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Slade
Warming Up


Posts: 23
Registered: 09-12


map07 UV-Max 5:27

Attachment: m207-527.zip
This has been downloaded 26 time(s).

Old Post 04-30-13 13:35 #
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Slade
Warming Up


Posts: 23
Registered: 09-12


map08 UV-Max 4:40

Attachment: m208-440.zip
This has been downloaded 27 time(s).

Old Post 05-01-13 13:50 #
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Daiyu_Xiaoxiang
Forum Regular


Posts: 899
Registered: 11-10


Finally someone beat my shit runs lol!

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Old Post 05-01-13 14:59 #
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Slade
Warming Up


Posts: 23
Registered: 09-12


I am trying to get map 6 done on nightmare, but it's insanely hard.
I only post this demo because I think I have found a new trick, the torch jump, which can save your ass from the chaingunner/spectre trap.
It's quite useful when playing on nightmare or with fastmonsters.

Attachment: m206jump.zip
This has been downloaded 24 time(s).

Old Post 05-05-13 11:42 #
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vdgg
MM2 maniac


Posts: 1646
Registered: 08-07


An old demo: MAP01 UV Max, also reality, in 1:56

Attachment: m201-156-reality.zip
This has been downloaded 16 time(s).

Old Post 07-17-13 23:43 #
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Eugene
Junior Member


Posts: 113
Registered: 11-03


A m232 fast

Attachment: m232f144.zip
This has been downloaded 24 time(s).

Old Post 12-11-13 02:59 #
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Memfis
Forum Spammer


Posts: 6024
Registered: 04-07


I remember there was some interest in such demos. How to get stuck on map13 in 7-8 seconds. Discovered while casually replaying random mm2 maps.

Attachment: m213stck.zip
This has been downloaded 22 time(s).

Old Post 03-05-14 13:24 #
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vdgg
MM2 maniac


Posts: 1646
Registered: 08-07


The window jump has not been foreseen by the mapper, so this is not a real bug. A similar teleport-stuck situation which I would call critical is on MAP16, there's a demo on wiki by TheGreenHerring.

Old Post 03-05-14 14:14 #
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Memfis
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Well, both cases could be described as the player acting too smart and then paying the price. Just like how you punished that cacodemon for performing a glide on map12. I guess the map16 one is more likely to happen to an unprepared doomer though. And when you perform the map13 jump you know that most likely you aren't supposed to do that.

Old Post 03-05-14 15:08 #
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Cyberdemon531
Member


Posts: 536
Registered: 06-10


MAP11 UV Speed in 1:49

Attachment: mm2-11spd149.zip
This has been downloaded 12 time(s).

Old Post 12-27-14 04:42 #
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vdgg
MM2 maniac


Posts: 1646
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Cyberdemon531 said:
MAP11 UV Speed in 1:49
"I still get the megasphere, as I believe this isn't humanly possible without it."

I think Xit Vono didn't take it in his run (whether it was intentional or by mistake - forgetting teleporting sequence -, it's another story)

Old Post 12-27-14 09:49 #
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blob1024
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Posts: 720
Registered: 05-10


is xit vono still active or at least lurking forums btw? :o

Old Post 12-27-14 10:11 #
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vdgg
MM2 maniac


Posts: 1646
Registered: 08-07


active - don't know
lurking - yes

Old Post 12-27-14 11:08 #
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Cyberdemon531
Member


Posts: 536
Registered: 06-10


MAP13 UV Speed in 1:06

edit: huh, I realized xit actually did a faster pacifist run... well I feel dumb now. teaches me to not read the pacifist table, which is a mistake I do all the time >.>

Attachment: mm2-13spd106.zip
This has been downloaded 7 time(s).

Old Post 12-27-14 16:59 #
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AD_79
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Posts: 257
Registered: 12-13


Is his pacifist at least beatable in some way?

Old Post 12-27-14 19:47 #
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Cyberdemon531
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Posts: 536
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yeah, it uses two window jumps that I didnt know about when I made the uv speed time, which are really annoying for me so I'm not gonna bother :/

Old Post 12-27-14 20:00 #
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Cyberdemon531
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MAP02 UV Max Reality in 1:38.

Attachment: mm2-02maxreality138.zip
This has been downloaded 6 time(s).

Old Post 12-31-14 10:53 #
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Cyberdemon531
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MAP11 UV -Respawn in 5:05

Attachment: mm211respawn505.zip
This has been downloaded 4 time(s).

Old Post 01-24-15 00:09 #
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