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Andy Olivera
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Posts: 309
Registered: 12-02


For those of you who'd prefer to deal with AVIs, download ffmpeg.exe and paste this into your PRBoom+ CFG file:

# Video capture encoding settings
cap_soundcommand "ffmpeg -f s16le -ar %s -ac 2 -i pipe:0 -acodec pcm_s16le temp.wav"
cap_videocommand "ffmpeg -f rawvideo -pix_fmt rgb24 -s %wx%h -r 35 -i pipe:0 -vcodec libx264 -cqp 0 -f avi temp.avi"
cap_muxcommand "ffmpeg -i temp.wav -i temp.avi -vcodec copy -acodec copy %f.avi"
cap_tempfile1 "temp.wav"
cap_tempfile2 "temp.avi"
cap_remove_tempfiles 1

Sound is standard WAV format and video is lossless x264, all in an AVI container. This configuration is useful if you plan to do any post-processing on the video.

If you'd prefer something you can just upload directly to YouTube, change '-cqp 0' to '-cqp 20' (not lossless, but makes the file size more managable).

Old Post 12-28-11 16:30 #
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1ntru
Member


Posts: 352
Registered: 12-07



kimo_xvirus said:
And btw it also says in usage.txt

If you want the music with fluidsynth to sound like SDL which uses Windows' General Midi, I've converted it to a soundfont and uploaded it here
Put gm.sf2 in PrBoom+ directory and change the snd_soundfont variable in the config file to "gm.sf2"


Awesome! In time, thanks a lot! But there is something here, when I play normally with Fluidsynth music, it sounds completely like SDL/Midi, but when I'm viddumping, music sounds like the old Fluidsynth, even though everything is setup to snd_soundfont "gm.sf2". Why could this be?

__________________
You are very welcome to watch my speed demos: http://www.youtube.com/user/1ntru

Old Post 01-04-12 10:29 #
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VinceDSS
Senior Member


Posts: 1294
Registered: 11-02


Thanks Andy, I'll try this out.

The MKV thing worked for me but the problem is cutting and editing thoses files. So AVI is a much more desirable format!

By the way I uploaded a bunch of videos on youtube, including a ton of heretic, http://www.youtube.com/user/Per0xyd

(I wish we had such a video recording tool for heretic, DOSbox's 320x200 limitation is lame)

Old Post 03-25-12 15:59 #
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