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ArmouredBlood
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Phml said:
NG Map05 UV Speed in 0:52

Dude, nice! You didn't even deathslide past the cybers this time! And yeah Qaatar, I seem to have gone through an odd mapping progression - instead of settling on one range of map size/monster count, I keep upping it just about every other map I make. I blame sunder for making me ambitious ;p

Old Post Nov 20 2010 18:56 #
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General Rainbow Bacon
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If you make another map for newgothic, i think it should have 10000 + monsters ;)

Old Post Nov 20 2010 20:22 #
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j4rio
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ngmvmt1 map 8 max in 13:30 .___.

Attachment: ngmvmt1map8max.zip
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Old Post Nov 22 2010 00:51 #
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Phml
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NG Map08 UV Max in 9:33

Attachment: ng08-933.zip
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Old Post Nov 22 2010 01:48 #
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j4rio
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ngmvmt1 map 8 max in 9:25

Attachment: ngmvmt1map8max.zip
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Old Post Nov 24 2010 22:58 #
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Phml
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NG Map08 NotMax in 8:41

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Old Post Nov 25 2010 00:39 #
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j4rio
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ngmvmt1 map 1 max in 24:44

Attachment: ngmvmt1map1max.zip
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Old Post Nov 26 2010 20:05 #
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ArmouredBlood
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j4rio said:
ngmvmt1 map 1 max in 24:44

Nice job, happy there's a demo for it now since it's one of two maps I was concerned would be too save/reloady in parts to really complete. 14 will probably be about the same.

I also can't help wondering why there are only 3 reviews on it ... I get it's dense mappage, but it's been over a month now since I uploaded it, and I started the thread in January. Guess it just needs more time and an actual /newstuff chronicles review.

Old Post Nov 27 2010 10:40 #
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Phml
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I haven't watched j4rio's demo but just seeing that he did a max for 01 made me replay the map. I remember I rather disliked it when you first posted it, but now I realise part of it was due to being a lesser player than what I am now.

There's still early poor design elements that thankfully you evolved past fast in your next maps ; lots of detail and height changes hindering player movement, not really rewarding secrets (though the very first one allows for saving some seconds which is kind of cool), and a general overabundance of archviles and door chokepoints. It's especially annoying for me in the later, slaughter part of the map. It's a shame because I find the first part of the map really enjoyable now, and the second part could be "fixed"/made more fun by simply having more flat (flatter?) floors. I guess I can only blame myself from not testing this one when it was the time to do so. :P

It seems reasonable to manage 16-18 minutes for a max on map01 as it is, though going fast is, no doubt, going to yield frustrating failures.

Old Post Nov 27 2010 10:57 #
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ArmouredBlood
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Yeah I could've looked at this map more, but I think it's good to have stuff to compare to later on versus all stuff you continually make better but never release. But to keep it on a slightly demo-related note, the maps I'd be most intrigued to see beat (13,14,21) would probably be the least fun to demo. Yay reverse-psychology ;)

Old Post Nov 27 2010 11:31 #
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Phml
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13? I don't remember much about it, but it didn't seem too hard. Going to give it an half-assed try this afternoon.

Old Post Nov 27 2010 11:55 #
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I'll try 21. Not gonna bother going for a max though, don't have 5 hours to spend in one map :(

Old Post Nov 27 2010 14:25 #
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j4rio
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ngmvmt1 map 5 max in 12:48

I wonder if there is any fresh bugfixed release of new gothic available. If yes, will any demos desync with it?

Also why the sudden demorecording calmness. It's such a recording-friendly wad, heh.

Attachment: ngmvmt1map5max.zip
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Old Post Jan 11 2011 20:13 #
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ngmvmt1 map 9 in 4:49

Attachment: ngmvmt1map9max.zip
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Old Post Jan 12 2011 19:23 #
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ngmvmt1.wad map 09 UV-speed in 1:47

I got lost a few times and had to pause to get my bearings a couple of times. I'll do a faster one soon. That was actually pretty easy though.

Attachment: ng09147.zip
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Old Post Jan 12 2011 23:45 #
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j4rio
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ngmvmt1 map 11 in 28:35

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Old Post Jan 13 2011 15:40 #
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Newgothic map 09 uv-speed in 1:28 Just wanted to do a better than the earlier one.

Attachment: ng09128.zip
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Old Post Jan 14 2011 01:06 #
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j4rio
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ngmvmt1 map 5 in 12:08

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Old Post Jan 14 2011 21:13 #
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j4rio
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new gothic movement 1 (ngmvmt1.wad) map 21 max in 72:17

Finally! :)))

Attachment: ngmvmt1map21max.zip
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Old Post Jan 21 2011 20:26 #
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gggmork
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j4rio said:
new gothic movement "I used the buggy version"

There were tons of versions, so which one (desyncs on the idgames version for me)?

Old Post Jan 22 2011 02:32 #
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j4rio
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the one at DSDA

Old Post Jan 22 2011 08:04 #
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NoobBait
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Here's my 1:20 UV-Speed run of ngmvmt1 map 4. I think I'm starting to like these slaughter-style maps :)

Try to see if you can pinpoint the exact moment that my nerves kicked in :)

Attachment: ngmvmt1-4-120.zip
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Last edited by NoobBait on Jan 23 2011 at 03:40

Old Post Jan 23 2011 03:31 #
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Phml
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Ngmvmt1 Map04 UV Speed in 1:14

Attachment: ng04-114.zip
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Old Post Jan 23 2011 04:07 #
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Ngmvmt1 Map04 UV Speed in 1:11

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Old Post Jan 23 2011 04:10 #
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Phml
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Ngmvmt1 Map04 UV Speed in 1:08

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Old Post Jan 23 2011 04:16 #
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Phml
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Ngmvmt1 Map04 UV Speed in 1:07

I'm done spamming.

Attachment: ng04-107.zip
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Old Post Jan 23 2011 04:27 #
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NoobBait
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Wow nice runs phml, and done so quickly too. Did you already have the first one done? I doubt I can beat even the first run you posted, but I'll certainly give it a try.

Old Post Jan 23 2011 04:34 #
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Phml
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I recorded these runs after watching your demo. I took a look at DSDA and seeing my old very first exit felt embarrassing (2:11!) so I just had to give it another go. :P

Old Post Jan 23 2011 04:43 #
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j4rio
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ngmvmt1 map 4 max in 3:38

Attachment: ngmvmt1map4max.zip
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Old Post Jan 23 2011 10:52 #
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Anima Zero
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ngmvmt1 map 4 NM-Speed in 2:05.

I must have a penchant for wanting to make things really really hard on myself, even if I haven't recorded anything in quite awhile, heh.

Attachment: ng04n205.zip
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Old Post Jan 23 2011 19:22 #
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