rrwoods
Green Marine
Posts: 48
Registered: 10-05 |
Three uDoom MMH demos that are better than my previous:
http://userpages.umbc.edu/~woorich1...13h_0004669.zip -- e1m1, 113h, :46.69
http://userpages.umbc.edu/~woorich1...00h_0011637.zip -- e1m2, 200h, 1:16.37
http://userpages.umbc.edu/~woorich1...00h_0035009.zip -- e1m3, 200h, 3:50.09
More aggressive play, better reaction times, whatever. I recorded these while I couldn't find my previous ones and I ended up improving them -- e1m3 is actually a different route, to avoid the slime tunnel required to get to the secret exit. I think the secret exit route is faster but whatever :-P
But the real meat of this post...
http://userpages.umbc.edu/~woorich1...00h_0020374.zip -- e1m4, 200 HEALTH, 2:03.74
fuck. the. slime. This is easily the hardest 200-health run to record in episode 1 (and possibly all of Ultimate Doom, as I think episode 1 has the highest frequency of hitscanners), and I say that confidently not having made any runs on e1m7.
EDIT: just discovered that 200-e1m4 is actually not a table-filler, and that my time beats Rini's by a second. But I don't know what the rules were for COMPET-N regarding the tiebreakers for MMH; is 200-r1m4 in 2:04 beaten by 200-e1m4 in 2:03 (no respawn)? Meh, whatever, I'm still happy either way to have gotten this :-)
EDIT EDIT: Oh jesus, just watched Rini's route. 200-e1m4 is doable under a minute if you take the rail...
dammit. :-P
Last edited by rrwoods on 12-04-12 at 21:36
|