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Phml
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Wow. Weird.

Old Post May 5 2012 18:07 #
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jongo
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hax

Old Post May 5 2012 19:04 #
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Memfis
Honestly, semen doesn't taste that bad.


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REJECT table oddities? Similar things happen to "blind" demons on Requiem MAP02. (they don't die from one rocket) Watch this solo-net demo:

Attachment: rq02-reject_oddities.zip
This has been downloaded 59 time(s).

Last edited by Memfis on May 5 2012 at 22:52

Old Post May 5 2012 19:17 #
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j4rio
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I'm sure it happened to me before. Had 100/100 (green armor), ate a rocket and lost like 30-40 health. Demo is undownloadable somewhere in depths of post hell though. :p

Old Post May 5 2012 21:59 #
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Rizera
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That's really intriguing, I don't recall that happening to me, or I didn't notice.

Maybe split these last posts from the thread?

In time, I would really appreciate if someone could explain me these no damage rockets below. (Runs with sodfinal.wad)

Attachment: sod32odd.zip
This has been downloaded 57 time(s).

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You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post May 5 2012 22:21 #
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Memfis
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1ntru said:
sod32odd.zip

Hmmm, just like in my Green Goddess E1M2 demo. Could it be a blockmap bug?

Old Post May 5 2012 22:54 #
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j4rio
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Somehow that pillar displaces spot where rockets explode. If you stand a bit further from it and shoot, you still get hurt. If you approach it and shoot, rocket gets displaced and affects how splash damage gets generated. Question is why it displaces rockets? Oh, and blockmap only affects hitscan/bfg tracers.

Old Post May 5 2012 23:28 #
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odysseyofnoises
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just when I thought Iíve seen it all someone finds a new even weirder bug **

Old Post May 6 2012 19:08 #
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odysseyofnoises
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in e4m1 uv-fast i had an imp fireball go right through a solid wall at two points in the map... how common is that?!

(the demo is from my work-in-progress speedrun of ultimate doom in uv-fast)

Attachment: e4fast.zip
This has been downloaded 49 time(s).

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Old Post Jul 29 2012 06:43 #
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vdgg
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Common.

Old Post Jul 29 2012 08:58 #
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Memfis
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Hey guys, you have to see this... Murphy's law at its finest:



(not sure if this is the right thread... is there a place to post such demos/videos?)

Last edited by Memfis on Aug 4 2012 at 18:43

Old Post Aug 4 2012 18:37 #
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TimeOfDeath
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That was some nice blockmap trolling. :)

Old Post Aug 4 2012 19:15 #
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tatsurd-cacocaco
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Memfis said:
Hey guys, you have to see this... Murphy's law at its finest:
(not sure if this is the right thread... is there a place to post such demos/videos?)

I told the URL for this wad to only Japanese doomers. Why can you get it? Anyway, keep in mind that this is still a beta version. It might be changed and included in a megawad project in the future. A feedback or a demo is welcom.

Old Post Aug 5 2012 02:17 #
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Memfis
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Skepticist found japanese blog where his skepland.wad was mentioned. Out of interest I browsed that site a little and found your wad. :) If it's still a beta version I probably won't record on it. As for feedback, I want to say that I didn't like how you use "block monster" lines sometimes. When you press on the yellow skull switch, many demons appear, but if you try to run away they can't chase you. And for me the final fight with cyberdemon would be more interesting if he could walk out of the building. Also I was surpsised by the yellow key trap (when arch-vile appears). There was just no place to hide from his attacks except for that huge pillar, which doesn't always help.

Here is my FDA:

Attachment: dac_tatsurd_mem_fda.zip
This has been downloaded 49 time(s).

Old Post Aug 5 2012 10:28 #
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General Rainbow Bacon
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FDA of lynx.wad

Look at what happens just after 5 minutes in the demo. Apparently you can flip switches through walls.

E: oh yeah -clvl 2

forgot to put in the txt

Attachment: lynxweird.zip
This has been downloaded 49 time(s).

Old Post Aug 31 2012 03:16 #
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Grazza
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General Rainbow Bacon said:
Apparently you can flip switches through walls.

Uh, yeah. This is rather well known. For example:
http://www.doom2.net/~compet-n/inde...stalg&page=e3m6

Old Post Aug 31 2012 03:29 #
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Revved
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I still have no idea what happens here.
Demo is for Map 30 of jenesis.wad around 1:32

Attachment: je30-146.zip
This has been downloaded 60 time(s).

Old Post Aug 31 2012 03:44 #
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vdgg
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I've seen abrupt height changes when monsters are standing on the edge of a lift, can the player be affected as well? The camera shows you falling down into something very, very slim, then getting boosted up when the platform reaches certain height. More guessing from my part than explaining...

Old Post Sep 3 2012 14:17 #
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cannonball
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So I thought I might have a tackle of vile flesh map32 when this troll moment occurs, I swear the spider mastermind pulled a Houdini moment on this bfg shot which goes straight through her.
happens at about 55 seconds in. I die soon afterwards from the other SM

Attachment: bfglol.zip
This has been downloaded 54 time(s).

Old Post Sep 6 2012 18:29 #
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Memfis
Honestly, semen doesn't taste that bad.


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I think mastermind looks wider than (s)he actually is. That would expain this.:)

Old Post Sep 6 2012 18:35 #
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cannonball
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I think doom is just being pedantic :P plus I've had many a bfg shot simply being swallowed up by masterminds causing pretty much no damage. I think this level hates me.
Edit, yep it does, pr-boom crashed on run which was near level with qaatar's time :(

Last edited by cannonball on Sep 6 2012 at 19:19

Old Post Sep 6 2012 18:47 #
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Memfis
Honestly, semen doesn't taste that bad.


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Logitech mouse gone totally wild. Plays back with hr2final.wad. No idea what happened here, I actually had to reboot to fix this.
edit: rofl, try watching it with walkcam

Attachment: h203-holyshit.zip
This has been downloaded 65 time(s).

Last edited by Memfis on Mar 27 2013 at 16:41

Old Post Mar 27 2013 16:31 #
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Memfis
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Freaky bullet puff effect on TAB-III map01, I've never seen anything like it. (looks funnier with uncapped framerate)

Attachment: tabiiilol.zip
This has been downloaded 42 time(s).

Last edited by Memfis on May 27 2014 at 15:09

Old Post May 27 2014 15:02 #
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Looper
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Memfis said:
Logitech mouse gone totally wild. Plays back with hr2final.wad. No idea what happened here, I actually had to reboot to fix this.
edit: rofl, try watching it with walkcam

I remember many people had that problem back when optical mice were new thing. I had logitech mouse and it did exactly the same thing if you moved your mouse too fast.

Old Post May 27 2014 15:46 #
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Keyboard_Doomer
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Memfis said:
Freaky bullet puff effect on TAB-III map01, I've never seen anything like it. (looks funnier with uncapped framerate)

This bug, I guess?

Old Post Jun 10 2014 06:19 #
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Memfis
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At 1:42 I touch a lost soul and it burns me without attacking. This has happened to me before but only now I caught it on camera. Plays back with this.

I guess the explanation is that the lost soul actually was in its attacking state, but the way it happened here is rather uncommon and amusing I think.

Attachment: assaultontheuac_mem_fda.zip
This has been downloaded 25 time(s).

Old Post Mar 1 2015 23:04 #
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Never_Again
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At 1:40.83 the Lost Souls begins its charge. At 1:41.23 you hit it with a shotgun blast. It starts to drift backwards. You come into contact with it at 1:42.83 and receive damage.

DoomWiki sez:
When hit by an attack, a lost soul that is charging will drift slowly away from the direction of the attack while remaining rather helplessly in its own attack state
[...]
Once commenced, the 'repulsed charging' will stop when:

∑ The lost soul is hit by a different attacker, which becomes its new target.
∑ The lost soul is stopped by an impassable or monster-blocking linedef.
∑ The lost soul is stopped by a thing that is an 'obstacle' or by a collectible item.
∑ The target of the lost soul, the one that caused the effect, is destroyed.

In the third case, if the object struck has hit points, it receives the normal attack damage (no matter which direction the lost soul is facing).

Old Post Mar 1 2015 23:53 #
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Kpa6
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Can someone explain me, what happened here? Looks like a void glide, but I don't see the -45 vs 45 degree angle.

Attachment: e3m1-wtf.zip
This has been downloaded 39 time(s).

Old Post Mar 2 2015 06:27 #
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Never_Again
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That's a void glide all right. In this case it seems to be facilitated by either a boost from the fireball the player gets hit with from his left or by a thing-glide off the dying Imp in front of him. Or maybe it's both.
The demo format is weird, too. Does CNDoom fudges it up on purpose, to make manipulating the data harder? Plenty of strange action tics throughout, with an occasional EOF marker here and there. It's a small wonder Chocolate Doom plays it without complaints.

Old Post Mar 2 2015 07:12 #
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Kpa6
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Never_Again said:
The demo format is weird, too. Does CNDoom fudges it up on purpose, to make manipulating the data harder? Plenty of strange action tics throughout, with an occasional EOF marker here and there. It's a small wonder Chocolate Doom plays it without complaints.

Can you be more specific with this part? Are all CNDoom demos working like that, or is it just this one? If I ever manage to do a successful E3 run, it won't be cool if it desyncs. Should I make any changes for the setup?

Old Post Mar 2 2015 07:24 #
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