vdgg
Moderator
Posts: 872
Registered: 08-07 |
NoobBait said:
I understood the point from the get-go. My point was that we already compare prboom-plus demos to vanilla demos, which is almost an equally unfair comparison to complevel 2 and 9 comparisons.
Yes and no, in both cases (case 1: vanilla vs. Prboom+, case 2: complevel 2 vs 9). And maybe let's move this discussion somewhere [/admin hint] ?
Case 1, all is my personal opinion
1. Kill/Item/Secret/Timer HUD. TOD was defending the point there's no difference and "kind of" proved it by recording outstanding UV Max/UV -fast demos.
Kills counter does not matter in many, many maps in Max category derivatives. In some maps, it makes the things easier: less time spent on recording, as you know when to quit if you missed some monsters in the middle of a demo. I can also imagine examples of an extreme edge for HUD users: difficult -respawn maps with many monsters. With the counter you know exactly when to exit, without it you toss dice, exit now and risk <100% kills, or wait?
Timer - I listen to music to judge if a long demo is "going well". dew would say if using the timer is such an abuse, I don't think so.
2. Higher resolution. I'd say it doesn't matter in most cases again. Depends on how any of us is bothered by lower resolution (320x200). Myself, not really, but at least in m2092320 (pacifist) I'd say I exploited it (distant sergeants which are almost invisible in 320x200).
3. VPOs etc. I will never ever try Requiem MAP25 Tyson in vanilla. Period.
Respect to Paska for his inf-lutz demos in which he was facing a wall, standing "backwards" in order just not to get VPOs.
And so on, and so on. My main point is that in some maps, some categories, for some players, it is 100% equal. And demos are not only comparable, players can compete against each other, one using Vanilla, other Choco, other Prboom. "Some" means actually for me, "most cases". What kind of edge you have in, say, Doom II MAP01 in any category if you use PrBoom+?
Case 2, vanilla vs boom compatibility
Here there is no difference in very few cases I'd say. Get a map with
- no arch-viles
- no PEs
- no monsters on ledges
- no abnormal behaviour like in Vile MAP17
- no doors :) (Vile MAP01)
and you can say the demos are comparable.
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