SAV88
Member

Posts: 308
Registered: 11-10 |
Currently I have 98 demo uploads (including two entries for Chris Lutz's INFERNO.WAD which didn't go to DSDA because I replaced them with faster ones). I can't exactly determine my "top" demos at the moment, but I can write a short list of some runs which I find interesting (in chronological, "progressive" order). All of them can be downloaded on my DSDA page (the link is in my signature).
1. Memento Mori MAP21 Nightmare Speed in 2:57 (entry #6, done February 14, 2007):
IMO my first decent demo. It initiated my habit of going below regular UV Speed records (in this case, 3:26) while playing on NM. Even today I find this demo reasonably fast/smooth, and I like its crazy ending.
2. Hell Revealed MAP13 Nightmare Speed in 2:23 (entry #10, done September 16, 2007):
It's the first really hard level in my favorite megawad, and at first it was impossible for me even on skill 4, but some years later I managed it on skill 5, playing far more aggressively than Peo in his TAS (5:55). It felt quite a victory for that time (though if I would do it in 2010 or 2011, my time would me under 2 minutes at least).
3. Memento Mori MAP21 UV Max in 9:28 (entry #25, done January 31, 2010).
The previous record holder, Ryback, said: "I think 10:00 is out of reach, the level is just too big". But I reached 9:40 extremely easily, and felt it's too cheap. With some much harder work I pushed the time down to 9:28, and I think it's the best of my UV Maxes done in the first half of 2010. But a proper time for my today's skills would be sub-9.
4. Requiem MAP16 UV Max in 5:52 (entry #42, done September 9, 2010).
Not the best of my maxes, but it realizes an insane idea of pushing the UV Max record below the UV Speed time (6:03 by Xit Vono). BTW, I can suggest another fitting map for breaking the Speed record with a Max: Kama Sutra MAP24.
5. Requiem MAP24 UV Max in 4:16 (entry #43, done September 11, 2010).
My favorite map in Requiem. I played it with a much higher level of aggression than the previous record holders, and improved my result several times (in different years). When getting 4:16 I felt that I had outdone myself: demo is a big improvement over my slightly older record (4:38), and has an unnaturally little amount of screwups and monster cooperation setbacks. Still, with my current skills I could push it down further (under 4:00), with some more aggressive/calculated movement.
6. Gravity UV Max in 5:57 (entry #63, done October 29, 2010).
The level is one of my all-time favorites, and the previous record (6:22 by Kimo Xvirus) was quite a strong demo. Beating it was far harder than even beating stx-Vile's max records, but still easy compared to pushing it under 6 minutes. Overall, the toughest minute-barrier I broke in 2010 (though today I don't find it that exceptionally hard).
7. Memento Mori MAP28 UV-FAST in 13:39 (entry #67, done November 12, 2010).
Even today I'm still proud of this demo. I wanted to push it far under Vile's regular UV time (17:42), and the final result turned out even faster than I wanted.
8. Inferno.wad (by Chris Lutz) E3M8 Nightmare Speed (also NM100S) in 2:17 (entry #79, done January 15, 2011).
One of the few demos which I'm *fully* satisfied with (even though there might be faster routes). I did some desperate time-hunt, got a lot of results near the 2:20 mark, and when I finally broke it, I got quite a fast and entertaining run filled with progressively dramatic low-health situations.
9. Scythe MAP28 Nightmare Speed in 0:27 (entry #89, done January 28, 2011).
It pushed my keyboarding movement to a new level. Not so long ago even 0:28 (which is Adam's UV time and Kimo's NM record) seemed out of reach for me.
10. 2002 A Doom Odyssey E3M7 UV Max in 6:59 (entry #98, done August 29, 2011).
My last demo to date. It's a bit rushed (I could get 6:50 or something when working on it for more than just 2 days), and has some natural flaws, but overall I'm satisfied with its speed and looks, and it's a nice improvement over one of my favorites from stx-Vile (7:50).
...But I continue progressing, and I tuned myself for a more calculated and more creative work over "my" maps. So my future demos (starting from #99 which I hope to finish soon) will be superior to my past ones.
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My Doom speed demos, old and new
Last edited by SAV88 on 09-15-11 at 10:15
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