vdgg
MM2 maniac

Posts: 1159
Registered: 08-07 |
I've no idea why no-one's responding, maybe the thread title is misleading? What you want to know is what values in the LMP file can / cannot be achieved when playing normally, right?
[Experienced TASers correct me if I'm wrong]
- Forward / Backward - any value 1-50. Keyboarders can only get 25 or 50 (walking or running).
- Turning left / right - any value I think. Keyboarders get only either 3 or 5.
- Strafing - maximum is 50. If the player is turning, the maximum it reduced to 40. Not sure if you can physically strafe-50 right and on the very next tic strafe-50 left.
- Firing a weapon can be done on any tic, in any combination with the above (you can hold your fire key/button or your cat can sit on it, no problem). If no ammo, there's weapon switching.
- Use - can be done on any tic. In speedruns if you want to press a switch, you usually hold "use" for a few tics or press it repeatedly, pressing "use" for one tic only is possible, but let's say suspicious.
- Weapon change - no restrictions. If you don't have a weapon, there's no changing sequence.
So if you exceed the limits, say strafe 60 or something, you were definitely cheating (entering the values manually). If you stay within the limits, we usually cannot tell :-P
printz said:
Can demos played in vanilla Doom overwrite your save files? That's sick.
What do you mean?
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