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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


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Alien Vendetta, Gothic Deathmatches, TNT Blood, and various other deathmatch wads all feature DEMO1 lumps with other players. How is this done? Also, do occurrences of lag cause demos to go out of sync?

Old Post 12-19-11 18:01 #
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Vulture
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Registered: 01-07


The original Doom engine was tic-based so demos can't go out of sync. Any "lag" experienced causes the game to slow down on both ends until the tic order is properly "caught up" again. Those demos you are watching are old doom2.exe demos that were probably recorded over a network, instead of over the Internet. Of course Client/Server ports don't adjust the game speed according to slowdown- if you lag, you're behind. Thats why doom format demos over client/server are pretty much impossible.

Old Post 12-19-11 19:13 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5065
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Cool.

So if I were to set up a Home LAN network, how might I go about creating a multiplayer demo? What do I need to play with? Are source ports like prboom, odamex, or chocolate doom out of the question?

Old Post 12-20-11 17:37 #
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tempun
Member


Posts: 447
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40oz said:
Are source ports like prboom, odamex, or chocolate doom out of the question?
Odamex, yes. PrBoom and Chocolate, no.

Old Post 12-21-11 08:12 #
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dew
Feral Kid


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don't use prboom-plus though, it has some netcode and mouse issues in coop that make it nearly unplayable. or at least that was the case last time i tried cooping in it. core prboom works better just for this one purpose. :)

Old Post 12-21-11 09:28 #
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Grazza
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Prboom-plus worked pretty good at the Prague LAN. I don't recall any issues of the type you describe.

Old Post 12-21-11 19:54 #
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Belial
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Yup, 4 player DM on Brit11 ran fine for everyone.

Old Post 12-22-11 06:14 #
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Memfis
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Belial said:
4 player DM on Brit11

Any demos?

Old Post 12-22-11 06:43 #
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dew
Feral Kid


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Grazza said:
Prboom-plus worked pretty good at the Prague LAN. I don't recall any issues of the type you describe.

ah, then i retract my wording - it worked badly for me and graim when we tried to record some coop demos and there was ~100km distance between us. :)

Old Post 12-22-11 11:51 #
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