Somehow that pillar displaces spot where rockets explode. If you stand a bit further from it and shoot, you still get hurt. If you approach it and shoot, rocket gets displaced and affects how splash damage gets generated. Question is why it displaces rockets? Oh, and blockmap only affects hitscan/bfg tracers.
Memfis said: Hey guys, you have to see this... Murphy's law at its finest:
(not sure if this is the right thread... is there a place to post such demos/videos?)
I told the URL for this wad to only Japanese doomers. Why can you get it? Anyway, keep in mind that this is still a beta version. It might be changed and included in a megawad project in the future. A feedback or a demo is welcom.
Skepticist found japanese blog where his skepland.wad was mentioned. Out of interest I browsed that site a little and found your wad. :) If it's still a beta version I probably won't record on it. As for feedback, I want to say that I didn't like how you use "block monster" lines sometimes. When you press on the yellow skull switch, many demons appear, but if you try to run away they can't chase you. And for me the final fight with cyberdemon would be more interesting if he could walk out of the building. Also I was surpsised by the yellow key trap (when arch-vile appears). There was just no place to hide from his attacks except for that huge pillar, which doesn't always help.
I've seen abrupt height changes when monsters are standing on the edge of a lift, can the player be affected as well? The camera shows you falling down into something very, very slim, then getting boosted up when the platform reaches certain height. More guessing from my part than explaining...
So I thought I might have a tackle of vile flesh map32 when this troll moment occurs, I swear the spider mastermind pulled a Houdini moment on this bfg shot which goes straight through her.
happens at about 55 seconds in. I die soon afterwards from the other SM
This has been downloaded 16 time(s).
I think doom is just being pedantic :P plus I've had many a bfg shot simply being swallowed up by masterminds causing pretty much no damage. I think this level hates me.
Edit, yep it does, pr-boom crashed on run which was near level with qaatar's time :(