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Plut
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Posts: 350
Registered: 09-12


Well, I decided to make UV-Max demos for Whitemare, which would be shown as the fastests in DSDA tables( http://doomedsda.us/wad1539.html ). Any other demos of any category are allowed. Everyone can participate in project.

Progress:
MAP01 - blob1024 - 5:47 - download
MAP02 - blob1024 - 5:26 - download
MAP03 - Zahid - 5:40 - download
MAP04 - blob1024 - 4:22 - download
MAP05 - Zahid - 4:56 - download
MAP06 - Plut - 3:35 - download
MAP07 - NoobBait - 0:34 - download
MAP08 - j4rio - 17:30 - download
MAP09 - Zahid - 1:53 - download
MAP10 - NoobBait - 0:32 - download
MAP11 - Zahid - 10:47 - download
MAP12 - Ancalagon - 3:56 - download
MAP13 - blob1024 - 6:19 - download
MAP14 - Ancalagon - 5:45 - download
MAP15 - blob1024 - 14:48 - download
MAP16 - blob1024 - 1:58 - download
MAP31 - blob1024 - 1:44 - download
MAP32 - Rizera - 3:22 - download

Misc:
MAP31 - Pacifist by Ribbiks - 1:36 - download
MAP10 - UV-Speed by PurpleMenace - 0:18 -download
MAP02 - UV-Speed by PurpleMenace - 1:19 -download
MAP15 - UV-Speed by NoobBait - 0:43 - download

Last edited by Plut on 07-14-13 at 07:18

Old Post 12-10-12 07:36 #
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Plut
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Posts: 350
Registered: 09-12


MAP09 in 2:11

Attachment: wm09-211.zip
This has been downloaded 16 time(s).

Old Post 12-10-12 07:38 #
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NoobBait
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Posts: 537
Registered: 12-10


Map07 in 0:34

Attachment: wm07-034.zip
This has been downloaded 22 time(s).

Old Post 12-10-12 16:00 #
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Memfis
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Posts: 5512
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Hey, I like the idea of making a Whitemare demopack at this time of the year! :) I'm going to max MAP08 first. Just saying that so other people don't waste their time (that map is huge). But of course anyone is free to max it too if they want.

btw I made some attempts at MAP11 UV-Max in 2011 but I think I got bored of that map's symmetrical nature because I only found this failed demo:

Attachment: wh11-heh.zip
This has been downloaded 8 time(s).

Old Post 12-10-12 16:36 #
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Zahid
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Posts: 113
Registered: 05-12


Map 32 at 5:02 vocals and funny looking robust boss....

Attachment: whmare32-502.zip
This has been downloaded 14 time(s).

Old Post 12-10-12 16:37 #
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Zahid
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Posts: 113
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map 9 uvmax at 1:53

Attachment: wm9-153.zip
This has been downloaded 17 time(s).

Old Post 12-10-12 19:07 #
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Zahid
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Stupid uvmax of map 3 at 7:13 as ammo is too limited here

Attachment: wm03-713.zip
This has been downloaded 11 time(s).

Old Post 12-10-12 20:33 #
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blob1024
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Posts: 705
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i srsly envy ur free time...

a notsorandom (i hope)
map01 uv-max
05:47**

Attachment: wm01-547.zip
This has been downloaded 15 time(s).

Old Post 12-10-12 21:35 #
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Melon
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Posts: 462
Registered: 02-10


Map 32 UV-Max in 4:23

Attachment: whitemar32-uxmax-423.zip
This has been downloaded 17 time(s).

Old Post 12-10-12 21:42 #
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blob1024
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map02 uv-max 05:54**

wow, ammo anywhere please.. first exit, second recording attempt, and thats clear how clueless I am on ammo disposition here lol (too bad cus the battle with AV and the the crowd there went AWESOMELY i guess)

Attachment: wm02-554.zip
This has been downloaded 6 time(s).

Old Post 12-10-12 22:15 #
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blob1024
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map02 uv-max 05:26*

not so much faster, even with a fair ammo management here. Infighting with spider can help a lot

Attachment: wm02-526.zip
This has been downloaded 14 time(s).

Old Post 12-10-12 22:33 #
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blob1024
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Melon said:
Map 32 UV-Max in 4:23

lol how much health does he have?...

Old Post 12-10-12 23:29 #
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Plut
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Posts: 350
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MAP04 in 6:29

Attachment: wm04-629.zip
This has been downloaded 8 time(s).

Old Post 12-11-12 07:13 #
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Ribbiks
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Posts: 1292
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here's the least exciting contribution: map 31 uv speed/max/pacifist/whatever in 1:36

3 seconds faster than the my previous time on the dsda -.-

Attachment: wm31_136.zip
This has been downloaded 21 time(s).

Old Post 12-11-12 08:17 #
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Zahid
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Posts: 113
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Ribbiks said:
here's the least exciting contribution: map 31 uv speed/max/pacifist/whatever in 1:36

3 seconds faster than the my previous time on the dsda -.-


Thats awesome actually:) smooth and fast...you may apply nightmare settings here to sound exiting;)

Old Post 12-11-12 08:49 #
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Melon
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blob1024 said:

lol how much health does he have?...


I took a look in the dehacked patch and it's 10,000 HP, which is 2.5 cyberdemons worth of HP.

Old Post 12-11-12 11:06 #
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Plut
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Ribbiks, you skipped a secret with soulsphere :) .

Old Post 12-11-12 13:35 #
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Plut
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MAP04 in 5:04

Attachment: wm04-504.zip
This has been downloaded 10 time(s).

Old Post 12-11-12 15:14 #
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Ribbiks
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Posts: 1292
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Plut said:
Ribbiks, you skipped a secret with soulsphere :) .


I was never certain of this, are 100% secrets really required for max-runs? seems kind of pointless. So whatever I'll just call it a uv-speed run then :p

Old Post 12-11-12 15:51 #
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Plut
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Ribbiks said:
are 100% secrets really required for max-runs?

Yes, UV-Max is demo with 100% kills and secrets.

Old Post 12-11-12 15:53 #
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Zahid
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Posts: 113
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blob1024 said:
i srsly envy ur free time...


Its My Exams days;p
map 3 at 6:36 this time

Attachment: wm03-636.zip
This has been downloaded 13 time(s).

Old Post 12-11-12 17:01 #
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Zahid
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Best map of wad visually, i guess....its map 11 at 10:47

Attachment: wm11-1047.zip
This has been downloaded 16 time(s).

Last edited by Zahid on 01-04-13 at 08:35

Old Post 12-11-12 20:27 #
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blob1024
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map4 uv-max
04:22*

first exit ill try again tmrw (cool map memf0 boy btw ;o )

Attachment: wm04-422.zip
This has been downloaded 16 time(s).

Old Post 12-11-12 23:32 #
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PurpleMenace
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MAP10 UV Speed in 0:18

Came out looking a bit slow, but oh well. I really need to buy a cheap mouse and clean off my desk. :P

Attachment: wm10-018.zip
This has been downloaded 13 time(s).

Old Post 12-12-12 07:00 #
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Memfis
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On map08 how do I get to the secret sector 1471? I've looked in the editor but I still don't get it. I'm starting to think that something is broken here...

2blob: Thanks, I think I can do much better now though. :)

Old Post 12-12-12 14:54 #
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Zahid
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map 10 uvmax at 38 tiny map:p
map 12 is max-able or not couldn't find any way to proceed:/

Attachment: wm10-38.zip
This has been downloaded 9 time(s).

Old Post 12-12-12 16:33 #
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Memfis
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It should be maxable... I attached -nomonsters demo. It also shows how to find the secret.

Oh. And I forgot to tell that map12 should be played with -complevel 9, with -complevel 2 it works incorrectly (the blue key is available from the start). Sorry, this wad wasn't tested very well for compatibility. I promise we'll do a better job with Whitemare 2. (coming soon maybe :) )

Attachment: wm12secr.zip
This has been downloaded 4 time(s).

Old Post 12-12-12 17:35 #
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PurpleMenace
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MAP02 UV Speed in 1:19

First 1:1x exit. I'm satisfied.

Attachment: wm02-119.zip
This has been downloaded 9 time(s).

Old Post 12-13-12 01:17 #
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NoobBait
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I played map 13 a bit, does anyone know why the first door (and another one later on) rarely opens all the way? (see demo)

Attachment: wm13-fail.zip
This has been downloaded 8 time(s).

Old Post 12-13-12 04:01 #
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Memfis
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News flash: map08 requires -complevel 9 too according to the author...

NoobBait said:
I played map 13 a bit, does anyone know why the first door (and another one later on) rarely opens all the way? (see demo)

Because it's a MM2 MAP07 style door (it's attached to a crusher). As doomwiki says "When the door is opened, its ceiling moves up at a controlled rate to four units below the lowest adjacent ceiling". Since that crusher is moving, the lowest adjacent ceiling is changing.
Not a great thing to put in a map, if you ask me. Maybe it was cool and surprising back in the days but now it's just an annoyance, especially for speedrunners.

Last edited by Memfis on 12-13-12 at 11:55

Old Post 12-13-12 10:40 #
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