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MD922
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The first one. Nor used the minimap to tell me the kills.

Last edited by MD922 on Jun 1 2014 at 16:33

Old Post Jun 1 2014 16:27 #
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MD922
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I got 0:50 on Toxin Refinery (E1M3) normal exit.
Pretty good run :D

Attachment: e1m3speed.zip
This has been downloaded 62 time(s).

Old Post Jun 9 2014 21:25 #
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4shockblast
Turbo Speed


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MD922 said:
I got 0:50 on Toxin Refinery (E1M3) normal exit.
Pretty good run :D

I suggest you upload your demos with a textfile that, at least, describes basic info about the demo (like what port it was recorded with, the time, etc.). Also, in case you didn't know, demos on WADs that have a lot of speedruns usually have naming conventions (like in the case of this demo, you'd call the file "e1m3-050.lmp"). By the way, you don't need to run PrBoom+ with the file parameter if you're speedrunning an IWAD.

Other than that, welcome to the forums. :D

Old Post Jun 9 2014 22:48 #
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MD922
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Thanks for the welcome 4shockblast! I've seen you a lot in dime's streams. I'll do that in my next demo.

Old Post Jun 13 2014 01:50 #
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Lingyan203
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Posts: 132
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Doom
E1M1 Pacifist in 0:11
E1M1 NM-Speed in 0:14 (Pacifist?)
E1M2 NM-Speed in 0:55
E2M9 NM 100S in 0:16
E3M2 UV-Speed in 0:21
E3M2 NM-Speed in 0:25

-complevel 3
PrBoom-plus v2.5.1.4

Attachment: ultimatedoomspeedruns.zip
This has been downloaded 49 time(s).

Old Post Aug 25 2014 16:30 #
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yakfak
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Can I ask a question about DSDA conventions? some of the best times on E1M1 UV-Tyson are listed as TAS - does that mean they are built demos or simply that they used a tool such as a stats HUD?

here's my own submission for that category:
recorded with -complevel 3 and with the prboom+ stats HUD

Attachment: e1m1t107.zip
This has been downloaded 51 time(s).

Old Post Sep 3 2014 19:32 #
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dew
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Advanced HUD is tolerated in sourceport demos, TAS indicates true "cheater" tools like sr50 automation, sr50 on turns, segmentation, slo-mo, etc.

Old Post Sep 3 2014 19:43 #
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TimeOfDeath
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yakfak said:
Can I ask a question about DSDA conventions? some of the best times on E1M1 UV-Tyson are listed as TAS - does that mean they are built demos or simply that they used a tool such as a stats HUD?

DSDA lists TAS as: Tool-Assisted Speedrun. Indicates use of slow-motion, savegames, automated Strafe50 or building frame-by-frame.

The boom HUD doesn't fall under TAS, though it is a different way of playing the game compared to without it. imo, I think it's implied that the boom HUD is used when someone records in a port where it's available.

EDIT: it took me 11 minutes to reply???

Old Post Sep 3 2014 19:54 #
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yakfak
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Thanks to both of you for the answers. in that case I might have accidentally recorded something competitive!

Old Post Sep 3 2014 20:09 #
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4shockblast
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yakfak said:
Thanks to both of you for the answers. in that case I might have accidentally recorded something competitive!

The DSDA isn't fully updated on Doom and Doom 2 Compet-N demos, so actual record is 0:47 by Xit Vono, and available here.

Old Post Sep 3 2014 20:30 #
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yakfak
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ah hah! I thought that felt too easy, haha. back to the drawing board

Old Post Sep 3 2014 20:57 #
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Lingyan203
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Doom E1M5
Phobos Lab
UV Max in 4:37
-complevel 3
PrBoom+ v2.5.1.4

Attachment: de1m5uvmax437.zip
This has been downloaded 39 time(s).

Last edited by Lingyan203 on Oct 6 2014 at 18:21

Old Post Oct 6 2014 16:54 #
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Gurlugon
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Hello, I'm some idiot you've never heard of. I've recently gotten into NM & NM100S runs after finding Ryback's channel on youtube. It's fun and challenging. I thought stx-vile's record for E1M9 looked weirdly unoptimised, so with encouragement from some IRC cats, I've spent the last couple days trying to beat it. And I did! I'm aware it's not official as it's Chocolate Doom, but I'm still quite pleased with it.


E1M9 NM100S in 0:57
Chocolate Doom 2.0.0.0

https://www.mediafire.com/?dg0if1ctkiy6tqm

Old Post Nov 8 2014 09:04 #
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Nevan
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Welcome and well done! For future references, before you make your post, you can also post your zip file with the demo and text file inside it by clicking: Browse > select your file and done, since nearly everyone does that, but no biggie.

A warm welcome once again. :)

Old Post Nov 8 2014 09:18 #
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Kpa6
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Episode 2 UV-speed in 3:33

3:25 is definitely possible.

Attachment: e2uv-0333.zip
This has been downloaded 71 time(s).

Last edited by Kpa6 on Nov 10 2014 at 09:44

Old Post Nov 10 2014 03:29 #
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dew
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Why delete when you can merge.

Old Post Nov 10 2014 09:05 #
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Kpa6
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That's even better. Thanks:)

Old Post Nov 10 2014 09:47 #
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Dime
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wpwp Kpa6, I was expecting that a faster run would def have an improved E2M6 but didn't realize there was 2 seconds on E2M7.

Old Post Nov 10 2014 23:35 #
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Kpa6
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Thanks Dime:) e2m7 is easy 0:12 if you get a bit more luck with the caco and the imps. e2m6 is pure luck, I was going for anything under 0:35. There is so much potential for e2m4 and e2m5, it can be 0:42 and 0:32.

Old Post Nov 11 2014 00:29 #
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Kpa6
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Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos.

Attachment: e3m5-ldskip.zip
This has been downloaded 57 time(s).

Old Post Dec 11 2014 22:53 #
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Looper
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Kpa6 said:
Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos.

Funny, I actually knew about that and thought about beating the paci/uv-speed time that way :D Didn't find it too long ago tho.

Old Post Dec 11 2014 23:20 #
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Akse
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Guys! RJ on e3m7 seems doable after all, but only if you got 95-100 HP and at least 100 AP. In my recent e3dq-305 i don't have those. Any suggestions? RJ may save about 7-8 secs. Also e3m5 ldskip looks pointless to me.

Old Post Dec 14 2014 16:50 #
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Akse
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Akse said:
Any suggestions?

GA in e3m2, ok.

Old Post Dec 15 2014 16:25 #
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Looper
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I think rocket jump deals 128 at maximum, which means with green armor you need (128/3)*2 = 86hp. Are you sure you need full rocket blast damage boost for the jump? Maybe 100hp/0armor is enough?

Old Post Dec 15 2014 17:03 #
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Akse
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Looper said:
Are you sure you need full rocket blast damage boost for the jump?

Absolutely. BTW i managed to grab the GA w/o any time loss, so it's no biggie.

Old Post Dec 15 2014 18:13 #
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Akse
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Kpa6 said:
Episode 2 UV-speed in 3:33

Why in the world 3:33 when it's 4:14?

Old Post Dec 16 2014 16:04 #
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Kpa6
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Some runners exclude eXm8 from the final time. Dime posted his run as 3:34, and I wanted to be consistent with that, as that was the time I was trying to beat. I don't know the story well enough, but as far as I understand, Compet-n excludes eXm8 times, while DSDA includes that.

Old Post Dec 16 2014 20:19 #
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Akse
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Kpa6 said:
Some runners exclude eXm8 from the final time. Dime posted his run as 3:34, and I wanted to be consistent with that, as that was the time I was trying to beat. I don't know the story well enough, but as far as I understand, Compet-n excludes eXm8 times, while DSDA includes that.

I see.

Old Post Dec 16 2014 21:13 #
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Akse
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Kpa6 said:
Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos.

I take my words back! It IS useful. Cuts off 1sec, just like you said.

Old Post Dec 27 2014 17:47 #
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Kpa6
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Nice!

Old Post Dec 27 2014 18:55 #
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