vdgg
MM2 maniac

Posts: 1168
Registered: 08-07 |
OK so I have two TAS demos, one "normal" (saves+slowmo), one built.
With a normal TAS I found cheating RNG very painful. Just repeat, repeat, repeat until you get bored or give up.
In a built speedrun, it's easier.
- decide what weapon you want to use and what you want to achieve
- easy example, a hell knight with two rockets. Chances are about 1/6,4. HK hit points = 500. Rocket damage = 148,168... 288. So you fire the first rocket on the first available tic and get 168 HP. Fail, with your second rocket you cannot kill the HK. So you fire your rocket on the next tic. You get 266. Good. Now you need >=234 on your second rocket. You wait 20 tics (minimum time between two rockets fired) and either you kill the HK or you fire on the 21st, 22nd, 23rd... tic. Even if you wait 5 extra tics, it's worth it since the other way you'd have to wait 20 tics for your third rocket.
- some encounters are not worth it. Optimum for berserk+caco is two punches, but you should try it only if you get exactly 200 HP (maximum) on your first punch easily
- the hardest part I built was two revenants with two rockets
- there is some stuff I cannot do, this is chaingun and especially plasma. You have to fire your plasma gun repeatedly or you lose too much time. I saw, however, stuff like dark2-08.lmp, in which Andy kills spectres with a chaingun in no time (as if it were an SSG!). Easy weapons include RL (unless long range since monster moves and you miss your shot :-P), berserk, SSG and BFG, though it may be hard to evaluate how much havoc you can wreck (as a maximum) with every BFG shot in a crowded area.
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