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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Memento Mori II demos [-complevel 2]
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Slade
Warming Up


Posts: 23
Registered: 09-12


map07 UV-Max 5:27

Attachment: m207-527.zip
This has been downloaded 17 time(s).

Old Post 04-30-13 13:35 #
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Slade
Warming Up


Posts: 23
Registered: 09-12


map08 UV-Max 4:40

Attachment: m208-440.zip
This has been downloaded 16 time(s).

Old Post 05-01-13 13:50 #
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Daiyu_Xiaoxiang
Forum Regular


Posts: 894
Registered: 11-10


Finally someone beat my shit runs lol!

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Old Post 05-01-13 14:59 #
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Slade
Warming Up


Posts: 23
Registered: 09-12


I am trying to get map 6 done on nightmare, but it's insanely hard.
I only post this demo because I think I have found a new trick, the torch jump, which can save your ass from the chaingunner/spectre trap.
It's quite useful when playing on nightmare or with fastmonsters.

Attachment: m206jump.zip
This has been downloaded 13 time(s).

Old Post 05-05-13 11:42 #
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vdgg
MM2 maniac


Posts: 1579
Registered: 08-07


An old demo: MAP01 UV Max, also reality, in 1:56

Attachment: m201-156-reality.zip
This has been downloaded 8 time(s).

Old Post 07-17-13 23:43 #
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Eugene
Junior Member


Posts: 111
Registered: 11-03


A m232 fast

Attachment: m232f144.zip
This has been downloaded 16 time(s).

Old Post 12-11-13 02:59 #
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Memfis
Forum Spammer


Posts: 5516
Registered: 04-07


I remember there was some interest in such demos. How to get stuck on map13 in 7-8 seconds. Discovered while casually replaying random mm2 maps.

Attachment: m213stck.zip
This has been downloaded 8 time(s).

Old Post 03-05-14 13:24 #
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vdgg
MM2 maniac


Posts: 1579
Registered: 08-07


The window jump has not been foreseen by the mapper, so this is not a real bug. A similar teleport-stuck situation which I would call critical is on MAP16, there's a demo on wiki by TheGreenHerring.

Old Post 03-05-14 14:14 #
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Memfis
Forum Spammer


Posts: 5516
Registered: 04-07


Well, both cases could be described as the player acting too smart and then paying the price. Just like how you punished that cacodemon for performing a glide on map12. I guess the map16 one is more likely to happen to an unprepared doomer though. And when you perform the map13 jump you know that most likely you aren't supposed to do that.

Old Post 03-05-14 15:08 #
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