Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Killing Adventure demos [-complevel 9]
 
Author
All times are GMT. The time now is 06:29. Post New Thread    Post A Reply
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


Killing Adventure demos are making quite a mess in misc. demos thread so post here in case you have any killadve demos. It'd be cool if mods could transfer killadve related posts here as it'd be at least 3 pages long, if not more.

Anyways, here's 2-hour effort.

map 6 max 0:56
map 15 max 0:59
map 19 max 1:19
map 20 max 0:43
map 24 max 1:15

Attachment: ka_maxes.zip
This has been downloaded 13 time(s).

Old Post 10-10-11 01:19 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Daiyu_Xiaoxiang
Forum Regular


Posts: 894
Registered: 11-10


Thanks a lot for posting this thread! I will do some redone of this wad as well as speedruns after I am back from Taiwan!

Old Post 10-10-11 15:40 #
Daiyu_Xiaoxiang is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05


Since I haven't worked on this in a while I might as well post it instead of let it languish on my hard drive.

It's a WIP TAS movie of KA. Read the txt.

Also, is -complevel 9 really the best choice for this wad?

Attachment: 06ka0222.zip
This has been downloaded 19 time(s).

Old Post 10-10-11 20:01 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope.

As for complevels, it's almost identical. Few spottable differences are in maps 1, 13 and 31. With cl2 in map 1, 4 cacos die always immediately from barrel blast, while with cl9 they all almost always stay alive. In map 13 as you open doors, you face PEs before lost souls, so with lost soul limit they'll be harmless. Same with 31 as there are plenty of PEs and lost soul limit is reached almost immediately. I've kept on with cl9 with the rest of maps for the sake of consistency.

Old Post 10-10-11 20:36 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05



j4rio said:
Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope.


With practice, you should be able to pass MAP11 a reasonable percentage of the time, keeping in mind that this "moment of truth" is only about five minutes into the run. The key is to not be too careful. If you choose to slowly crawl along the walkways then you'll be moving in an unnatural way where your Doom-movement instincts won't help you. I would actually recommend straferunning along the walkways so that you can adjust your direction without moving the mouse by briefly releasing either one of your movement keys.

A more deadly single moment is only about 30 seconds into the run, if you choose to rush past the archvile, pain elemental and cacos in MAP03 as I do in this demo. I would recommend this tactic in a single-segment run as it does save a lot of time, though you'll get very bored of maps 1 and 2.

Past MAP11 the run is mostly clear sailing, in that there are no especially deadly moments unless you're very unlucky or take major risks. I would still take some risks later in the run to avoid recording a run that seems half-hearted or overly cautious. The whole wad can and should be beaten in under 19 minutes.

Old Post 10-11-11 15:34 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


I remember there being some zdoomisms with cl2, so that's why I always used cl9.

Old Post 10-11-11 16:32 #
eternal slumber is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Senior Member


Posts: 2254
Registered: 07-11


Map29 UV Max in 0:30
Argh, the ending of this run explains why I spent 3 hours trying to get 29 seconds :(

Attachment: ka-29-030.zip
This has been downloaded 12 time(s).

Old Post 10-12-11 00:08 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05


You spend an extra second gathering cells at the beginning. You should be able to get 0:29 one way or another.

Old Post 10-12-11 04:03 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


29 in 29

Hm, it wasn't that hard. I think 28 would be better.

Attachment: ka29-029.zip
This has been downloaded 17 time(s).

Old Post 10-12-11 15:16 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Daiyu_Xiaoxiang
Forum Regular


Posts: 894
Registered: 11-10


I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles.

Old Post 10-12-11 16:03 #
Daiyu_Xiaoxiang is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05



Daiyu_Xiaoxiang said:
I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles.


Best of luck. You should be able to get some ideas from the MAP13 maxes on this page.

Old Post 10-12-11 17:13 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


Some more KA spam.

8 max 1:32
14 max 2:00
18 max 1:24
25 max 0:53

Attachment: ka_maxes.zip
This has been downloaded 17 time(s).

Old Post 10-16-11 16:53 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Anima Zero
Forum Regular


Posts: 799
Registered: 09-04


Another batch of UV-fast demos here I just finished up recording a little while ago.

Map 16 - 3:29
Map 17 - 1:19
Map 18 - 1:35
Map 19 - 1:33
Map 20 - 0:49
Map 21 - 2:35
Map 31 - 3:59
Map 32 - 0:06

Attachment: kademos3.zip
This has been downloaded 13 time(s).

Old Post 11-23-11 01:52 #
Anima Zero is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09



Anima Zero said:
Another batch of UV-fast demos here I just finished up recording a little while ago.

Map 16 - 3:29
Map 17 - 1:19
Map 18 - 1:35
Map 19 - 1:33
Map 20 - 0:49
Map 21 - 2:35
Map 31 - 3:59
Map 32 - 0:06

Map 16 run misses an imp.

Old Post 11-25-11 08:07 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


map 4 max 1:27
map 9 max 0:39
map 12 max 1:15
map 27 max 2:08
map 31 max 3:50

Attachment: ka_maxes.zip
This has been downloaded 9 time(s).

Old Post 12-05-11 23:42 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1357
Registered: 09-12


Map 02 UV Speed in 0:21.

Attachment: ka02-021.zip
This has been downloaded 11 time(s).

Old Post 04-17-13 15:52 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


Oh yeah, now that it got bumped, it reminds me...

@Andy There's a superfluous demo here (ka03-119) that I'd like removed. Thanks.

Old Post 04-17-13 18:46 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4181
Registered: 10-05


I actually picked up my old Killing Adventure movie a few days ago and added a few more levels to it. I may as well post my progress here in case I take another two-year break.

Note that this is a TAS movie by Doom community standards, but I consider it a segmented speedrun - the only TAS feature used is re-recording at level transitions. All individual levels were run in one shot, with no slow-mo or SR50 automation. I'm running the wad this way because each level is like an Étude, seemingly designed to train a particular skill, and if I ran the wad single-segment or made a robotic slow-motion TAS I wouldn't learn as much from it. I'm sorry if the result is uninteresting to watch. I'm finding that it's hard to judge a demo like this against other TAS and non-TAS demos, since it's a maverick, playing by its own rules.

Andy: if you upload this to DSDA you can delete the earlier WIP.

Attachment: 11kax421.zip
This has been downloaded 13 time(s).

Old Post 04-18-13 05:55 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1357
Registered: 09-12


Map 29 NM Speed in 0:29. Very disappointing considering it can be maxed in 0:29 (but then again Armane your runs are gold).

Attachment: ka29-029.zip
This has been downloaded 7 time(s).

Old Post 04-22-13 20:24 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


Map 22 Pacifist in 0:10. Recorded with cl2.

Attachment: ka22p010.zip
This has been downloaded 10 time(s).

Last edited by 4shockblast on 11-29-13 at 15:50

Old Post 11-29-13 15:34 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GrumpyCat
Junior Member


Posts: 131
Registered: 08-13


Map18 NM-Speed 0:08
Map18 Pacifist 0:08
Map30 Pacifist 0:14
Map31 Pacifist 0:44

Attachment: ka_01.zip
This has been downloaded 12 time(s).

Old Post 11-29-13 23:51 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


Map 22 NM-Speed in 0:06 (also Pacifist). (also cl2)
Map 31 UV-Speed in 0:15. (cl9)
15.00 for second demo, so 14 is possible, but needs a lot of luck.

Attachment: 2kademos.zip
This has been downloaded 12 time(s).

Old Post 11-30-13 01:13 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GrumpyCat
Junior Member


Posts: 131
Registered: 08-13


Map09 Pacifist 0:10
Map09 NM-Speed 0:10
This level is good as movement practice.

Attachment: ka_02.zip
This has been downloaded 11 time(s).

Old Post 12-01-13 12:40 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2293
Registered: 10-12


MAP01 Stroller in 0:04

Attachment: ka01003.zip
This has been downloaded 6 time(s).

Old Post 12-02-13 11:59 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11



joe-ilya said:
MAP01 Stroller in 0:04


I don't think Stroller allows strafing or straferunning (at least not according to the Doom Wiki).

Old Post 12-02-13 16:31 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GrumpyCat
Junior Member


Posts: 131
Registered: 08-13


Map02 UV-Speed 0:18
Map02 Pacifist 0:19
Map02 NM-Speed 0:19
Map30 UV-Speed 0:12
Map30 NM-Speed 0:12

Attachment: ka_03.zip
This has been downloaded 8 time(s).

Last edited by GrumpyCat on 12-03-13 at 20:42

Old Post 12-03-13 06:33 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GrumpyCat
Junior Member


Posts: 131
Registered: 08-13


Map12 Pacifist 0:15
Map12 MN-Speed 0:15
Map32 Pacifist 0:44
Map32 NM-Speed 0:06
Map32 Tyson 0:17

Attachment: ka_04.zip
This has been downloaded 8 time(s).

Old Post 01-01-14 08:47 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


Map 29 NM-Speed in 0:25.

Attachment: ka29n025.zip
This has been downloaded 6 time(s).

Old Post 07-02-14 15:46 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 06:29. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Killing Adventure demos [-complevel 9]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.