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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


[MOD EDIT: Post Memento Mori demos (-complevel 2 recommended) here unless they are vanilla demos for Compet~n.]

Hello all,

It's been a long, long time since I posted regularly here. To make a long (and not particularly interesting) story extremely short, more life-changing events -- some good, some very bad -- have happened to me in the last 2 years, than most of my previous life. Although I've followed the speed demos forum with some interest these last few years (at least, on and off) I now seldom find the time to play the game enough to get worthwhile output, i.e. demos worth sharing to anyone. I just can't sit 4 hours shaving off a second on a speedrun anymore (though I wish I could!). ;-)

Anyway, I decided to record a rather casual run to demonstrate a trick on MM map 15. This trick has important implications for UV speed, UV pacifist and UV max on this map. I'm sharing the trick in the hope that someone records some great runs on this map. I like it, and I know Andy Olivera likes it, so you'll make us both happy. ;-)

Memento Mori map 15 UV speed (secret exit) in 1:39.

Finally, I would just like to say "hi!" to all the currently active speedrunners of the forum and thank you all for keeping the grand tradition of speedrunning for this great old game alive!

Old Post 02-15-10 23:51 #
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Graim
Green Marine


Posts: 35
Registered: 09-06


sorry to interrupt your d2reload spree (nice demos btw, especially vdgg's is great and unusually agressive ;)

seeing how mm.wad has been popular lately, i recorded a -fast run too (in choco though) and it's more fun than i ever thought ;)

Memento Mori
UV Fast
Map12 in 5:25

Attachment: mm12f525.zip
This has been downloaded 24 time(s).

Old Post 07-10-10 00:46 #
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vdgg
MM2 maniac


Posts: 1555
Registered: 08-07



Graim said:
Memento Mori
UV Fast
Map12 in 5:25

Haha, the double revenant/hell knight battle at 4:43 is a classic. And I envy your elegant movement near the arachnotrons.

Last edited by vdgg on 07-10-10 at 02:36

Old Post 07-10-10 02:24 #
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Snakes
Senior Member


Posts: 2342
Registered: 09-09


Memento Mori - MAP07 UV-Max in 5:40

I had no idea where to post this demo as it was recorded in PrBoom and not vanilla Doom. A smoother player than me could probably whittle this down to 5:30.

Attachment: mm07-540.zip
This has been downloaded 21 time(s).

Old Post 01-24-11 04:30 #
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SAV88
Member


Posts: 379
Registered: 11-10


Yes, with hard work it's pushable down to around 5:15 (EDIT: to 4:XX) by the absolute best players like Kimo Xvirus. But anyway your demo was a pleasant surprise for me, as a fresh beater of Xit's good-quality Compet-N max. Many of the newcomers aren't skilled enough for record-beating, and they just upload non-record demos.

The first half of your demo went not flawlessly, but your performance in later parts (starting from the maze) is really solid and stylish. Keep up the good work!

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Last edited by SAV88 on 12-20-11 at 08:33

Old Post 01-24-11 08:52 #
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Snakes
Senior Member


Posts: 2342
Registered: 09-09


Map07 Max in 5:24

First half is still really ugly. I really should try the other maps one of these days.

Attachment: mm07-524.zip
This has been downloaded 17 time(s).

Old Post 09-10-11 23:55 #
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gpf.deity
Warming Up


Posts: 13
Registered: 12-11


Hi

I've recorded map 28 max in 16:30 using glboom-plus.2.5.1.2 with -complevel 2.

Istvan Pataki

Attachment: mm281630.zip
This has been downloaded 25 time(s).

Old Post 12-20-11 00:02 #
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gpf.deity
Warming Up


Posts: 13
Registered: 12-11


map28 uv speed in 5:46.

using glboom.2.5.1.2 -complevel 2, also there is the question to rocketjump masters :)

Istvan Pataki

Attachment: mm28-546.zip
This has been downloaded 22 time(s).

Old Post 12-20-11 00:03 #
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Grazza
=/-


Posts: 12391
Registered: 07-02


Nice demos, Istvan. Amazingly smooth and accurate - not much sign of rust!

Old Post 12-20-11 19:56 #
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gpf.deity
Warming Up


Posts: 13
Registered: 12-11


thank you.

Old Post 12-20-11 21:53 #
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gpf.deity
Warming Up


Posts: 13
Registered: 12-11


TAS speedrun of map 28 in 2:50.
I managed the rocket jump and with some other reckless running I could shave almost 3 minutes from my normal speedrun.
I hope you'll like it.
Istvan

Attachment: mm28-250.zip
This has been downloaded 23 time(s).

Old Post 12-28-11 17:23 #
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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


Hello, Istvan!

I think you'll be interested to know that there is a much faster map 28 route, used in Nikolay Kamnev's 30mm2707 (see this thread, and my post here for the route description that Nikolay used).

Old Post 12-28-11 20:42 #
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xit-vono
Member


Posts: 565
Registered: 06-01


Hi Istvan. It seems you like that map, mm28. Want to try a nightmare run for it? it's one of only 2 left in mm that don't have nightmare runs.

Old Post 12-29-11 00:44 #
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gpf.deity
Warming Up


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Kristian: I though about that AV jump to blue key myself, but I didn't considered that if I land on the platform it is possible to jump back.
I thought that I'll have to use the teleport to get out, and I ruled it out. I'll take a look on that movie, thanks for the info.

Xit: Good idea, with these route improvements it looks "easier" than I thought before. I'll give it a try.

Old Post 12-29-11 11:12 #
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SAV88
Member


Posts: 379
Registered: 11-10


In January 2010, when I maxed level 21 in 9:28, I thought that sub-9 might be out of any human possibilities. But now I see, how wrong I was.

MM MAP21 UV Max in 8:46.

Attachment: mm21-846.zip
This has been downloaded 46 time(s).

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Old Post 01-28-12 19:25 #
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dew
experts


Posts: 3308
Registered: 05-08


this is the closest i've ever seen a human demo look like andy's TAS. :)

Old Post 01-28-12 21:25 #
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SAV88
Member


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Haha, Andy's TAS would be under 7:00 at least (judging by his 5:39 in Eternal MAP11, for example). This 8:46 is very far from what I can get with savestates, because according to the probability theory, such a long run simply can't go without tons of various unlucky bits.

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Old Post 01-28-12 21:47 #
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dew
experts


Posts: 3308
Registered: 05-08


i meant the efficient movement - you don't move when you don't have to and just fire, because you know what to expect from every situation. that's very different from the fleetfoot dancing of more... "improvised" runs, hehe. you crossed the line of humanity and moved into the realm of computed perfection. extremely impressive demo. :)

Old Post 01-28-12 22:26 #
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Looper
Member


Posts: 513
Registered: 07-09


Heh, the cacodemon @ 2:35 forgot it is ultra-violence, not nightmare.

75 hours in 7 days :) I guess it's not pure playtime but a little bit of relaxing between? You sure know every corner of that map.

Old Post 01-28-12 23:27 #
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SAV88
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Posts: 379
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75 hours (approximately) is the total time of my recording sessions, I don't count the extra tens of hours spent testing the map with savestates. But yes, during these sessions I took some little breaks between some of my attempts.

BTW, bringing Nightmare into my regular UV playing is usually common for sergeants and heavy weapon dudes. And that lousy dragon head at 2:3X didn't disturb me at all.

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Last edited by SAV88 on 01-29-12 at 08:20

Old Post 01-29-12 08:13 #
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SAV88
Member


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MAP26 Nightmare Speed in 1:39.

Attachment: mm26n139.zip
This has been downloaded 24 time(s).

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Old Post 08-26-12 13:50 #
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SAV88
Member


Posts: 379
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My first UV-Fast demo in almost 2 years, MM MAP32 in 5:45.

Attachment: mm32f545.zip
This has been downloaded 27 time(s).

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Old Post 09-30-12 22:36 #
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Springy
Senior Member


Posts: 1279
Registered: 09-12


-nomonsters demos for Maps 01, 02 and 03. Times are 0:42, 0:49 and 0:33.

Attachment: mm03o033.zip
This has been downloaded 3 time(s).

Old Post 03-27-13 11:15 #
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Springy
Senior Member


Posts: 1279
Registered: 09-12


Map 10 UV Speed in 0:25. I give this up for now. I was hoping to get 0:24 or 0:23 if the latter is possible for a nice comeback demo.

Attachment: mm10-025.zip
This has been downloaded 8 time(s).

Old Post 06-17-13 23:20 #
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Plut
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MAP27 UV-Max in 5:58

Attachment: mm27-558.zip
This has been downloaded 19 time(s).

Old Post 10-25-13 10:07 #
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Plut
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MAP15 UV-Max in 8:54

Attachment: mm15-854.zip
This has been downloaded 13 time(s).

Old Post 11-08-13 17:29 #
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Plut
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8:10

Attachment: mm15-810.zip
This has been downloaded 15 time(s).

Old Post 11-09-13 07:48 #
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GrumpyCat
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Posts: 90
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Map29 NM-Speed 0:19

Attachment: mm29n019.zip
This has been downloaded 9 time(s).

Old Post 11-09-13 23:20 #
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j4rio
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map 1 max 0:56

Attachment: mm01-056.zip
This has been downloaded 27 time(s).

Old Post 01-25-14 12:26 #
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j4rio
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map 2 max 2:19

Attachment: mm02-219.zip
This has been downloaded 24 time(s).

Old Post 01-26-14 19:07 #
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