myk
volveré y seré millones

Posts: 14422
Registered: 04-02 |
You have to consider that when Compet-n was most active, and especially when the rules were made, coop was a rarer thing to do. It was mostly in a LAN environment, unless one were ready to deal with lag that jams the game occasionally. Cooperative also restricts how much time one may put into runs, as both players need to be available, making alternate categories distract from more polished or concentrated play.
Rather off-topic, one thing that's always annoyed me about Quake coop running is that it allows people to choose whether friendly fire hurts. Obviously, everyone is going to use teamplay 1 (no damage) because it allows one to abuse rocket jumps and player boosting. This makes the "option" irrelevant and teamplay 1 (which makes play a bit less interesting, in my opinion) the rule, especially considering that like in DOOM, respawning is not allowed; otherwise it may have been reasonable to use teamplay 0 sometimes to get one player killed so he can respawn and do something relevant near the start area.
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