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printz
CRAZY DUMB ZEALOT


Posts: 8893
Registered: 06-06


Does this version of source code Doom (http://www.doomworld.com/idgames/?id=14576) produce demos compatible with whatever UDoom produces, or failing that, Doom 2? I'm especially thinking if P_Random calls are any different in occurence between released source and those Doom versions. As I can see in the unofficial LMP documentation (http://classic-web.archive.org/web/...om/lmp/lmp.html), section 2.2, the "published DOOM source" counts as a different version tag to "(Ultimate) DOOM 1.9 and DOOM ][ 1.9". I'd like to know if the version change is anything but nominal, regarding demos, in the released source.

Last edited by printz on 04-24-11 at 15:28

Old Post 04-24-11 15:22 #
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Quasar
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The source as released is demo-compatible with Ultimate DOOM v1.9 IIRC. It is missing the Final DOOM teleporter bug but does have bouncing lost souls.

Old Post 04-24-11 15:33 #
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Grazza
Let's try Caesium


Posts: 12496
Registered: 07-02


Correct.

Dosdoom .47 was very closely based on the released source code, and the only demos I know of produced by it that are not compatible with Ultimate Doom are ones with spechits overflows.

Old Post 04-24-11 15:44 #
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printz
CRAZY DUMB ZEALOT


Posts: 8893
Registered: 06-06


Thanks. This is pretty good to know. I can rely on the exact technicalities described in the source code to predict how the game will play, based on the pseudo-random table and game physics.

Old Post 04-24-11 19:57 #
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