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myk said:
PrBoom+, like many ports, has the complication of having a huge array of features that alter how the game is played. My point wasn't that any discussion about the effects of the features is pointless but that much of that discussion is trimmed by considering where the standards (that is, what is fair) are coming from.
What I said is that, compared to the fact that the engine allows these features, judging whether they are fair or valid is subjective. When using vanilla people aren't wondering whether some engine feature is valid, short of an exploit or extraneous tool.
Not knowing that the comparison is relevant here is what leads to that subjectivity I referred to.
I aimed to explain that previously in saying that the engine's nature beats any attempts at defining standards arbitrarily.
The eyes do get strained when seeing that resolution and expecting a higher one, I've experienced that, although your second sentence modifies the first because if you were train yourself to be extremely used to 320x200 instead, you'd revert your inability to use it. Should you? Only if you want and find reasons to.
The point would be to record demos that are comparable to vanilla demos. You also get a much more standardized recording standard (much less of "wait, which features did this guy enable to record this, is it fair?"). Otherwise it's fine to say "these are vanilla compatible PrBoom+ demos".
It's also not clear that not wanting to compete in Compet~n is a factor in your argument since there's another factor that can be causing that: not wanting to use vanilla. The two form a circle. Which is the cause, which the effect? You gave practical reasonings to why you'd not like to use vanilla, which seems to point to motivating elements. Not wanting to compete in Compet~n had less clear reasons related to the avoidance of direct competition with others.
That's cool, and in a smaller group of regulars it's easier to reach agreements in that sense if there's a shared intent to do so. Still, easier doesn't necessarily mean easy, as you noted referring to how some people don't even bother with a text file. It won't be even with vanilla, but a few guys could agree to make PrBoom+ demos that are more easily comparable with each other under their standards. Still, "anything goes except slow motion, saves and always SR50" (off the top of my head; there may be are a couple more sheer TAS features I'm forgetting) should work rather well. That was a main part of my point. Just allowing people to use anything but the most blatant TAS stuff is fair enough. There lies the importance of acknowledging PrBoom+ demos and vanilla demos are different. TAS itself can be set apart because of how radically each feature changes the game by itself.
You mean Compet~n, I guess. Not only that but it also has relatively few demos recorded with Boom. Boom itself is the basis and can be considered a point of comparison, but I prefer playing vanilla WADs of which there are already too many for my time and only check Boom demos for entertainment, something I haven't done much lately due to time restraints, so I'm not one to say.
I post about this because I think it's not bullshit. I wouldn't waste my time, otherwise.
We're just pushing opinions around now, but I'm having fun discussing this, so let's go:
- I don't feel like pr+ has such a wide array of features that it makes comparisons inane, useless, or almost impossible. Other than screen resolution, key configuration, HUD types including the timer/monster counter/etc, gamma factor, weapon switch order, and the palette changes, I don't think that there is anything else. In fact, I think it might be a great thread topic to ask everyone's opinions on those options. I was pretty sure about the general opinions on the monster counter, but in regards to the timer and other things, I did not know how most people felt. So while I was wrong to label this thread definitively as "bullshit," most of what we've been arguing over, in my opinion, has been rehashed BS.
- I don't think we're trying to establish arbitrary standards, but rather to have a discussion over certain aspects of pr+. The truth is, demos recorded with pr+ dominate today's landscape relative to when C-N was still active. While it might not be possible, and most people probably don't care to establish a standard, discussing this is interesting in my opinion. This entire thread was started by my curious nature, after dew was curious as well. After all, while I think I know how most people feel about certain issues, everyone's opinions change with time, so I was still curious.
- If I didn't want to record demos comparable to vanilla demos, why would I bother with C-N? Most of this has nothing to do with how I want to operate - I will never record on C-N wads with pr+. This discussion is more about how others view certain issues, and to make the playing field more even for others by increasing my own knowledge about how certain people are affected by certain features. In that regard, this thread has not informed anything of substance, and part of it was my poor phrasing of ideas. Thus, I find no use to train myself for 320x200...and I'm not convinced that playing at such resolutions at length isn't detrimental to eyesight. Many people might not be, and you can be dubious about such claims, but like you said before in regards to the anti-competitive environment to demo rcording: why take the chance? :)
- Yes, not wanting to compete in C-N has many complex factors for me. I think I outlined quite a few in the previous threads (such as not wanting to beat my Doom heroes, etc.).
- The Boom aspect is extremely important for me. Many of the wads that I record on are Boom wads, such as SoD, the CC's that I'm working on, etc. You might not care or be knowledgeable about this, but that's exactly my point: you and many don't seem to understand the mindset that I have. As a demo perfectionist, I want to optimize all demos to the best of my abilities, without TAS. Therefore, a discussion about TAS in the context of pr+ which can record in Boom, is salient. If others want to optimize or beat my routes, I need to make my recording process as transparent and informed as possible.
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