Anima Zero
Forum Regular

Posts: 776
Registered: 09-04 |
The End Is Nigh- Map25
So far it hasn't been too bad up until I need to get the red key. Then I get killed off quick. Might need to play that part a bit less agressively than I usually do.
Anyways, I've been doing several -nomonsters demos for the HR2 levels. Some not done/can't complete include 7 ( can't complete due to monster-related triggers), 9 (If you honestly want to see a 4-minute demo that involves sitting in one place, forget it, I've got no patience for that :P), and 18 (jumping from small box to small box for blue key= not my expertise:P).
Still have several left that I want to do before sending it off. Hopefully I can get that done by tonight or tomorrow.
EDIT: Map25 update- I figured out an easy solution for the red key trouble I'm having. First off, I hit the switch by the red key and then proceed to take out the first wave of archies that comes out. Next, I proceed as usual until I hit the small room with a few hell knights and an archie. Easy to deal with by firing several rockets into the room until the archie and a few hell knights get killed. Rush in with BFG handy in case a hell knight is alive, flick the switch, return to red key room to kill last archie and any revived enemies, get red key, and proceed. Much less risk, yet still feels fast to me.
Got about as far as getting the blue key, then kinda borked it right there (I.E got killed). Once I get through that part, it should be easy street from there.
And in other news, I finished my -nomonsters demopack. Overall its good. Levels not completed are 7 (look above for reason), 18 (blasted blue key box jumping :P!), and 32 (can't make that red key grab). And yes, I did do a map 9 -nomonsters run. Quite boring though, only watch it if you're majorly bored :). Ironically, time for map 9 was 4:00 even. I just have to finish up the txt file and I'll send it off to Opulent. I'll make another thread for it in an hour or so.
Last edited by Anima Zero on 10-28-04 at 21:25
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