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Relic
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It is an extremely hard level because how many shot gunners there are and how narrow space there is to move around.

But has anyone every given it a serious attempt to beat it? If so, how far have you ever progressed and if you think it can be done.

Old Post 01-12-12 16:02 #
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Memfis
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I think such demo would be very easy to accuse of cheating. :( It is "almost" impossible but with the use of -recordfromto you can do it in 5 minutes. Inevitably there will be suspicion. This is why I never tried it.

Last edited by Memfis on 01-12-12 at 16:58

Old Post 01-12-12 16:50 #
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dew
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i was messing around with the glide route, because it's actually one of the easier flat faced glides i know of, but the several rare successful attempts all died in the sewer. no BA is ridiculous. also what memfis said.

Old Post 01-12-12 17:06 #
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Paska
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I tried to find methods to cause infights and safely proceed, but couldn't find anything. It seems to be pure luck.

I'm sure P4M6 is much more easy to do and it is probably the next one to be finished from the unfinished pacifists.

P2M8 seems to be impossible, unless one finds a way to get cyber demon stuck like in E4M6 or maybe someone knows/finds a loophole how to trick cyber demon's target.

I know one tactic for PA30, but it will be TAS material and I'm not sure if it works. (Btw, john romero isn't monster because it's there even with -nomonsters parameter, just like a barrel? :P )

Old Post 01-12-12 17:18 #
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40oz
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I think MAP02 alone is the map that turned me off from speedrunning all together. I really should try some other maps!

Old Post 01-12-12 18:01 #
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jongo
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Paska, could you shed any light on the PA30 tactic? I fail to see how one could force monsters to hit romero's head. The only idea is to guide revenants' firballs, but this is really hard if possible, because they dont have any splash damage.

Old Post 01-12-12 18:12 #
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Phml
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Why not start super slowly and work upwards, rather than go at breakneck speed? It doesn't need to be as fast as UV speed to be entertaining.

Old Post 01-12-12 18:39 #
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Grazza
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I was thinking about pa30, and thought that maybe if you get into the void (easy from the starting room) and head for the 'seam', you could wake the shooter and by placing yourself in the corresponding locations, you could get it to misdirect attacks onto the Romero head.

However, I've no idea if this even has a chance of working. Do telescratches only hit their intended target? Even if the monsters think you are actually sitting on top of Romero, can their attacks hurt him (I tried noclipping into there, and couldn't make that happen). So maybe you also need to be at just the right height, and such a location may not exist, barring some huge fluke. Still a dream demo of the highest order, of course.

As for pa02, I think AdamW has tried this quite a lot, but never got through the BK area. He also said that it was pointless even to try to skip the blue armour, and so the glide isn't especially useful.

Phml: pa02 is murder slow or fast, with the underground area the worst part, partly because you can't provoke much infighting until you are in thick of it. It's undone because no one can (so far) do it, not because people don't want to use a slow approach.

Old Post 01-12-12 18:41 #
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DuckReconMajor
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It's even hard to do in god mode. All the imps bunch up on both sides of the door in the lower sewer part.

Old Post 01-12-12 18:42 #
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j4rio
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Majority of opposition consists of hitscanners, so I assume it would be harder and still totally luckbased if played slowly.

Old Post 01-12-12 18:45 #
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vdgg
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Nostalgia: 2008, Xit Vono got this far.

Old Post 01-12-12 19:22 #
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DuckReconMajor
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Are there TAS demos of MAP02 pacifist?

Old Post 01-12-12 20:20 #
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NoobBait
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DuckReconMajor said:
Are there TAS demos of MAP02 pacifist?


Yeah Sedlo has done at least two which are archived here.

Quite a tease, since its clearly possible, yet requires an astronomical amount of luck compared to other undone pacifists where we don't even know how to do them.

Old Post 01-12-12 20:25 #
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DuckReconMajor
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Grazza said:
Yes. Didn't you look in the obvious place?
The obvious place wasn't help until I was like hey maybe I should search doom 2 tas then look for map2. I was about to post that I'd found it here right before NoobBait posted, heh.

Thanks for the links though guys.

Old Post 01-12-12 20:30 #
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Relic
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Holy shit, Xit Vono got so far into pa02. That's insane, he also looks like he blasted his sensitivity to an insane speed so it almost looks like a TAS.

But Sedlo's TAS of pa02 is fairly insane, would have taken many save games.

Old Post 01-13-12 01:44 #
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Daiyu_Xiaoxiang
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This will be very hard, there are a lot of shotgun guys everywhere. By not shooting, how can we get the red key then? Even if we succeed on getting the red key, there's still problems on getting the blue key. Imps and zombies blocking way!

Old Post 01-13-12 02:19 #
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Grazza
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DuckReconMajor said:
The obvious place
No, the first place to look for demos is The DooMed Speed Demos Archive, where demos are listed by wad name (or player), and then by map number and demo category. It is to demos what the /idgames archive is to wads.

Old Post 01-13-12 02:25 #
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Paska
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jongo said:
Paska, could you shed any light on the PA30 tactic?


Get 5 arch-viles to the high ground, not sure if it's enough high at the elevator button, so you'll have to lure at least 4 arch-viles on the elevator. After somehow doing that and getting yourself on the lift too, one has to jump so that the first arch-vile attack kills you, so you can fit into the icon of sin. After that the 4 arch-viles on the elevator will attack your corpse, which happens to be near romero, and gets blown away by 63*4 dmg or so.

And yes, the idea is ridiculous but I did manage to hit the romero with idclip using one arch-vile @ elevator.

Old Post 01-13-12 02:26 #
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Creaphis
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Christ. Well, you're the man to do it. Good luck!

Old Post 01-13-12 05:52 #
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odysseyofnoises
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Try doing pa02 using the glide, at best you wont have to deal with those annoying sergeants near the red keycard. But yeah this speedrun is way beyond my grasp **

Old Post 01-13-12 18:08 #
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Grazza
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The thing is, those annoying sergeants by the red key (which you don't need with the glide route) are the same ones that guard the blue armour, which you do need even to have an outside chance of surviving the area around the blue key. That's why the glide doesn't help as much as you might expect.

Old Post 01-13-12 20:01 #
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odysseyofnoises
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Yeah its a really far fetched theory to use that glide but theoretically it should be possible

Old Post 01-13-12 21:14 #
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Vile
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There's always hope; the spirit of demo-recording. :)

Old Post 01-13-12 21:30 #
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dew
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odysseyofnoises: yes, you avoid a bunch of shotgunners, but the glide itself is still very rare to achieve. and then you need to do the hardest bottleneck without the BA. i believe the route is harder than the regular one.

Old Post 01-14-12 00:28 #
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odysseyofnoises
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Yeah but wouldn't it be awesome if someone did a tas demo of pa 02 using the glide :D

Old Post 01-14-12 00:46 #
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Relic
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Agreed.

Old Post 01-14-12 01:24 #
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Paska
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odysseyofnoises said:
Yeah but wouldn't it be awesome if someone did a tas demo of pa 02 using the glide :D


Nope.

Old Post 01-14-12 02:17 #
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