Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
tempun said:
What rule?
There's a compet-n rule that respawning after a death invalidates a demo. This is mainly intended for movie runs, which would be made kind of silly because then recording a valid, say, 30uv run would not be much of a challenge: you could just keep trying each map until you exited it successfully. But the rule also applies for coop runs - and you'll notice that no compet-n coop demos feature deaths other than death exits from maps. I recall AdamH clarified (and extended) the rule for coop demos where both players die in the process of exiting (e.g. pc01-007): the corpse of the non-exiting player must still be moving at the point when the other player exits.
The technical difference with a death exit is that you are not respawning the player (i.e. pressing the spacebar to restart). The engine, in its wisdom, just accepts that you exited a map, and places you at the start of the next one with 100% health. That's the basis on which movie runs with dead exits are allowed for compet-n.
I'd give links if the compet-n site were more readily accessible. Edit: OK, there's this. Sadly, a lot of clarification of finer points of the rules are contained in compet-n forum posts or private communications between players and AdamH. I guess he wanted to keep the FAQ and Rules pages relatively uncluttered, and not reading like a legal goobledegook.
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