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j4rio
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Use iddtx2 and note that weird line to the right of secret. If you walk through it, secret opens.

Old Post Jul 18 2012 23:17 #
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blob1024
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j4rio said:
Use iddtx2 and note that weird line to the right of secret. If you walk through it, secret opens.

thx that helped

the final caco wasted a few seconds: you can usually go for the secret exit which is faster, but the caco went so far I opted for the normal one. im happy i didnt fall the pit and screwed the sub9 shit

31 in 08:55

Attachment: pc31-855.zip
This has been downloaded 39 time(s).

Old Post Jul 19 2012 18:27 #
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vdgg
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Silence in the thread...

MAP17 tried to improve, fails so far (a few attempts at 21 minutes ended in deaths near the end)
MAP19 - lowered to 13:55, my second and last exit
MAP24 - lowered to 22:42
MAP03 - now this is interesting. Memfis described himself as an "inferior Tyson player", or something like that, but I couldn't quite beat his (low) 1:25. Included my 1:27 with a different strategy, might have been successful were it not for the last HK. Maybe it will inspire someone...

Attachment: pcvdgg.zip
This has been downloaded 46 time(s).

Old Post Jul 22 2012 13:59 #
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j4rio
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Everybody is eagerly awaiting ToD's unoptimised holefiller, I suppose.

I've been attempting 29 meanwhile, but the only thing I've managed from trying it was getting permanent tourettes syndrome.

Old Post Jul 22 2012 15:05 #
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j4rio
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29 in 13:25

Woo, there just had to be straggler thanks to those worthless teleporters.

Attachment: pc29-1325.zip
This has been downloaded 43 time(s).

Old Post Jul 22 2012 15:58 #
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NoobBait
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Map 03 in 1:22

Attachment: pc03-122.zip
This has been downloaded 33 time(s).

Old Post Jul 23 2012 16:52 #
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blob1024
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zZz died 4 times near the end, stupid crapshit invisibility...

map28 in 12:38

Attachment: pc28-1238.zip
This has been downloaded 38 time(s).

Old Post Jul 23 2012 20:32 #
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j4rio
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4 max in 5:01

I'm probably the last person here to do the role of last hope spark effectively, but in any case - I'd really like to see this finished now that it's already 2/3 complete.

Attachment: pc04-501.zip
This has been downloaded 48 time(s).

Old Post Aug 7 2012 18:08 #
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Squonk
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Actually I was getting back to this this afternoon, was working at map21 which is a b*tch. I'm not a tyson player at all, and 80% of this wad involves heavy *hum* fisting *hum* skills.

Will finish 21 and do a couple more maps I guess. But most of the shorties maps are already done, and I really hate slaughtermaps.

Also, I recorded an archie killing itself with the blast damage (first time for me), will include it when I finish map21

Old Post Aug 7 2012 21:21 #
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blob1024
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im working on the maps from the highest number downside, I started training on snake's 27 which i love, but holidays cut the attempts., im back now for 1and half day and then away again till 27 august. if anybody else wanna care of those, feel free ;P
else ill be back helping at the end of the month

Old Post Aug 10 2012 17:32 #
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Anima Zero
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Decided to throw myself into this wad by doing a couple of UV Maxes.

Map 12 - 3:08
Map 20 - 4:33

Attachment: pccp_az1.zip
This has been downloaded 48 time(s).

Old Post Aug 13 2012 15:57 #
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Anima Zero
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Map 14 UV-Max in 5:29.

Fun level, but a bit tight on health at times. I had to clear the last 1/5th of the level at 11 health with only one stimpack available in the level. That was fun.

Attachment: pc14-529.zip
This has been downloaded 32 time(s).

Old Post Aug 14 2012 21:05 #
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Memfis
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I made almost pointless improvement on map03.

Attachment: pc03-121.zip
This has been downloaded 36 time(s).

Old Post Aug 14 2012 21:48 #
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j4rio
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Hmmhm, remind me to exclude pccp in case of choosing wad for demopack in future. (:

6 max 5:17
Just trying to get used to my awesome rig. Those imps at the end always hide like that, wonderful addition I must say.

Attachment: pc06-517.zip
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Old Post Sep 26 2012 22:23 #
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Rizera
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MAP08 UV-Max in 5:43

Felt like contributing to the demopack since I was in the mood of playing Doom. Just learned the map and here is the result. Sub-6 was obviously the target here.

Attachment: pc08-543.zip
This has been downloaded 38 time(s).

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Old Post Sep 27 2012 04:46 #
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j4rio
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You could try 29. (:

Old Post Sep 27 2012 06:18 #
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Rizera
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j4rio said:
You could try 29. (:

Maybe! I'd rather try the undone maps first.

And by the way, I need the help of a mapper! I just got a second exit on MAP09, and for the second time one monster didn't teleport. Can I consider this a bug and that my 1-monster-missed demos are valid or am I doing something wrong? Thanks!

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Old Post Sep 28 2012 03:10 #
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Revved
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Interestingly enough, I have checked both Phml and Skepticist's FDAs of this map, and both of them have all of the group of seargeants and demons teleport. For whatever reason, though, most of the time for me, none of them teleport at all.

Old Post Sep 28 2012 04:27 #
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j4rio
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Post demo then. I'll check it.

Old Post Sep 28 2012 21:56 #
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Memfis
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I looked at map09 in the editor. Here is my conclusion: when you cross this line there shouldn't be any monsters in this area or else some monsters might fail to teleport. MAKE SURE that you kill the imp near the red door. He is standing right at the spot where demon should appear later. I guess it was him who caused one missed monster in your demos.

Old Post Sep 28 2012 22:22 #
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Rizera
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Memfis said:
I looked at map09 in the editor. Here is my conclusion: when you cross this line there shouldn't be any monsters in this area or else some monsters might fail to teleport. MAKE SURE that you kill the imp near the red door. He is standing right at the spot where demon should appear later. I guess it was him who caused one missed monster in your demos.

Thanks a lot, Memfis. That Imp was exactly the problem!! And also, thanks Revved and j4rio!

MAP09 UV-Max in 6:10

Very demo unfriendly level.

Attachment: pc09-610.zip
This has been downloaded 40 time(s).

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Old Post Sep 29 2012 17:21 #
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didierbertrand
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map 25 uvmax in 09:49

Attachment: pccp25-949.zip
This has been downloaded 39 time(s).

Old Post Oct 1 2012 15:35 #
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Rizera
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didierbertrand said:
map 25 uvmax in 09:49

Noooo! Why MAP25? I wanted to do it!!
But I will only be able to play again, two weeks from now :(

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Old Post Oct 2 2012 01:36 #
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j4rio
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If you have a desire to do already recorded stuff, by all means, go ahead.

Old Post Oct 2 2012 16:52 #
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tatsurd-cacocaco
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Map 21 UV-Max in 3:15

Attachment: pc21-315.zip
This has been downloaded 37 time(s).

Old Post Oct 8 2012 14:02 #
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tatsurd-cacocaco
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Map 27 UV-Max in 9:34

Attachment: pc27-934.zip
This has been downloaded 48 time(s).

Old Post Oct 12 2012 05:18 #
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blob1024
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tatsurd-cacocaco said:
Map 27 UV-Max in 9:34

very nice map and excellent demo :)

Old Post Oct 12 2012 06:17 #
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j4rio
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Indeed. (: Great to have you aboard as well.

Now just kick dew, ToD and SAV into recording something and we'll get regulars from around these parts wrapped in a pack. (sorry if I left out somebody)

Old Post Oct 12 2012 08:46 #
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tatsurd-cacocaco
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The rest are 5 maps. May I entrust to someone?

Map 13 UV-Max in 5:20

Attachment: pc13-520.zip
This has been downloaded 41 time(s).

Old Post Oct 12 2012 14:44 #
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blob1024
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playing very very little lately, and not really motivated :(
go guys get the last ones :P

Old Post Oct 12 2012 18:29 #
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