Phml
Forum Staple
Posts: 2031
Registered: 06-09 |
However, everyone followed this rule, including c-n players and DSDA players, newcomer speedrunners don't know this rule sometimes though. If everyone each plays UV-Max with their own interpretation, speedrunning would be ruined. You have to follow the rule.
Heh, sorry but I'm pretty sure I don't *have* to do anything, much like nobody *has* to watch my demos.
Again, call my demos "NotMax" or "FailedMax" if you want, I don't care, and I certainly won't start playing in an unfun way for the sake of a rule I don't care about. Simply ignore any demos made by Phml.
I mostly see "HUD used" in your text. You just hate that you check kill counter is full but your great max demos would be invalid by missing revived enemies, don't you? However, most of the players don't use HUD. They look over the areas for checking all enemies are dead or not, or charge into the exit with risk of failed as a max.
I don't hate that my max demos (none of which I'd boast as being great) would be invalid because 1) they ARE already technically invalid, going by these rules and 2) as I said, I don't care, nor do I wish to enforce my way of playing onto anyone else.
Where did that come from anyway ? What does me using the HUD have to do with anything ? If you're pissy that I use it because you think speedrunning is a competition, let's clear things up : I'm not a competitor. Ignore my demos and move on. Problem solved.
It could be just me and I might be reacting harshly, but I'm reading your comment as insinuating I'm looking for recognition, which is more than slightly annoying considering I've already gone through the same "ignore me if I annoy you, it's that simple" speech multiple times. It's not some kind of reverse psychology. I like recording demos and figure people might eventually be interested in watching them, but if they aren't no biggie. There's absolutely zero interest in competition against other players from me.
You can think good tactics for preventing vile from revive monsters, or wait good situations by many attempts.
I may be dumb, the only tactic I can think of to stop a vile from reviving monsters is killing it as soon as possible ; which isn't much of a tactic, and certainly isn't varied.
Whereas when you don't care about killing revived monsters, you can prioritize different targets, create more infighting (with the added risk of having these extra monsters being a problem, which is what I like) and such, as well as having different routes that don't require killing archviles ASAP.
I could kill AVs ASAP, or I could ignore a rule I don't care about nor agree with, don't throw away X% attempts and overall having more options and more fun. I think I'll stick with the latter.
|