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4shockblast
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Posts: 415
Registered: 12-11


I know it's been documented before, but here's another 3-shot AV kill with an SSG (plays back with Vile Challenge (vilchal.wad), -complevel 2. (I got a faster time somehow right after this demo, so I'll eventually release the faster demo with this as a bonus)

Somewhat notable since there are no other monsters, so the randomization factor comes solely from randomly flickering sectors.

Also, there's not one but TWO other AVs that die from three SSG shots+AV fire blast damage, so the first part of this demo is very lucky (shame I screwed up with the BFG at the end).

Attachment: vilc-110.zip
This has been downloaded 4 time(s).

Old Post 09-27-13 04:07 #
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AlexMax
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Posts: 1114
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RjY said:
Double-damage


This freakin' game...

Old Post 09-27-13 22:52 #
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Veinen
Member


Posts: 334
Registered: 03-13


Not a rare kill per se, but looked pretty cool nevertheless: -skipsec 385 for a quadruple HK finish with a single rocket.

http://www.mediafire.com/download/s.../ur10Veinen.lmp

Plays back with the latest urbeta2.wad.

Edit: Shit, forgot to use the attachment thingy. Oh well, too late now.

Last edited by Veinen on 10-08-13 at 12:48

Old Post 10-08-13 12:35 #
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dew
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A revenant in one rocket.

I deal 358 damage to him, so I assume it's another case of what RjY described. wad, demo (the max one).

Old Post 10-13-13 21:54 #
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RjY
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Posts: 930
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dew said:
A revenant in one rocket.

I deal 358 damage to him, so I assume it's another case of what RjY described. wad, demo (the max one).

I agree. Also, thanks for the credit in the video description :-) In this case the sleeping monster "catalyst" is the second revenant behind the wall (thing 265). Four P_DamageMobjs occur during gametic 3796:

1. thing 264 is hit directly by the rocket, taking 120 damage
2. thing 264 then takes 119 splash damage
3. thing 265 takes 63 splash damage, is woken up, is moved back to start of list of actors in its blockmap square.
4. thing 264 gets processed again and takes another 119 splash damage. 120+2*119=358.

The double splashes were observed to be the same magnitude both times in all double splashes thus far analysed (marineController noted the previous page's demo had 2*110 and 2*100). It seems reasonable to claim this will be the case generally when the target is already awake when struck. The target will have a large momentum/velocity set after the first splash damage but its position will not alter until P_XYMovement in the next gametic. Thus the distance from explosion to target remains the same for the second splash, which entirely determines the magnitude of the damage (there is no random component).

Old Post 10-16-13 13:06 #
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Revved
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Posts: 405
Registered: 09-08


Got another 3-shot archie kill today when trying out Survive in Hell. Use -skipsec 345.

Attachment: silv1719.zip
This has been downloaded 3 time(s).

Old Post 04-18-14 03:06 #
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40oz
Why don't I have a custom title by now?!


Posts: 6244
Registered: 08-07


I got two revenants in 3 ssg shots today on my FDA of timeofdeaths nonlinear vanilla map

http://www.doomworld.com/vb/attachm...?postid=1261455

Old Post 04-23-14 01:43 #
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