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dannebubinga
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1ntru said:
Also, is it just me or you have to rely a lot on luck on the last room? Like, if Cybies don't move the way you expect them, your run is dead.

Nah. You can always jump down from the ledge if you're getting targeted by the cybies. The case you're describing is true for all maps ever made heh.

Old Post Apr 25 2012 06:39 #
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Cacatou
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UV-Pacifist Map 32 in 0:25.

So so close to Reality.

Attachment: sf32p025.zip
This has been downloaded 57 time(s).

Old Post Apr 25 2012 10:25 #
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Rizera
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dannebubinga said:
Nah. You can always jump down from the ledge if you're getting targeted by the cybies. The case you're describing is true for all maps ever made heh.

Oh yeah, I noticed that. You need luck not to survive a gameplay through the map, but you do need it in order to kill them in a speedrun approach. At least that's the impression that I get.
Jumping down from the ledge was what made me lose the 5:XX mark on this map.
I will get back into playing that level this when I can. :)

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Old Post Apr 25 2012 23:01 #
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gggmork
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well here's 5:53 uvmax on 10, fell in end lava twice. Tried a lot and couldn't beat 5:45. Seems killing vile immediately is faster because he'll just resurrect more monsters. Hard to figure out fastest route for 4x cybers; maybe staying low and rocketing imps from ground results in more cyber/rev infighting than just going right up to bfg the imps. You can telefrag all 4 cybers quick but then you have lots of revs left, and not killing a couple cybers first often means getting hit while telefragging.

Attachment: sf2011v8-10-uvmax-553-ggg.zip
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Old Post Apr 26 2012 06:53 #
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SAV88
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dannebubinga said:
SAV88: Nice time on map 11 :)

Thank you, Daniel! Your map is far too fun to quit after several hours, so I continued playing it until getting a more serious demo :-) To Andy Olivera: please don't add that garbage 2:48 run to the table.

MAP11 UV Speed in 2:36.

Attachment: sf11-236.zip
This has been downloaded 58 time(s).

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Old Post Apr 26 2012 20:42 #
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Rizera
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dannebubinga said:
map 10 UV-max in 5:45

I tried to keep the revenats in the YK room alive and BFG them later, but I ran out of cells of course.

MAP10 UV-Max in 5:19

This came quite easily so it shouldn't be too hard to beat.

Attachment: sf10-519.zip
This has been downloaded 58 time(s).

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Old Post May 1 2012 00:12 #
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MAP15 UV-Max in 6:50

Undone max. Things went pretty well for the most part. A good time compared to my first exit (9:10).

Attachment: sf15-650.zip
This has been downloaded 66 time(s).

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Last edited by Rizera on May 2 2012 at 06:52

Old Post May 1 2012 22:10 #
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Cacatou
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Map 13 UV-Speed in 0:15

Included are some bonus runs of the map before I got such a nice time.

Attachment: sf13-015.zip
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Old Post May 2 2012 13:03 #
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dannebubinga
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Map 25 uv-max in 28:49

Very sloppy demo :(

Attachment: sf25-2849.zip
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Old Post May 4 2012 20:28 #
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gggmork
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1ntru said:
This came quite easily so it shouldn't be too hard to beat.

Well this sure wasn't easy for me:
5:03 uvmax on 10
Of course it doesn't help that some hacker remotely turned my monstersCheat flag on. The jig is up; it was funny for awhile but can you please turn it back off? I bet I'd be super fast now that I'm used to playing with it on!

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Old Post May 7 2012 23:06 #
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dannebubinga
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Very nice gggmork! Maps like this with keyboard only must be a complete nightmare

Old Post May 7 2012 23:19 #
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Cacatou
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MAP 20 UV-Speed in 0:30. Table-Filler

Attachment: sf20-030.zip
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Old Post May 11 2012 15:53 #
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MAP 20 UV-Pacifist in 0:43. Table-Filler

Attachment: sf20p043.zip
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Old Post May 11 2012 15:54 #
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Don't upload the previous pacifist. UV Pacifist Map 20 in 0:41. Still a table-filler though.

Attachment: sf20p041.zip
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Old Post May 11 2012 16:39 #
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cannonball
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Just had some fun with some speedruns, all credits go to Cacatou
Map02 - Nightmare speed in 0:08
Map03 - Nightmare Speed in 0:06.66 ;-)
Map20 - UV Speed in 0:28 (I'm sure 27, maybe even 26 seconds is possible )
- UV Pacifist in 0:32
- Nightmare Speed in 0:28

Attachment: slaughterfest 2011 demos.zip
This has been downloaded 41 time(s).

Last edited by cannonball on May 11 2012 at 17:25

Old Post May 11 2012 16:59 #
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MAP 20 UV-Speed in 0:27. Thanks for the last route cannonball. :)

Attachment: sf20-027.zip
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Old Post May 11 2012 17:39 #
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MAP 03 NM-Speed in 0:05.

Attachment: sf03n005.zip
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Old Post May 12 2012 06:37 #
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cannonball
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Map04 Nightmare Pacifist + reality in 1:38
The only reason for this demo being here is the "reality" part

Attachment: sf04npr-138.zip
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Old Post May 12 2012 07:06 #
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Cacatou
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MAP 20 NM-Speed in 0:27.

Attachment: sf20n027.zip
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Old Post May 12 2012 07:09 #
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MAP 03 UV-Speed in 0:05. Includes an odd demo in which I cross the exit line too fast.

Attachment: sf03-005.zip
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Old Post May 12 2012 07:26 #
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MAP 03 UV-Stroller in 0:12

Attachment: sf03s012.zip
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Old Post May 12 2012 07:32 #
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Rizera
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MAP18 UV-Max in 8:38

Undone max. Kind of happy with this time. I see map is co-authored by j4rio, so maybe he is going to beat this? (:

This level is very small, plain and linear, kind of ressembling Wolfenstein 3D. That doesn't mean it is any easy though. Monsters absolutely will surround you and push you back. Cell ammo is very limited so you have to use it carefully so you don't have to use rockets or shells against these 23 Cyberdemons. The invulnerability can be used whenever you want, but I found it more convenient, as well as faster, to use it in order to get the BFG faster.

Attachment: sf18-838.zip
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Old Post May 12 2012 09:14 #
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Cacatou
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MAP 20 UV-Speed in 0:25. Just saw Ancalgon's route so I had to improve the runs.

Attachment: sf20-025.zip
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Old Post May 12 2012 10:49 #
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MAP 20 UV-Pacifist in 0:31.

Attachment: sf20p031.zip
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Old Post May 12 2012 10:53 #
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Rizera
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MAP22 UV-Max in 7:13

Another undone max. Almost an FDA. I didn't like the map so I don't feel like redoing it.

Attachment: sf22-713.zip
This has been downloaded 59 time(s).

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Old Post May 12 2012 11:02 #
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gggmork
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I usually go back/forth quick then mostly infight/kill in the middle, but I got the same time basically (7:07 first exit (since I've last played anyway), 7:30 2nd exit.. whenever I think I did a fast run, my time ends up being worse). Used hud at end to verify max kills. Maybe faster to open cybers first (red area first).

Attachment: sf2011v8-22-707-cl9-uvmax-ggg.zip
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Old Post May 12 2012 18:14 #
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Map25 UV Max in 23:45

O Baron, where art thou?

Hoping to motivate a certain someone to improve his own efforts. ;)

Attachment: sf25-2345.zip
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Old Post May 12 2012 22:28 #
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Rizera
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MAP22 UV-Max in 6:40

A little better now. Lost a few seconds because I forgot to push a switch. I don't think 5:XX is reachable.

Edit: I have just watched my own demo. Damn, the part in which I had to answer the phone looks ridiculous. GGG, get 5:XX already!

Attachment: sf22-640.zip
This has been downloaded 43 time(s).

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Last edited by Rizera on May 13 2012 at 02:20

Old Post May 12 2012 23:58 #
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gggmork
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Pretty much the same time as you again, considering I had no phone distraction or missed switch.

Attachment: sf2011v8-22-634-cl9-uvmax-ggg.zip
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Old Post May 13 2012 07:04 #
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MAP 20 UV Speed in 0:24

Attachment: sf20-024.zip
This has been downloaded 35 time(s).

Old Post May 13 2012 20:01 #
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