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vdgg
MM2 maniac


Posts: 1784
Registered: 08-07


Yes, but it doesn't save that much I think, the barons tend to "unpack" themselves.

Old Post Mar 27 2013 20:36 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


Agreed, that jump alone wouldn't be enough to break the 5 minute barrier, but with some manc vs HK infightings in the room with crates, better aim and smoother entrance to the RL area I think it might be possible.

Old Post Mar 27 2013 21:08 #
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j4rio
Forum Staple


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5 max 1:53

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Old Post Mar 28 2013 12:10 #
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j4rio
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map 7 max 2:23

took me only year and a half to get this ;)

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Old Post Mar 30 2013 18:56 #
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Slade
Warming Up


Posts: 23
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map02 UV-Max 1:43

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This has been downloaded 42 time(s).

Old Post Mar 30 2013 20:47 #
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Nevan
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Yet another new awesome player. Nice!

Old Post Mar 30 2013 23:09 #
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Slade
Warming Up


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map01 NM100S 0:23

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Old Post Apr 2 2013 13:58 #
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Slade
Warming Up


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map05 NM100S 1:13

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Old Post Apr 3 2013 11:35 #
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Ancalagon
Member


Posts: 321
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Here goes my saturday
Map07 max in 2:20

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Old Post Apr 13 2013 23:19 #
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Bloodite Krypto
Member


Posts: 338
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MAP12 - Anti-Static - UV-Fast in 5:52

lmao, Did someone say luck of the Doom Gods?

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Old Post Sep 11 2013 16:15 #
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Ancalagon
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Also contains a facerocket :D

Old Post Sep 11 2013 16:55 #
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Bloodite Krypto
Member


Posts: 338
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MAP25 - The End is Nigh - UV-Fast in 8:56

XD

Today is a Good Day!

See Text file for full details!

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Old Post Sep 11 2013 19:30 #
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j4rio
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12 fast 5:03

ye dun't simpli mezz wit mi delicate muzishun taste, boy >:|

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Old Post Sep 12 2013 19:27 #
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Bloodite Krypto
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Yeah but your a Doom Fanatic and make demos all the time I don't, so I'm lazy when recording sometimes and don't look for the best route.

Old Post Sep 13 2013 09:05 #
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j4rio
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It's barely more than casual 50 min effort. I hate recording for too long.

Old Post Sep 13 2013 09:16 #
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Bloodite Krypto
Member


Posts: 338
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lmao, You must have spent a week doing Dark Resolution 2008 - MAP10 - The Soul Scarred Universe

I always wanted to do that, but didn't have the commitment, patience or dedication. Way too sadistic.

Old Post Sep 13 2013 10:25 #
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j4rio
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From halfway onwards is basically first time I got that far in a recording attempt. :p

Hey, I cherish gossip about me, so the few times I recall spending particularly long grindy recording would be this, this, this, this and this.

Old Post Sep 13 2013 11:08 #
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Nevan
Member


Posts: 416
Registered: 07-10


Sheesh, I dunno how people stride long for these demos to be honest. Most I've spent with a demo was 2 hours with Sunder Map07, and all other demos were about 20 - 40 minutes long. Screw patience.

Old Post Sep 13 2013 11:16 #
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4shockblast
Turbo Speed


Posts: 843
Registered: 12-11


Map 12 UV-Speed in 0:49.

Attachment: h212-049.zip
This has been downloaded 34 time(s).

Old Post Sep 14 2013 20:14 #
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Bloodite Krypto
Member


Posts: 338
Registered: 02-09


MAP27 - Resistance Remains - UV-Fast in 17:28

Now to celebrate by watching that one specific 'Lesbian Coeds take a Bubble Bath.' video I saved, ahahaha I'm sorry >_>

Attachment: h227f1728.zip
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Old Post Oct 3 2013 12:49 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
Registered: 10-12


Gosh!
I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco.
I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls.
Notice that I didn't use idclip , everything was just goin' through walls.
Too bad I that I can't recreate it.
Can anybody tell why does it happens? That was totally shocking.

Old Post Oct 3 2013 22:16 #
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Ancalagon
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Good all ghost bug :D

Old Post Oct 4 2013 03:47 #
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4shockblast
Turbo Speed


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Registered: 12-11



joe-ilya said:
Gosh!
I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco.
I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls.
Notice that I didn't use idclip , everything was just goin' through walls.
Too bad I that I can't recreate it.
Can anybody tell why does it happens? That was totally shocking.

Probably an intercepts overflow caused the all-ghosts bug, which resulted in all the monsters becoming ghosts; this means that they can only be damaged in specific ways (like blast damage) and that everything can go through walls. However, you shouldn't be able to activate any linedefs in that state, so I'm not sure how you could have exited...

Here's a thread listing different kinds of overflows found in different maps:
http://www.doomworld.com/vb/doom-sp...overflow-lists/
Hell Revealed 2 map 21 isn't listed there, though, and I couldn't find anything about it.

Old Post Oct 4 2013 04:22 #
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j4rio
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Posts: 2806
Registered: 07-10


Map 32 max 9:31

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Old Post Dec 30 2013 23:00 #
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GrumpyCat
Junior Member


Posts: 212
Registered: 08-13


Map28 UV-Fast 49:39

Attachment: h228f4939.zip
This has been downloaded 35 time(s).

Old Post Jan 1 2014 22:50 #
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JCD
Junior Member


Posts: 161
Registered: 12-07


Hell Revealed 2 Map01 nm Speed in 0:08

Attachment: h201n008.zip
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Old Post Jun 5 2014 22:22 #
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4shockblast
Turbo Speed


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Map 12 UV-Speed in 0:36.

Attachment: h212-036.zip
This has been downloaded 31 time(s).

Old Post Jun 16 2014 01:30 #
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j4rio
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map 29 max 13:29

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Old Post Nov 30 2014 17:44 #
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JCD
Junior Member


Posts: 161
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map 01 max 1:32

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Old Post Dec 14 2014 13:41 #
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Looper
Forum Regular


Posts: 671
Registered: 07-09


Map23 Co-op UV-Max in 7:45
With xepop.

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Old Post Dec 20 2014 00:53 #
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