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General Rainbow Bacon
may have been DoomHero85 at some point


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Registered: 01-10


Post your demos for Khorus' Speedy Shit here. This is a vanilla Doom2 megawad, so if using prboom-plus, then -complevel 2 is recommended. The suggested naming convention is khxx-yyy.lmp, where xx is the level number and yyy is the time. Replace the "-" with a letter to represent categories such as NM or Pacifist.

-------------------------------------------------------------------

Thought I'd start a demo thread for this great megawad.

Here's an almost-reality of map 01 of kssht.wad

I don't know if a true reality is possible with that slime pit the way it's situated.

Enjoy.

Attachment: ksht01.zip
This has been downloaded 19 time(s).

Old Post 12-02-11 23:53 #
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Melon
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MAP01 pacifist in 43 seconds.

By the way, it is possible to get past the slime without getting hit. A true reality is totally doable.

Attachment: kssht01-pacifist-melon-43s.zip
This has been downloaded 22 time(s).

Old Post 12-03-11 11:36 #
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Rizera
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Kssht MAP29 Max in 2:37

Pretty tricky and hard map.

Attachment: kh29-237.zip
This has been downloaded 30 time(s).

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Old Post 12-03-11 15:53 #
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Khorus
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This is all great stuff, thanks guys!

I contribute a UV speed of Map20 in 26 seconds.

Attachment: kssht20-uv26s.zip
This has been downloaded 20 time(s).

Old Post 12-03-11 16:56 #
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Rizera
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Kssht MAP28 UV-Max in 2:18

Ugly demo. First Exit.

Attachment: kh28-218.zip
This has been downloaded 17 time(s).

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Old Post 12-03-11 17:35 #
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Rizera
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Kssht MAP27 UV-Max in 1:57

The better demo of those last three, imo.

Enough of Kssht pollution for now :)

Attachment: kh27-157.zip
This has been downloaded 24 time(s).

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Old Post 12-03-11 18:34 #
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Melon
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MAP 21 pacifist in 13 seconds.

I managed to get in on this easy one before anyone else. A winner is me!

EDIT: Bollocks, accidentally recorded it on complevel 9. Let me make a new one.

Last edited by Melon on 12-04-11 at 14:07

Old Post 12-04-11 13:13 #
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Melon
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Well it looks like after deleting the attachment in the previous post I couldn't upload a new one, so I'll have to post again, sorry.

MAP21 pacifist in 13 seconds, this time in complevel 2. As you can see this record is so hard to get it took me forever to get it again :p

This one was almost a reality too, were it not for a single chaingunner shot near the end.

Attachment: kssht21-pacifist-melon-13s.zip
This has been downloaded 12 time(s).

Old Post 12-04-11 14:09 #
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Revved
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Melon said:

MAP21 pacifist in 13 seconds, this time in complevel 2. As you can see this record is so hard to get it took me forever to get it again :p



Oh, really? Improving this only took me 3 minutes or so.

Attachment: kh21p012.zip
This has been downloaded 20 time(s).

Old Post 12-04-11 14:23 #
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Looper
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Heh :p

Edit: cool, if you open a door from multiple sides, it opens faster :) works ie. doom2 map21 so the doors open double speed.

Attachment: kh21-011.zip
This has been downloaded 23 time(s).

Last edited by Looper on 12-04-11 at 15:02

Old Post 12-04-11 14:35 #
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Melon
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Revved said:
Oh, really? Improving this only took me 3 minutes or so.

I was only joking, hence the :p (it took me about 5 minutes to get 13 again.) Very nicely done though.

MAP24 Pacifist in 8 seconds. Now here's one that might not be beatable (in whole seconds, this time is 8.97).

Unfortunately I'm now running low on easy pacifist maps. I might have to try a reasonably challenging one now (such as MAP04).

EDIT And I got whooped by Paska too. Damn.

Attachment: kssht24-pacifist-melon-08s.zip
This has been downloaded 23 time(s).

Old Post 12-04-11 14:39 #
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Snakes
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Map22 pacifist in 0:09. Sneaking in through the back door.

NOTE: This is the same demo I posted in the misc. thread. Andy, please use this demo as it uses the appropriate name.

Attachment: kh22p009.zip
This has been downloaded 17 time(s).

Old Post 12-04-11 19:13 #
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Melon
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MAP 27 UVSpeed in 30 seconds. Contained within is a bonus Pacifist in 36 seconds. The difference is that the UVSpeed uses an archvile jump shortcut while the pacifist does not (too hard to survive, I tried hundreds of times, and that is not an overestimate).

Attachment: kssht27-uvspeed-melon-30s.zip
This has been downloaded 16 time(s).

Old Post 12-05-11 10:20 #
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Hey guys how do you figure out the exact length of the demo. I mean as 8.xx seconds. Here's my demo of map 24. It's pacifist in 8.xx seconds. Could someone find out how fast it is? Forgot to mention that there's a failed demo first then the successful one.

Attachment: kh24p008.zip
This has been downloaded 16 time(s).

Old Post 12-05-11 16:13 #
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Melon
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Cacatou said:
Hey guys how do you figure out the exact length of the demo. I mean as 8.xx seconds. Here's my demo of map 24. It's pacifist in 8.xx seconds. Could someone find out how fast it is? Forgot to mention that there's a failed demo first then the successful one.

Either you can use the alternate hub and pay close attention to when the level ends, or what might be easier, use the command line -levelstat to get out a text file (also called levelstat) detailing the exact time each level was finished.

Your time was 8.89.

Old Post 12-05-11 16:45 #
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Thanks. I was using PrBoom so I couldn't see the time. Here's one in 8.63 seconds for map 24. 2 failed attempts then the successful one.

Attachment: kh24p008.zip
This has been downloaded 9 time(s).

Old Post 12-05-11 17:42 #
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Looper
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Map24 pacifist in 0:06

(Check out how fast that door opens :)

Attachment: kh24p006.zip
This has been downloaded 34 time(s).

Old Post 12-05-11 18:01 #
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Nice. Gonna try for a faster one.

Old Post 12-05-11 18:05 #
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Melon
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Paska said:
Map24 pacifist in 0:06

(Check out how fast that door opens :)


Whaaat the fuuuck? This so fast! Incredible!

Old Post 12-05-11 20:11 #
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Map22 pacifist in 0:07

Attachment: kh22p007.zip
This has been downloaded 24 time(s).

Old Post 12-06-11 12:01 #
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Map05 pacifist in 0:03

Attachment: kh05p003.zip
This has been downloaded 31 time(s).

Old Post 12-06-11 13:07 #
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Khorus
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wuuuut. I remember not reaching that in testing. :p

Incredible demos all! Great to see people figure out the routes I stuffed in, and others I had no idea were there!

Old Post 12-06-11 13:57 #
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Creaphis
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Paska said:
Map05 pacifist in 0:03


Ha, nice. I pressed this switch the same way during my first playthrough but I never guessed it didn't need the red key.

Old Post 12-07-11 04:11 #
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Well I can barely break 7 seconds on map 24 so here's map 28 instead in 54 seconds. The demo has around 10 failed attempts before the successful one and is 4:11 long. I'm trying map 30 in less than 40 seconds but it's hard.

Attachment: kh28-054.zip
This has been downloaded 13 time(s).

Old Post 12-07-11 13:44 #
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Map 30 UV-Speed 0:38 (Also Pacifist!)

There's a slim chance that this is a pacifist too, but I don't know how to use -trace_thingshealth. That spectre probably takes damage from a rocket blast.

Attachment: kh30-038.zip
This has been downloaded 22 time(s).

Last edited by Looper on 12-07-11 at 23:11

Old Post 12-07-11 19:34 #
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Creaphis
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Paska said:
Map 30 UV-Speed 0:38

There's a slim chance that this is a pacifist too, but I don't know how to use -trace_thingshealth. That spectre probably takes damage from a rocket blast.



You need to open the map in an editor, figure out the index number of the spectre that may or may not be damaged, then put "-trace_thingshealth <index>" in the command line.

Or just wait until someone does it for you.

Old Post 12-07-11 22:11 #
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I opened the map editor and the highest thing ID is 77 or something around that.
Problem is obviously that I don't know what ID that spectre has because it's one being spawned from cube and I don't know if every shot and revenant rocket smoke is calculated as a thing ID and so on.


Edit: Thanks TimeOfDeath. It helped. It's pacifist :)

Last edited by Looper on 12-07-11 at 23:10

Old Post 12-07-11 23:00 #
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What about -tracegivendamage? I used that one time for checking ssg shot damage, but I forget how to use it.

Old Post 12-07-11 23:04 #
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vdgg
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Creaphis said:
Or just wait until someone does it for you.
Creaphis, you lazy...

An easier way to verify pacifist demo is via "trace_givendamage" option. It was introduced in 2.5.0.6.

1. Look for player's thing ID
I open DB, search for "thing type" = 1 (player 1 start), it gives 0 for MAP30.

2.
code:
prboom-plus -file kssht -playdemo kh30-038 -trace_givendamage 0


The display shows 0/0. On the left is last damage given, on the right - total. It stayed 0/0 until the end, so it's a valid pacifist. Congrats!

Note #1:
- Damage "given" to barrels counts as well

Note #2:
- Of course, you may put any monster ID as well after the command

Note #3:
- For another example, see "Doom speed archive returns!", page 10 (post 05/01/10, sorry, giving url fails me). That time this check resulted in "fail" (non-pacifist). It was via "trace_thinghshealth", but anyone can recheck it... Player's ID for cchest2, MAP01 is 1, so -trace_givendamage 1.

As for -trace_thingshealth, I also don't know if it is of any use against spawned mosters, including lost souls created by PEs.

Old Post 12-07-11 23:25 #
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some nomo demos
map 01 in 00:29
map 02 in 00:35
map 03 in 00:22
map 04 in 00:24
map 05 in 00:04
map 06 in 00:27

Attachment: kshtnomo.zip
This has been downloaded 10 time(s).

Old Post 12-09-11 18:36 #
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