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j4rio
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Killing Adventure demos are making quite a mess in misc. demos thread so post here in case you have any killadve demos. It'd be cool if mods could transfer killadve related posts here as it'd be at least 3 pages long, if not more.

Anyways, here's 2-hour effort.

map 6 max 0:56
map 15 max 0:59
map 19 max 1:19
map 20 max 0:43
map 24 max 1:15

Attachment: ka_maxes.zip
This has been downloaded 42 time(s).

Old Post Oct 10 2011 01:19 #
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Daiyu_Xiaoxiang
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Thanks a lot for posting this thread! I will do some redone of this wad as well as speedruns after I am back from Taiwan!

Old Post Oct 10 2011 15:40 #
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Creaphis
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Since I haven't worked on this in a while I might as well post it instead of let it languish on my hard drive.

It's a WIP TAS movie of KA. Read the txt.

Also, is -complevel 9 really the best choice for this wad?

Attachment: 06ka0222.zip
This has been downloaded 45 time(s).

Old Post Oct 10 2011 20:01 #
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j4rio
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Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope.

As for complevels, it's almost identical. Few spottable differences are in maps 1, 13 and 31. With cl2 in map 1, 4 cacos die always immediately from barrel blast, while with cl9 they all almost always stay alive. In map 13 as you open doors, you face PEs before lost souls, so with lost soul limit they'll be harmless. Same with 31 as there are plenty of PEs and lost soul limit is reached almost immediately. I've kept on with cl9 with the rest of maps for the sake of consistency.

Old Post Oct 10 2011 20:36 #
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Creaphis
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j4rio said:
Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope.

With practice, you should be able to pass MAP11 a reasonable percentage of the time, keeping in mind that this "moment of truth" is only about five minutes into the run. The key is to not be too careful. If you choose to slowly crawl along the walkways then you'll be moving in an unnatural way where your Doom-movement instincts won't help you. I would actually recommend straferunning along the walkways so that you can adjust your direction without moving the mouse by briefly releasing either one of your movement keys.

A more deadly single moment is only about 30 seconds into the run, if you choose to rush past the archvile, pain elemental and cacos in MAP03 as I do in this demo. I would recommend this tactic in a single-segment run as it does save a lot of time, though you'll get very bored of maps 1 and 2.

Past MAP11 the run is mostly clear sailing, in that there are no especially deadly moments unless you're very unlucky or take major risks. I would still take some risks later in the run to avoid recording a run that seems half-hearted or overly cautious. The whole wad can and should be beaten in under 19 minutes.

Old Post Oct 11 2011 15:34 #
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eternal slumber
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I remember there being some zdoomisms with cl2, so that's why I always used cl9.

Old Post Oct 11 2011 16:32 #
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cannonball
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Map29 UV Max in 0:30
Argh, the ending of this run explains why I spent 3 hours trying to get 29 seconds :(

Attachment: ka-29-030.zip
This has been downloaded 44 time(s).

Old Post Oct 12 2011 00:08 #
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Creaphis
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You spend an extra second gathering cells at the beginning. You should be able to get 0:29 one way or another.

Old Post Oct 12 2011 04:03 #
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j4rio
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29 in 29

Hm, it wasn't that hard. I think 28 would be better.

Attachment: ka29-029.zip
This has been downloaded 51 time(s).

Old Post Oct 12 2011 15:16 #
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Daiyu_Xiaoxiang
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I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles.

Old Post Oct 12 2011 16:03 #
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Creaphis
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Daiyu_Xiaoxiang said:
I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles.

Best of luck. You should be able to get some ideas from the MAP13 maxes on this page.

Old Post Oct 12 2011 17:13 #
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j4rio
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Some more KA spam.

8 max 1:32
14 max 2:00
18 max 1:24
25 max 0:53

Attachment: ka_maxes.zip
This has been downloaded 42 time(s).

Old Post Oct 16 2011 16:53 #
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Anima Zero
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Another batch of UV-fast demos here I just finished up recording a little while ago.

Map 16 - 3:29
Map 17 - 1:19
Map 18 - 1:35
Map 19 - 1:33
Map 20 - 0:49
Map 21 - 2:35
Map 31 - 3:59
Map 32 - 0:06

Attachment: kademos3.zip
This has been downloaded 37 time(s).

Old Post Nov 23 2011 01:52 #
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tempun
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Anima Zero said:
Another batch of UV-fast demos here I just finished up recording a little while ago.

Map 16 - 3:29
Map 17 - 1:19
Map 18 - 1:35
Map 19 - 1:33
Map 20 - 0:49
Map 21 - 2:35
Map 31 - 3:59
Map 32 - 0:06

Map 16 run misses an imp.

Old Post Nov 25 2011 08:07 #
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j4rio
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map 4 max 1:27
map 9 max 0:39
map 12 max 1:15
map 27 max 2:08
map 31 max 3:50

Attachment: ka_maxes.zip
This has been downloaded 37 time(s).

Old Post Dec 5 2011 23:42 #
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Springy
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Map 02 UV Speed in 0:21.

Attachment: ka02-021.zip
This has been downloaded 39 time(s).

Old Post Apr 17 2013 15:52 #
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j4rio
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Oh yeah, now that it got bumped, it reminds me...

@Andy There's a superfluous demo here (ka03-119) that I'd like removed. Thanks.

Old Post Apr 17 2013 18:46 #
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Creaphis
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I actually picked up my old Killing Adventure movie a few days ago and added a few more levels to it. I may as well post my progress here in case I take another two-year break.

Note that this is a TAS movie by Doom community standards, but I consider it a segmented speedrun - the only TAS feature used is re-recording at level transitions. All individual levels were run in one shot, with no slow-mo or SR50 automation. I'm running the wad this way because each level is like an Étude, seemingly designed to train a particular skill, and if I ran the wad single-segment or made a robotic slow-motion TAS I wouldn't learn as much from it. I'm sorry if the result is uninteresting to watch. I'm finding that it's hard to judge a demo like this against other TAS and non-TAS demos, since it's a maverick, playing by its own rules.

Andy: if you upload this to DSDA you can delete the earlier WIP.

Attachment: 11kax421.zip
This has been downloaded 38 time(s).

Old Post Apr 18 2013 05:55 #
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Springy
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Map 29 NM Speed in 0:29. Very disappointing considering it can be maxed in 0:29 (but then again Armane your runs are gold).

Attachment: ka29-029.zip
This has been downloaded 30 time(s).

Old Post Apr 22 2013 20:24 #
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4shockblast
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Map 22 Pacifist in 0:10. Recorded with cl2.

Attachment: ka22p010.zip
This has been downloaded 34 time(s).

Last edited by 4shockblast on Nov 29 2013 at 15:50

Old Post Nov 29 2013 15:34 #
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GrumpyCat
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Map18 NM-Speed 0:08
Map18 Pacifist 0:08
Map30 Pacifist 0:14
Map31 Pacifist 0:44

Attachment: ka_01.zip
This has been downloaded 36 time(s).

Old Post Nov 29 2013 23:51 #
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4shockblast
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Map 22 NM-Speed in 0:06 (also Pacifist). (also cl2)
Map 31 UV-Speed in 0:15. (cl9)
15.00 for second demo, so 14 is possible, but needs a lot of luck.

Attachment: 2kademos.zip
This has been downloaded 39 time(s).

Old Post Nov 30 2013 01:13 #
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GrumpyCat
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Map09 Pacifist 0:10
Map09 NM-Speed 0:10
This level is good as movement practice.

Attachment: ka_02.zip
This has been downloaded 40 time(s).

Old Post Dec 1 2013 12:40 #
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joe-ilya
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MAP01 Stroller in 0:04

Attachment: ka01003.zip
This has been downloaded 29 time(s).

Old Post Dec 2 2013 11:59 #
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4shockblast
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joe-ilya said:
MAP01 Stroller in 0:04

I don't think Stroller allows strafing or straferunning (at least not according to the Doom Wiki).

Old Post Dec 2 2013 16:31 #
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GrumpyCat
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Map02 UV-Speed 0:18
Map02 Pacifist 0:19
Map02 NM-Speed 0:19
Map30 UV-Speed 0:12
Map30 NM-Speed 0:12

Attachment: ka_03.zip
This has been downloaded 36 time(s).

Last edited by GrumpyCat on Dec 3 2013 at 20:42

Old Post Dec 3 2013 06:33 #
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GrumpyCat
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Map12 Pacifist 0:15
Map12 MN-Speed 0:15
Map32 Pacifist 0:44
Map32 NM-Speed 0:06
Map32 Tyson 0:17

Attachment: ka_04.zip
This has been downloaded 33 time(s).

Old Post Jan 1 2014 08:47 #
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4shockblast
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Map 29 NM-Speed in 0:25.

Attachment: ka29n025.zip
This has been downloaded 19 time(s).

Old Post Jul 2 2014 15:46 #
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