Here are, finally, my comments. Good work, everyone.
When I saw the wad name (Inf-lutz), I immediately knew that I had played it long ago, because I remembered the name, and the wad was in a folder where I put them after playing. It was really surprising, after replaying several maps, to see that I don't remember a thing from them visually. That's odd, because this mapset is not the one that can be easily forgot! I'd say it's great, large levels with impressive architecture, and often you need some time until you know a map and don't get lost in it.
Demos that were produced for this episode are great, as well. My hat off to those who had the patience to do the maxdemos, if I did one, it almost certainly would have been boring :P Speedruns are also well polished, quite a few featuring glides, which I just can't do reliably. Here I only submit one little NM run, hoping that it's not that bad :)
This map is not very hard on Nightmare, but it's another story if you want to achieve a better time. Most of the runs end up right at the first two barons, who just won't let you through. Here I didn't even get hurt by them, which happens very rarely. After that, there's hoping that the two spectres and the demon will run towards me and will not run away, because then they will not get fighting with other monsters and will follow me, where I deal with the other batch of spectres and a demon with a shotgun. If all goes well, there is the next big obstacle - the baron guarding the switch, which must be pressed blindly. To have a better time, I can't wait for the baron to go out, I must go and try to press the switch immediately, and needless to say, most often the baron gets me. If I notice that I'm still alive, I run to the blue key (sometimes getting stuck completely on the stairway down, where cacos incinerate me!), and this is where I could blame the wad author a bit, because even if I evade the projectiles of the baron and cacos, after taking the key it is quite common to get a visplane overflow error (I don't record with PrBoom+, only use it to watch demos). Actually, at first this error was almost quaranteed until I worked out how I should move to minimize the chances of this showstopper to occur. That's why after taking the key, I do not turn around completely, but rather strafe sideways than move forward. The downside is, that there was a high risk of falling down into -20% lava. Now, if I survive up to this point and if the baron who guarded the switch doesn't take revenge by blocking my path, the rest of the map is a piece of cake, I just had to be careful not to screw up with missing shots or by getting stuck on a corner. While it is possible to glide through the bars near the exit (see the speedrun of this map), and this would save at least 10 seconds if done successfully, I could never perform the glide quickly enough, and keeping in mind all the obstacles previously in the map, I didn't even attempt this in an actual run.
Is that too long? :)
(I did not use the code tag because it did not wrap the lines)