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Memfis
Senior Member


Posts: 1358
Registered: 04-07


Note by Grazza (Demos forum moderator):

As Whitemare is a wad designed for limit-removing ports, it makes sense to use -complevel 2 for most of the maps if using prboom+. However, map08 and map12 use some Boom features, so for those maps, -complevel 9 is recommended.

For a naming convention, I'd suggest wmNN-XXX.lmp, as this doesn't clash with any existing conventions. Thus wm01t101.lmp would be a Tyson on Map01 in 1:01, and wm13n125.lmp would be a Nightmare on Map13 in 1:25, and a Max on Map31 in 3:45 would be wm31-345.lmp. And so on.

Back to Memfis's original post:

---------------------------------------------------------------------

As one of the authors of Whitemare, I'm proudly starting new demo thread. :)

Here is MAP09 UV-SPEED in 0:29.

Attachment: wht09-29.zip
This has been downloaded 15 time(s).

Old Post 01-19-11 19:25 #
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didierbertrand
Member


Posts: 390
Registered: 10-10


map 01 uv speed in 01:42

Attachment: whitemar map01 uv speed 0142.zip
This has been downloaded 13 time(s).

Old Post 01-20-11 13:52 #
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didierbertrand
Member


Posts: 390
Registered: 10-10


note to the webmaster:
the attachement doesn't work.
when i try to upload the file, it is an "unknown" file.impossible
to open it, and extract the lmp or txt file.
it's not the first time that happen.

Old Post 01-20-11 13:58 #
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Melon
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Posts: 295
Registered: 02-10



didierbertrand said:
note to the webmaster:
the attachement doesn't work.
when i try to upload the file, it is an "unknown" file.impossible
to open it, and extract the lmp or txt file.
it's not the first time that happen.


It's because the attachment has a space in the file name. Try using underscores instead (the _ character).

Old Post 01-20-11 14:21 #
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Archi
Junior Member


Posts: 101
Registered: 07-09


didierbertrand
It could be better. :)

Also tried map01.

PS. Already may be more better demo. I lost a few seconds while fighting spectres and pain elemental. Btw, looks like there is place where may be glide.

Attachment: wtmr_01_135.zip
This has been downloaded 15 time(s).

Old Post 01-20-11 14:34 #
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didierbertrand
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Posts: 390
Registered: 10-10



Archi said:

It could be better. :)





I know ,it was just a second exit and i didn't want to spend much time on this map.
here is a hardworked one, tell me what you think.

map 07 nightmare in 00:36.

Attachment: whitemar_map07_nm_0036.zip
This has been downloaded 16 time(s).

Old Post 01-20-11 15:27 #
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Grazza
Super Moderator


Posts: 11451
Registered: 07-02


A question for the authors:

whitemar.txt said:
Map 12 don't work correctly with -complevel 2

So regarding map12, what complevel is recommended? I played this map with -complevel 2, and reached the exit no problem without anything being obviously wrong. Is it just some cosmetic thing?

Edit: OK, I'm guessing it needs -complevel 9 (Boom behaviour) so the blue key isn't accessible too early. Correct?

Old Post 01-20-11 22:02 #
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Philnemba
Senior Member


Posts: 1032
Registered: 09-09


Map07 UVmax in 0:46

Shortly after recording this I found this thread finding out that theres already a faster run of map 7(cool demo didierbertrand) but I'm still posting this up :P

Attachment: wtmr07-046.zip
This has been downloaded 8 time(s).

Old Post 01-20-11 23:49 #
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Memfis
Senior Member


Posts: 1358
Registered: 04-07



Edit: OK, I'm guessing it needs -complevel 9 (Boom behaviour) so the blue key isn't accessible too early. Correct?

Yes. For the rest of the maps -complevel 2 is the best decision.

Old Post 01-21-11 06:43 #
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Archi
Junior Member


Posts: 101
Registered: 07-09


Grazza
Yes, you right. Also there is some over problems.

Edit.
Founded another non-compatible level, map08. Play it with complevel 9.

Last edited by Archi on 01-21-11 at 13:08

Old Post 01-21-11 10:16 #
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Grazza
Super Moderator


Posts: 11451
Registered: 07-02


Hmm, so the wad wasn't fully tested before release with -complevel 2. How was it tested?

If it was only tested systematically with Boom behaviour, then it might make sense to recommend that it is played with -complevel 9. And if it wasn't systematically tested at all, then recorders should be warned of this fact more clearly before they put a lot of time into recording demos that may turn out to be incompatible.

Old Post 01-21-11 21:35 #
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Revved
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Posts: 309
Registered: 09-08


Map 10 UV Max in 0:36

Attachment: wm10-036.zip
This has been downloaded 9 time(s).

Old Post 01-21-11 22:34 #
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Revved
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Posts: 309
Registered: 09-08


Map 31 UV Pacifist/Max/Speed in 1:55

Attachment: wm31p155.zip
This has been downloaded 8 time(s).

Old Post 07-05-11 17:03 #
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NoobBait
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Posts: 413
Registered: 12-10



Archi said:

It could be better. :)



Can't it always...

Map 01 Pacifist in 1:15

Attachment: wm01p115.zip
This has been downloaded 7 time(s).

Old Post 01-13-12 07:33 #
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