Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Sunder demos
Pages (4): « 1 2 3 [4]  
Author
All times are GMT. The time now is 14:52. Post New Thread    Post A Reply
doomdaniel95
Junior Member


Posts: 215
Registered: 09-11


Aw man, does anybody know if any of these runs are on YouTube or not? I guess my problem here is that for some reason I can't seem to play back too many Sunder demos.. they just desync for me. Would anybody know any possible reasons for that? Sorry if this should belong in techie questions or somewhere else.

Old Post 07-07-13 00:04 #
doomdaniel95 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


I know on the dsda page there are a bunch of demos marked as having been recorded on "sunder_old.wad" (anyone have a copy of that btw?), were those the ones that were desyncing?

Old Post 07-07-13 00:40 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5708
Registered: 04-07


If there is a comment like "plays back with x.wad" on DSDA then x.wad should be inside the zip that you download when you click on the wad name.

Old Post 07-07-13 01:04 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


oh yeah, guess I'm just stupid, seeing as dsda is where I think I downloaded sunder from in the first place -.-

Old Post 07-07-13 01:19 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
doomdaniel95
Junior Member


Posts: 215
Registered: 09-11


The ones I have trouble with are ones that don't have any comments under them such as "plays back with ...". They don't have those. I wonder if it's my old version of prboom-plus I'm using (2.5.0.2), which I don't bother to update since it works for me. I also tried redownloading the WAD from DSDA when I noticed that problem, but that didn't help either. It's very strange. I can play back demos on most other WADs (though I have trouble with a couple of cchest and cchest2 demos too). Like in the cchests, blob's demos will play back fine for me. However, I can't play back Tatsurd-cacocaco's Cchest1 MAP01 Tyson. It just desyncs. So do most of these Sunder demos I try to watch.

Old Post 07-07-13 02:04 #
doomdaniel95 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Urban Space Cowboy
Junior Member


Posts: 180
Registered: 05-09



doomdaniel95 said:
The ones I have trouble with are ones that don't have any comments under them such as "plays back with ...". They don't have those.
Be more specific. Which particular demo(s) is/are giving you trouble?

Old Post 07-07-13 06:04 #
Urban Space Cowboy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 3373
Registered: 06-09


I think Sunder uses ZDoom extended nodes for several of the later maps, support for which was only added in 2.5.0.7. Map11 and Map14 won't run at all for me in 2.5.0.6.

Old Post 07-07-13 10:32 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Cacatou
Member


Posts: 309
Registered: 10-11


MAP14 UV-Pacifist in 0:17

Attachment: su14p017.zip
This has been downloaded 20 time(s).

Old Post 07-07-13 12:41 #
Cacatou is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
doomdaniel95
Junior Member


Posts: 215
Registered: 09-11



Urban Space Cowboy said:
Be more specific. Which particular demo(s) is/are giving you trouble?


All of Ribbiks' demos give me trouble. Odysseyofnoises' (Light_Speed's) MAP03 UV-Speed gave me trouble (but I saw that one on YT so it was ok). MAP05, MAP08, MAP12, and MAP13 maxes that are up (all of them) give me trouble. It's so weird.

Old Post 07-07-13 23:03 #
doomdaniel95 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


the following demos of mine were recorded without specifying complevel 9 because I was retarded and these were the first demos I've recorded and I'm sorry:

map01_pacifist
map02
map06_uvspeed
map09_pacifist
map10_pacifist

though I actually just tested, and verified that I can play all of these demos back without desyncing with complevel 9, using prb+ 2.5.1.4, and the version of sunder available from the dsda. So honestly I'm not quite sure from where your issues arise.

Old Post 07-07-13 23:13 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12462
Registered: 07-02



Ribbiks said:
play all of these demos back without desyncing with complevel 9
You don't specify a complevel for playback except in exceptional circumstances. In most cases (such as this) the attempt to force a complevel that is incompatible with the lmp file will be ignored and prb+ will use the info from the lmp file itself.

Old Post 07-08-13 04:39 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


interesting, how is lmp/cl incompatibility determined? I could swear I've had cl2 demos desync by specifying cl9, or vice versa maybe. does it have something to do with 'extended' demo formats?

Old Post 07-08-13 05:17 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


An lmp file has a byte responsible for compatibility

http://www.doomworld.com/vb/showthr...9670#post809670

Also, after you started a playback you can quit PrBoom+ and check stdout.txt and find a line like one of these
code:
G_DoPlayDemo: playing demo with Ultimate Doom/Doom95 compatibility G_DoPlayDemo: playing demo with boom v2.02 compatibility G_DoPlayDemo: playing demo with Doom/Doom2 v1.9 compatibility G_DoPlayDemo: playing demo with early DosDoom compatibility

I used -complevel for playback in less than 30 demos I ever watched.
Also, don't be sorry about your first demos, I started with messed up complevels as well (in 2009) :)

Old Post 07-08-13 05:50 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


Sunder Map 05 Pacifist in 0:11.

Attachment: su05p011.zip
This has been downloaded 13 time(s).

Old Post 07-18-13 20:35 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1357
Registered: 09-12


Map 02 no monsters in 0:57. Thought I'd give this another shot today and get 0:55 but kept getting 0:57 again so I give this up for now.

Attachment: su02o057.zip
This has been downloaded 12 time(s).

Old Post 07-18-13 22:45 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Veinen
Member


Posts: 446
Registered: 03-13


Hello. I made a Map04 UV-Max in 14:05. It's bad. Goodbye.

Attachment: su04-1405.zip
This has been downloaded 13 time(s).

Old Post 05-12-14 17:54 #
Veinen is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


I wonder why oku's 13:57 never made it onto the dsda. ohwell. Either way nice work :) certainly not bad.

Old Post 05-12-14 19:15 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


It's for old version, there's additional invul in last room.

Old Post 05-12-14 19:23 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Veinen
Member


Posts: 446
Registered: 03-13


But wait! It gets worse. Facepalm-worthy platforming section... First attempt after I posted that 14:05 heh.

Map04 max in 13:52

Attachment: su04-1352.zip
This has been downloaded 21 time(s).

Old Post 05-12-14 20:57 #
Veinen is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


Map 01 UV-Speed in 1:42.

Attachment: su01-142.zip
This has been downloaded 17 time(s).

Old Post 07-02-14 15:48 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomdaniel95
Junior Member


Posts: 215
Registered: 09-11



4shockblast said:
Map 01 UV-Speed in 1:42.


Only in Sunder do you see a UV-Speed with 95% kills, haha. Very nice run man!

Old Post 07-03-14 19:19 #
doomdaniel95 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Khaoscythe
Junior Member


Posts: 102
Registered: 04-04



Ribbiks said:
Map 12: The Zealous Machine, UV-Speed in 8:17


I kept dying on my UV-max attempts, so I made this in the meantime. I hate the invul placement in the last room, for some reason I always fall down there -.-



Ugh, as much as I dislike bumping old threads...

This can surely be optimized to ~3:30, although recording the actual demo is quite taxing (between maximizing damage on the 4 Cybers, the careful weaving through the Rev/HK/Caco mob as well as the damn block bridges).

The entire Rocket Launcher scenario (picking it up, etc.) can be skipped completely, you do not need to waste minutes killing the Revs. You can practically reach the chamber with the 4 Cybers at ~0:45, exiting that room by ~2:00 and reaching the final chamber by ~2:35.


Excuse the completely random post... just came back from an excruciatingly long hiatus. I'm still a ghost though, going to attempt optimizing Map 13 somehow. ><

Old Post 10-19-14 20:21 #
Khaoscythe is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dew
experts


Posts: 3608
Registered: 05-08


It is perfectly okay to bump threads in Doom Speed Demos. It is actually encouraged, because we'd merge new threads with the old ones anyways.

Old Post 10-19-14 21:09 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11



Khaoscythe said:
This can surely be optimized to ~3:30, although recording the actual demo is quite taxing (between maximizing damage on the 4 Cybers, the careful weaving through the Rev/HK/Caco mob as well as the damn block bridges).

The entire Rocket Launcher scenario (picking it up, etc.) can be skipped completely, you do not need to waste minutes killing the Revs. You can practically reach the chamber with the 4 Cybers at ~0:45, exiting that room by ~2:00 and reaching the final chamber by ~2:35.



That's cool to hear. I recorded that demo spitefully because I just previously had a run that would've been a faster uv-max but I missed one monster. That map is a nightmare when it comes to keeping track of wandering baddies and straggling teleporters

I hadn't spent much time on route planning or anything I kinda just winged it and posted the first exit I got. It'd be cool to see such an improved run if you find the patience to record it :D

On a side-note Oku mentioned that he thought that map was also possible to pacifist. I gave it a few tries but I can't for the life of me manage to get through the hordes in the second to last room -.-. Would be fun to make a proof of concept tas demo maybe if it's doable.

Old Post 10-20-14 08:37 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 14:52. Post New Thread    Post A Reply
Pages (4): « 1 2 3 [4]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Sunder demos

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.