blob1024
Member

Posts: 563
Registered: 05-10 |
killer2 said:
But why would you purposefully want to record a pause in your demo?
actually, I like the fact that it can be "tracked" I asked out of curiosity, but I had an advantage from pausing and I'm honest in this ;o
the attempt of mine was bound to fail, because i noticed I was missing 1kill in one of the last areas (HUD). so I paused to check where the fuck the monster was, so that in following runs I'd know where did I miss it and therefore plan some route changes according to the eventual monster movement which caused 1 or more monsters to hide or not being reachable. 99.99% of times in such cases I simply stop walking, and check by the map where the foe is (and then abort it), but this time the run was fairly decent, and that could be a good check to know how much the time could still be improved. I bet many good speedrunners does enough of such testing BEFORE demorecording, with save states also because its just more effective.. and logical lol
but I don't, because i'm a wierdo and I hate to play with savestates
even in long maps, unless there are very annoying and complicated mazes, I don't really spend much time "studying" the level and its minimal secrets and particulars largely enough, but I instead learn the way, and practice the route straight in demorecording. for me this is more intense, and gives me either more fails but more challenging events which I must face with good reaction. In first attempts at least. once it gets going and I reach regularly the exit, everything else is optimization (okay now don't ovestimate my capacities in doing this.)
you can say I do get better ON BATTLEFIELD!!1 instead of planning everytime in advance before even starting a recording session.
thats why I paused, because I was sure that wouldnt be my ending time or an uploaded demo neverthless. As proof, I've never paused in any of my demos on the archive for example.
I personally do not use pause (it was prolly the second time in my life that I paused?) to have a benefit, but in my opinion it's nice if the pausing is at least trackable since it may give a little help after all. (oh well pausing once for 10 second in a 15min run or pausing 45 times in a 3min run is different...)
from the other hand a special setting allowing to skip automatically the pause times may be nice while playing back a run or for example recording it by fraps or other programs to avoid a frozen screen for a while.
btw, I'm just too lazy and impatient to play with savestates long enough and trust me, thats a bad habit of mine, this causes lots of frustration to waste excellent 9/10 of a run because I don't know perfectly the final area yet, or because I haven't experienced already a large variety of possible outcomes for the fights
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