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Grazza
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Nice job.

While watching that, it occurred to me that the Speed and Pacifist (and NM too I suppose) routes on this map could be improved a fair bit. Here's how...

pp21-007

Just a casually-recorded route-demonstration demo. I suppose 0:05 or 0:04 should be the target time. So have at it, speed demons.

Edit: Ignore what I say in the txt about the jump being strafe-50. In fact, it can be done without running, never mind strafing.

Old Post 10-17-06 09:37 #
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Kristian Ronge
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Nice find! Heh, I did notice that the jump doesn't require strafe50, but I guess you found out yourself. Why don't you record a COMPET-N run with that route? :-)

Old Post 10-17-06 12:50 #
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Grazza
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I'll leave that to someone else. Besides, it would feel wrong to beat Sedlo's amazing pl21-007 with a sloppy pp21-006.

I'm more inclined to record a stroller using this route, actually. :)

Old Post 10-17-06 13:11 #
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Kristian Ronge
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Grazza said:
I'll leave that to someone else. Besides, it would feel wrong to beat Sedlo's amazing pl21-007 with a sloppy pp21-006.

I understand exactly what you mean... And you're right. I don't think I'll attempt it myself, either, for the same reason.

I'd love to see a stroller! :-)))

Old Post 10-17-06 13:32 #
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entryway
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Grazza said:
pp21-007

Just a casually-recorded route-demonstration demo. I suppose 0:05 or 0:04 should be the target time.

How do you perform such tricks so easyly??? Do you know something or it is based on luck only?

Old Post 10-17-06 13:50 #
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Grazza
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Kristian Ronge said:
I'd love to see a stroller! :-)))
Funny, your posting this wish coincided almost exactly with me getting an exit. Maybe we should create a collector for demo luck energy or something... Ahem, anyway, here's the demo:

pl21s011

So, two Plutonia strollers done, just 30 left. :p


entryway said:
How do you perform such tricks so easyly??? Do you know something or it is based on luck only?
I used cack_handed's method, which seems to make this type of glide a fair bit easier. I presume people had looked at this before, but decided it wasn't feasible (due to the lack of room for a run-up) without a speed boost - thus the rocket boost being used for the compet-n runs.

cack_handed's discovery was that these glides could be done by a low-speed method, using mouse move. You line yourself up, and move the mouse forward very slowly - so slow that you're barely moving at all. And for some reason you slip through the gap. Sometimes at least. There's still a big element of luck involved, but the odds seem less heavily against you.

Old Post 10-17-06 14:08 #
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z0diac
Green Marine


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PP21-006 done and sent to Opulent.
5 seconds is definitely possible but I'm working on PT09 so someone else will have to make it happen.

Old Post 10-17-06 14:12 #
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xit-vono
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Wow pt09 is hard I think. I tried it in practice but there is not enough bullets to finish the end without mancos fighting revenants, which is a big hassle, so if you can do it then props to you.

Old Post 10-17-06 16:43 #
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z0diac
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Yeah I'm not even close yet but with savegames I was able to kill every monster and the time was something like 50 minutes or more.

I actually had just enough bullets for the final room but it would be very hard (impossible?) to get every single monster and have enough health left in a legitimate demo. It would take a lot of patience and practice to pull it off.

One trick would be to kill a chaingunner close to the arch-vile and get some extra ammo but that costs health and is frustrating to do. You can also get the revenants to shoot the mancubi (by standing close to them) in the final room to save some bullets.

I'm not even sure I seriously want to try it but it's possible. I think PT13 is a more realistic and easier run to do.

Old Post 10-17-06 18:11 #
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xit-vono
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Yes pt13 should be possible. It would be difficult but not really more difficult than the ones that have been complete already. I would also look at 16 and 25 but they would probably be a little harder. I believe et31 is still undone so that should be fairly simple.

Old Post 10-17-06 19:39 #
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Turkkish
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Congratulations for your PT21, z0diac! I'm very glad that my incomplete runs inspired people.

Please don't overlook PT19, since it's actually not much (if any) harder than the levels you have mentioned currently. The level layout allows many sneaky tactics with teleports, door (near the exit) and a lift (near the exit). Careful and lucky infights is the key here. The only really hard monsters to kill are 1) the cyberdemon and 2) the arch-vile in the yellow key room. Other than that it's not very problematic for a skilled player.

Here are some PT19 observations:

It might be good to try using one of the arch-viles to kill the cyber.

Killing the arch-vile at the yellow key room may take a while with infights, but it's probably the only choice.

It's quite easy to get revenants stuck on the edge of the narrow lift near the exit.

Well, I'm not sure if I can complete any undode tysons, but I'd be glad to contribute with ideas and possibly some incomplete demos. I hope we'll see some new final doom tysons done in the (near) future.

Good luck!

Old Post 10-17-06 22:02 #
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z0diac
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I have tried PT19 and the cyberdemon pretty much kills the run. There are just not enough bullets to kill him. Otherwise the level is quite easy with all the teleports and the lift you mentioned.

PT25 is hard but definitely possible. The hell knight room is tricky but you have over 200 bullets for them. You can even telefrag one or two of them with some luck.

ET31 has another cyber and he cannot be punched and the lack of bullets makes it pretty much impossible (as far as I remember).

Old Post 10-17-06 22:29 #
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xit-vono
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et31 has abundance of bullets.

Old Post 10-17-06 23:10 #
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Opulent
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Zodiac:
http://www.doomworld.com/sda/dwdemo/pp21-006.zip

Old Post 10-18-06 02:38 #
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jongo
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I've played Plutonia map01 with Tools-Assistance
TAS UV speed - 0:09
TAS UV max - 1:23

Max looks improvable, because i have 2 rockets left unused. It leads to some possible variations, so maybe i'll come back to this map later. Still satisfied with the tricks though. Enjoy!

Attachment: pl01anp.zip
This has been downloaded 26 time(s).

Old Post 01-30-08 18:20 #
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z0diac
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I recorded a demo of plutonia map27 tyson-style. See attachment.

Attachment: pt271427.zip
This has been downloaded 28 time(s).

Old Post 02-04-08 23:19 #
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tatsurd-cacocaco
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I Attached so-so demos



Plutonia Map 11 UV-Max in 2:51 (Two same time lmps)

Attachment: pl11-max-251-tatsurd.zip
This has been downloaded 16 time(s).

Old Post 12-24-08 16:45 #
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z0diac
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I guess I'm going to post this here: Plutonia lv13 tyson.

-Attaching-

Attachment: pt133504.zip
This has been downloaded 32 time(s).

Old Post 02-26-09 22:07 #
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z0diac
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Another Plutonia tyson: level 16.

Attachment: pt163232.zip
This has been downloaded 28 time(s).

Old Post 03-10-09 00:09 #
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z0diac
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Plutonia level 25 tyson.

Attachment: pt252725.zip
This has been downloaded 27 time(s).

Old Post 03-12-09 17:09 #
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Phml
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TNT Map17 UV Max in 3:18

Attachment: ev17-318.zip
This has been downloaded 21 time(s).

Old Post 06-27-10 00:24 #
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z0diac
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Plutonia map09 tyson:

Attachment: pt094536.zip
This has been downloaded 26 time(s).

Old Post 10-05-10 19:28 #
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vdgg
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Evilution MAP17 UV Max in 3:13. New route/tactics - hopefully someone will record a better one based on my planning...

Attachment: ev17-313.zip
This has been downloaded 20 time(s).

Old Post 02-02-11 11:41 #
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j4rio
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Yippee :))

plutonia map 16 in 2:32

Attachment: pl16-232.zip
This has been downloaded 30 time(s).

Old Post 04-25-11 01:25 #
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j4rio
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Well here we go.

Plutonia map 32 (go2it) uv-fast in 5:05

My hands were ridiculously shaking in the last battle so no minute barrier breaking.

Attachment: pl32f505.zip
This has been downloaded 25 time(s).

Old Post 05-17-11 13:23 #
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j4rio
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Plutonia map 2 tyson in 15:02

Attachment: pl02t1502.zip
This has been downloaded 20 time(s).

Old Post 06-04-11 10:13 #
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Memfis
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Sweet! I like those long non-berserk tysons, utilizing monster infighting to the max.

Old Post 06-04-11 10:45 #
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Daiyu_Xiaoxiang
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Here's a plutonia run which I done 3 weeks ago.

Plutonia Experiment map21 - Slayer(UV Max) by 2:40. Credits goes to stx-vile for the route

Attachment: pl-21-240.zip
This has been downloaded 9 time(s).

Old Post 06-04-11 16:06 #
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j4rio
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Memfis said:
Sweet! I like those long non-berserk tysons, utilizing monster infighting to the max.


Thanks. :))
Yeah tysons are awesome.

Also...

tnt map 3 tyson in 8:33

Attachment: et03-833.zip
This has been downloaded 19 time(s).

Last edited by j4rio on 06-04-11 at 19:23

Old Post 06-04-11 18:54 #
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j4rio
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... and 24 in 7:14

Attachment: et24-714.zip
This has been downloaded 17 time(s).

Old Post 06-04-11 23:43 #
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