Donce
Member

Posts: 540
Registered: 10-03 |
Here is the list of posts, just in case (though I believe one or two posts are missing in the list).
This is a great visually looking WAD, though gameplay could be better at times. But that's not a problem, I found more annoying hanging bodies in sectors with high ceiling, which block the path. Of course, this is not a problem with the "intended" port. Otherwise, I liked the WAD pretty much.
I don't know how other people played Equinox with doom2+, for me it gives W_CacheLumpNum related error, so I recorded all the demos with the "next best thing" - Boom 2.02. Attaching the zip with the following demos:
MAP01
UV Max in 2:28
NM Speed in 0:58
MAP02
UV Max in 0:24
MAP03
UV Speed in 1:24
MAP05
UV Max in 0:45
MAP06
UV Max in 6:08
UV Speed in 1:34
NM Speed in 2:18
MAP07
UV Max in 18:30
UV Speed in 2:47
NM Speed in 4:22
MAP08
UV Max in 0:23
MAP09
UV Max in 4:32
UV Speed in 1:21
MAP12
UV Speed in 2:32
When playing this WAD, I occasionally noticed weird behavior of teleporters (but I'm sure it is not WAD-specific) - sometimes they don't hold the player, and I was moving instantly after teleporting. Later I realized that this tends to happen if I get stuck or walk next to a monster just before teleporting. I wonder whether this behavior is Boom specific or not.
Attachment: equinox_dt.zip
This has been downloaded 15 time(s).
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