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Nevan
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Posts: 419
Registered: 07-10


Looks like you have used the RC version. Danne uploaded the final version on IDGames. I'll watch the demo though, cuz I wanna do it too!

Old Post Nov 8 2012 23:22 #
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Ancalagon
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Bah, then i have to do another

Old Post Nov 8 2012 23:53 #
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Rizera
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Posts: 590
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Ancalagon said:
Bah, then i have to do another

Do sub-30 :P

Tomorrow I'll be at home and I want to watch it!!

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Old Post Nov 8 2012 23:59 #
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Ribbiks
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impressive play anc! an interesting way to handle the bfg room

Old Post Nov 9 2012 00:01 #
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Grazza
Your move


Posts: 12576
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Plut said in trin-655.txt:
Really cool 1997 map
The wad is from 1994; indeed, it was one of the most famous early maps.

Perhaps more importantly, you should add trinityu.wad to the command line as this avoids some texture problems when using it with the Ultimate Doom iwad (which came out after The Unholy Trinity and broke a few things).

Old Post Nov 9 2012 02:14 #
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Rizera
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Posts: 590
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Slaughter.wad MAP02 UV-Speed in 0:50

This map is not maxable, right? I can't even seen to find solution to the Megaarmor secret, nor to get the BFG.

Attachment: sla2-050.zip
This has been downloaded 30 time(s).

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Old Post Nov 9 2012 22:49 #
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Gusta
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squadron.wad map01 UV Pacifist in 0:02
I love it! :-D

Attachment: sq01p002.zip
This has been downloaded 40 time(s).

Old Post Nov 10 2012 10:35 #
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Ancalagon
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Real combat shock 2 map05 max in 33:07
Just the same demo, but a minute faster and much more good looking :)

Attachment: cs205-3307.zip
This has been downloaded 58 time(s).

Old Post Nov 10 2012 22:30 #
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Memfis
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LAST DAY ON EARTH episode I
MAP08 UV-Max in 3:13

Attachment: le08-313.zip
This has been downloaded 36 time(s).

Old Post Nov 12 2012 12:20 #
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j4rio
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So I was just tinkering around with map 9 of tnt and somehow noticed that you can use splash damage of RL through solid walls at 2 sarges close to starting point behind invisible wall and another sarge a very little bit further behind a stony wall that lowers once you press switch - shoot from outer room. I noticed this happenning in vanilla btw. Use IDKFA at start of map 9. It may take a bit of trying though, sometimes I had to shoot over 50 rockets at wall to invoke it.

Old Post Nov 12 2012 22:02 #
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Rizera
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Posts: 590
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j4rio said:
So I was just tinkering around with map 9 of tnt and somehow noticed that you can use splash damage of RL through solid walls at 2 sarges close to starting point behind invisible wall and another sarge a very little bit further behind a stony wall that lowers once you press switch - shoot from outer room. I noticed this happenning in vanilla btw. Use IDKFA at start of map 9. It may take a bit of trying though, sometimes I had to shoot over 50 rockets at wall to invoke it.

Haha, that's kinda odd. I also triggered that trick on my KS32 Max demo by piercing the Commander Keen through solid walls (happens at 0:10 and 1:26). I have no idea why or how that happens, but it's a very cool trick nonetheless.

Anyways, can I expect a beating of my EV09 max in the close future?

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Old Post Nov 13 2012 00:17 #
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vdgg
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Lethe by Hobomaster22 UV Max

Attachment: let-1220.zip
This has been downloaded 37 time(s).

Last edited by vdgg on Nov 15 2012 at 03:09

Old Post Nov 15 2012 02:55 #
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Opulent
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rrwoods said:
This is really random, but...

... does anyone have any of these lying around? I seem to have removed them from my webspace at some point, and I've switched computers a million times since then :-(

Of course.
I'd bet several others do too... Chris, Andy, Andy, Myk.....

Attachment: richardwoods_lostiwaddemos.zip
This has been downloaded 30 time(s).

Old Post Nov 15 2012 09:49 #
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Memfis
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vdgg said:
Lethe by Hobomaster22 UV Max

:))) Loved the homing missile duo. You mentioned that it's possible to get stuck a few times. That's exactly what happened to me on FDA and made me ragequit. But now I watched your demo and I guess I like the wad, it just wasn't properly playtested.

Last edited by Memfis on Nov 15 2012 at 11:34

Old Post Nov 15 2012 11:08 #
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Plut
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Horalky UV-Max in 6:28

Attachment: hrlk-628.zip
This has been downloaded 39 time(s).

Old Post Nov 20 2012 15:34 #
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Nice, thanks! Seems a little unorganised though (especially weapon usage). I believe 4:xx is possible with good planning.

Old Post Nov 20 2012 16:02 #
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Beginner
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Horalky UV-max in 4:44

Attachment: hrlk-444.zip
This has been downloaded 34 time(s).

Old Post Nov 23 2012 15:42 #
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Beginner said:
Horalky UV-max in 4:44

Hehe, now that's more like it... ;)

Hello!
MAP13 UV-Max in 6:26

Attachment: he13-626.zip
This has been downloaded 35 time(s).

Old Post Nov 23 2012 17:54 #
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Daiyu_Xiaoxiang
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Pc Tech E2M1 Max 2:57

Attachment: pcth-21-257.zip
This has been downloaded 35 time(s).

Last edited by Daiyu_Xiaoxiang on Nov 24 2012 at 19:00

Old Post Nov 24 2012 06:46 #
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SAV88
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Daiyu_Xiaoxiang said:
Pd Base E2M1 Max 2:57

Your demo plays back with PC_TECH.WAD, rather than PD-BASE.WAD.

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Old Post Nov 24 2012 09:13 #
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jongo
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when new demos by sav:(

Old Post Nov 24 2012 14:57 #
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rrwoods
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Opulent said:
Of course.
I'd bet several others do too... Chris, Andy, Andy, Myk.....

Oh sweet, thanks a bunch!

I ended up getting 200-e1m3 recently, I'll have to post that soon.

Old Post Nov 24 2012 15:35 #
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Dentil
UV-Max in 1:17

Simple but very fun map for speedrunning.

Attachment: dent-117.zip
This has been downloaded 43 time(s).

Old Post Nov 25 2012 13:48 #
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Zahid
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Roctobr.wad map 1 at 3:54
http://www.doomworld.com/idgames/?id=16969

Attachment: rcr1-354.zip
This has been downloaded 35 time(s).

Old Post Nov 25 2012 19:15 #
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Never_Again
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Revisiting the old favorites - Serenity by Bjorn Hermans and Holger Nathrath, now done on Nightmare:
code:
map | kills | secrets | time -------------------------------- E3M1 | 107 | 100 | 3:09 E3M2 | 39 | 0 | 0:52 E3M3 | 76 | 100 | 2:52 E3M4 | 79 | 61 | 3:00 E3M5 | 50 | n/a | 2:09 E3M6 | 64 | 0 | 3:45 E3M7 | 122 | 67 | 8:26 E3M8 | 54 | 44 | 1:33 --------------------------------
Doing E3M7 was a painful experience. I doubt I'll be improving that particular run any time soon.

Attachment: serennm_na.zip
This has been downloaded 36 time(s).

Old Post Nov 27 2012 02:59 #
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Never_Again
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Eternity (aka Serenity II) by the same authors: a UV Max movie in 51:48 - almost 20 minutes faster than my ten-year-old eterna.lmp
code:
map | time | old --------------------- E2M1 | 4:46 | 6:51 E2M2 | 7:31 | 11:07 E2M3 | 8:03 | 10:44 E2M4 | 6:27 | 8:35 E2M5 | 7:16 | 9:18 E2M6 | 6:35 | 9:41 E2M7 | 8:22 | 9:30 E2M8 | 2:48 | 4:13 --------------------- total | 51:48 | 69:59

Attachment: eter5148_na.zip
This has been downloaded 35 time(s).

Old Post Nov 27 2012 07:02 #
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Zahid
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http://www.doomworld.com/idgames/?id=16864
urban fire at 9:36:(
really tough map and its my first exit

Attachment: uf01-936.zip
This has been downloaded 29 time(s).

Old Post Nov 29 2012 00:33 #
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Memfis
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Escape from Devil's Island
UV-Max in 4:30

There are at least 2 other levels named escape.wad, make sure you have the right one.

Also, yay, new Eternity demo! Thanks N_A. :)

Attachment: escape2-430.zip
This has been downloaded 32 time(s).

Old Post Nov 29 2012 16:54 #
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SAV88
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jongo said:
when new demos by sav:(

Well, once again I'm going to record some tough, time-consuming demos. And being busy with job makes my progress even slower.

In-between the hard work, I made a little demo for an overlooked map, in my usual relaxing category -- Nightmare :-)

Shaitan's Luck MAP26 NM100S in 0:54 (originally wanted 59)

Attachment: sl26s054.zip
This has been downloaded 38 time(s).

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Old Post Nov 29 2012 21:45 #
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Memfis
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Eternity (aka Serenity II)
E2M4 UV-Max in 3:49

Attachment: ete4-349.zip
This has been downloaded 33 time(s).

Old Post Nov 30 2012 14:57 #
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