TGH: Heh, don't get used to that.:-) I start a new job next Monday, so demo entering time is going to be considerably shortened.
justanotherfool: You're kidding, right? Slow motion, multiple sessions and auto-Strafe50 are TAS features; more information is not. The Kills/Secrets counter - heck, even the timer in PRBoom+ - won't make you a better player. Keep those features on, then try beating some of the old Compet-N times; see if it gets any easier.:-) The only way it's going to help is by telling you when you've screwed up, in which case you'll either go back to fix the mistake(slower, but valid, demo) or start over right away(giving you more time to get it right). Neither will result in a faster demo, unless you think that allowing yourself more attempts in a shorter period of time is cheating.
I will tag your existing demos as TAS if you want, but, in my opinion, you're selling yourself short. It doesn't "cast a shadow" over anything, as these features have been around since Boom and, from my recollection, there's never been any significant controversy. If some people choose not to use them, well... Maybe after this we can discuss whether or not autorun is valid. Yes, it's in the original game, but so are IDDT and IDBEHOLDL. Are they allowed, too? And what about NoVert? It was a feature the game should've had, right? It should've had a kill counter, too.
Where was I??? Oh yes, my point is, what's been determined valid over the years is not strictly defined by what the original EXE was capable of, and kill counters were never any more invalid than using a port in the first place.
So, I'll leave it to you. Do you want me to label your already-submitted demos TAS?