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vdgg
MM2 maniac


Posts: 1465
Registered: 08-07


Yes, but it doesn't save that much I think, the barons tend to "unpack" themselves.

Old Post 03-27-13 20:36 #
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Memfis
Forum Legend


Posts: 4776
Registered: 04-07


Agreed, that jump alone wouldn't be enough to break the 5 minute barrier, but with some manc vs HK infightings in the room with crates, better aim and smoother entrance to the RL area I think it might be possible.

Old Post 03-27-13 21:08 #
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j4rio
Forum Staple


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5 max 1:53

Attachment: h205-153.zip
This has been downloaded 27 time(s).

Old Post 03-28-13 12:10 #
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j4rio
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map 7 max 2:23

took me only year and a half to get this ;)

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Old Post 03-30-13 18:56 #
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Slade
Warming Up


Posts: 22
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map02 UV-Max 1:43

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This has been downloaded 30 time(s).

Old Post 03-30-13 20:47 #
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Nevan
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Posts: 267
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Yet another new awesome player. Nice!

Old Post 03-30-13 23:09 #
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Slade
Warming Up


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map01 NM100S 0:23

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Old Post 04-02-13 13:58 #
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Slade
Warming Up


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map05 NM100S 1:13

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Old Post 04-03-13 11:35 #
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Ancalagon
Junior Member


Posts: 244
Registered: 08-11


Here goes my saturday
Map07 max in 2:20

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Old Post 04-13-13 23:19 #
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Bloodite Krypto
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Posts: 289
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MAP12 - Anti-Static - UV-Fast in 5:52

lmao, Did someone say luck of the Doom Gods?

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Old Post 09-11-13 16:15 #
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Ancalagon
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Posts: 244
Registered: 08-11


Also contains a facerocket :D

Old Post 09-11-13 16:55 #
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Bloodite Krypto
Member


Posts: 289
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MAP25 - The End is Nigh - UV-Fast in 8:56

XD

Today is a Good Day!

See Text file for full details!

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Old Post 09-11-13 19:30 #
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j4rio
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12 fast 5:03

ye dun't simpli mezz wit mi delicate muzishun taste, boy >:|

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Old Post 09-12-13 19:27 #
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Bloodite Krypto
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Posts: 289
Registered: 02-09


Yeah but your a Doom Fanatic and make demos all the time I don't, so I'm lazy when recording sometimes and don't look for the best route.

Old Post 09-13-13 09:05 #
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j4rio
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It's barely more than casual 50 min effort. I hate recording for too long.

Old Post 09-13-13 09:16 #
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Bloodite Krypto
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Posts: 289
Registered: 02-09


lmao, You must have spent a week doing Dark Resolution 2008 - MAP10 - The Soul Scarred Universe

I always wanted to do that, but didn't have the commitment, patience or dedication. Way too sadistic.

Old Post 09-13-13 10:25 #
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j4rio
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From halfway onwards is basically first time I got that far in a recording attempt. :p

Hey, I cherish gossip about me, so the few times I recall spending particularly long grindy recording would be this, this, this, this and this.

Old Post 09-13-13 11:08 #
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Nevan
Member


Posts: 267
Registered: 07-10


Sheesh, I dunno how people stride long for these demos to be honest. Most I've spent with a demo was 2 hours with Sunder Map07, and all other demos were about 20 - 40 minutes long. Screw patience.

Old Post 09-13-13 11:16 #
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4shockblast
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Posts: 404
Registered: 12-11


Map 12 UV-Speed in 0:49.

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Old Post 09-14-13 20:14 #
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Bloodite Krypto
Member


Posts: 289
Registered: 02-09


MAP27 - Resistance Remains - UV-Fast in 17:28

Now to celebrate by watching that one specific 'Lesbian Coeds take a Bubble Bath.' video I saved, ahahaha I'm sorry >_>

Attachment: h227f1728.zip
This has been downloaded 19 time(s).

Old Post 10-03-13 12:49 #
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joe-ilya
Senior Member


Posts: 1182
Registered: 10-12


Gosh!
I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco.
I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls.
Notice that I didn't use idclip , everything was just goin' through walls.
Too bad I that I can't recreate it.
Can anybody tell why does it happens? That was totally shocking.

Old Post 10-03-13 22:16 #
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Ancalagon
Junior Member


Posts: 244
Registered: 08-11


Good all ghost bug :D

Old Post 10-04-13 03:47 #
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4shockblast
Member


Posts: 404
Registered: 12-11



joe-ilya said:
Gosh!
I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco.
I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls.
Notice that I didn't use idclip , everything was just goin' through walls.
Too bad I that I can't recreate it.
Can anybody tell why does it happens? That was totally shocking.


Probably an intercepts overflow caused the all-ghosts bug, which resulted in all the monsters becoming ghosts; this means that they can only be damaged in specific ways (like blast damage) and that everything can go through walls. However, you shouldn't be able to activate any linedefs in that state, so I'm not sure how you could have exited...

Here's a thread listing different kinds of overflows found in different maps:
http://www.doomworld.com/vb/doom-sp...overflow-lists/
Hell Revealed 2 map 21 isn't listed there, though, and I couldn't find anything about it.

Old Post 10-04-13 04:22 #
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j4rio
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Map 32 max 9:31

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This has been downloaded 23 time(s).

Old Post 12-30-13 23:00 #
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GrumpyCat
Mini-Member


Posts: 82
Registered: 08-13


Map28 UV-Fast 49:39

Attachment: h228f4939.zip
This has been downloaded 15 time(s).

Old Post 01-01-14 22:50 #
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