tatsurd-cacocaco
Member
Posts: 479
Registered: 07-08 |
Grazza, thank you for details.
Grazza said:
In Boom, they made an error in the way they coded this, and there Max Health applies to stimpacks, medikits and berserk packs, but double that value applies to potions. So if you recorded a Boom demo with Max Health = 1, then you could still increase your health to 2 by picking up a potion, and then take a tiny bit of damage without dying. So it's not 100% reliable, and of course requires you to record in Boom format.
Is minimum damage 3%? (Bullets, imp's fire ball, and so on.) When he take 3% damage with blue armor, a player's health is reduced by 2 and the armor percentage is reduced by 1. A player therefore always dies even if he has 2% health, doesn't he?
By the way, can maximum armor point be changed?
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