Qaatar
Member
Posts: 385
Registered: 06-09 |
The one rare situation that this category would be helpful in, are maps that require the player to design routes that minimizes the occurrence of archies resurrecting stray monsters. MAP15 of Plutonia would be an obvious example. Otherwise, we all know that the monster counter of pr+ largely negates the other issue (namely, the player not being able to recognize which monsters were resurrected and which weren't), so really, I think the Not-Max category is more useful and salient for demos recorded with pr+/zdoom. Even then, we kill these monsters anyways, since most of the time, maps which have archies resurrecting shit all over the place usually also give the player an AOE weapon which can mop shit up easily. And, since we almost always target the archie first, his resurrecting capabilities are mostly nullified in most slaughtermaps.
Off the top of my head, I can't seem to recall a Max demo, especially from Phml, where the player specifically ignores a monster because of knowledge that it was resurrected and thus can't be bothered to kill again, or a misinterpretation of UV Max rules. I'm writing this with extremely limited research, so there are probably many slaughtermap demos out there that exhibit such behavior.
Edit: I suppose my main point is, that the practicality of such a category is questionable, in my opinion.
Last edited by Qaatar on 05-27-11 at 08:04
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