:49 #
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vdgg
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MAP13 (=MAP02) UV Max 3:20

Attachment: nr02-320.zip
This has been downloaded 2 time(s).

Last edited by vdgg on 03-25-12 at 07:08

Old Post 03-19-12 22:00 #
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vdgg
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MAP14 (=MAP03) UV Max 4:15

edit: since I apparently confused everyone, I upload these demos once more. They play back with the Xbox version now as MAP02 and MAP03.

Attachment: nr03-415.zip
This has been downloaded 1 time(s).

Last edited by vdgg on 03-25-12 at 07:10

Old Post 03-19-12 22:01 #
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Archy
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Nice to see some demos for this WAD, I'll try to contribute sometime this weekend.

Old Post 03-19-12 23:19 #
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Archy
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vdgg, stupid question but how do I make map 02 become map 13?

Old Post 03-19-12 23:24 #
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DooMer 4ever
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I was about to ask the same question but managed to save a copy of the wad and edit the map numbers via Xwe (I think there are better programs for that nowadays though) so I could watch these demos. I bet there is a way to force playback on another level but I don't know the command line parameter for that.

Anyway, indeed really nice to finally see new demos for this great wad. Must be a real headache coming up with a route on pretty much all of these maps.

Perhaps we will eventually even see some more competition for map08 ;)

Old Post 03-19-12 23:51 #
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Archy
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DooMer 4ever said:
Perhaps we will eventually even see some more competition for map08 ;)


I still haven't forgotten about that, and I haven't given up, I'm just resting a bit.

Btw, XWE seems to hate 64 bit systems :(

Old Post 03-19-12 23:59 #
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Donce
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Archy said:
vdgg, stupid question but how do I make map 02 become map 13?

Just change the fourth byte in the file from 02 to 0d (which is hex for 13) in any hex editor.

EDIT: in the demo file, you need to change from 13 to 2, so it's actually reverse.

Old Post 03-20-12 02:28 #
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Archy
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Donce said:

Just change the fourth byte in the file from 02 to 0d (which is hex for 13) in any hex editor.

EDIT: in the demo file, you need to change from 13 to 2, so it's actually reverse.



Thanks for this ultra simple solution, that took under 12 seconds.

And vdgg, with the exception of movie runs, you may want to convert your LMP to the "standard" map selection before publication; I can't see how it would hurt the demo and it would help the uneducated (like I was before Donce) out greatly.

Old Post 03-20-12 03:59 #
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vdgg
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MAP05 UV Max in 9:43

Attachment: nr05-943.zip
This has been downloaded 12 time(s).

Old Post 09-23-12 13:02 #
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vdgg
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MAP06 UV Max in 8:55

Attachment: nr06-855.zip
This has been downloaded 10 time(s).

Old Post 09-24-12 14:01 #
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vdgg
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MAP04 UV Max in 5:06 and MAP07 in 7:01

Attachment: nerve.zip
This has been downloaded 10 time(s).

Old Post 09-27-12 14:25 #
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Cyberdemon531
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UV-Speed Single Segment in 14:11
GZDoom 1.7.1 is the port used.

Attachment: nerved2all-1411.zip
This has been downloaded 8 time(s).

Old Post 04-05-14 06:59 #
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vdgg
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GZdoom greets me with COULD NOT FIND MAP LEVEL01 message :-/

Old Post 04-08-14 16:46 #
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Springy
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vdgg said:
GZdoom greets me with COULD NOT FIND MAP LEVEL01 message :-/

I am rather curious as to why it was recorded in that port in the first place surely if you wanted OpenGL effects, you would use GLBoom plus. Otherwise events like this can occur.

Old Post 04-08-14 18:23 #
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Cyberdemon531
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vdgg said:
GZdoom greets me with COULD NOT FIND MAP LEVEL01 message :-/

Well that's weird. I do have it on my youtube though, if you can't get it to work. https://www.youtube.com/watch?v=iMQbqpx1HLg

Springy said:

I am rather curious as to why it was recorded in that port in the first place surely if you wanted OpenGL effects, you would use GLBoom plus. Otherwise events like this can occur.


I've been using GZDoom for years, and I don't really feel like switching to another port.

Old Post 04-09-14 07:26 #
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vdgg
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I should have said "does anyone have the same problem?" rather than just complaining. I guess the port usage is fine, actually it's pretty funny to see DSDA nerve page, so many different source ports :) Thank you for the link, Cyberdemon531! I also fixed the problem - wrong WAD version...

Old Post 04-09-14 15:19 #
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Cyberdemon531
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What I like about G/ZDoom is it loads no rest for the living as a separate episode (hence the LEVEL01, not MAP01).
As for the 14:11, I really want to improve it, I can use two arch-vile jumps in 6 and 7 but they're really finicky and hard to get. Not sure if I will be getting both in a run any time soon.

Old Post 04-09-14 15:48 #
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Cyberdemon531
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Map 3 Nightmare Speed. Only map I could get an exit for in a few hours of attempts on 3, 4, 8, and 9.

Youtube video here: http://youtu.be/nds5afxGEGg

Attachment: nerve03-117nm.zip
This has been downloaded 3 time(s).

Last edited by Cyberdemon531 on 04-10-14 at 22:54

Old Post 04-10-14 22:44 #
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