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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4167
Registered: 10-05


PrBoom+ thinks that "hpxx" demos are Hell Revealed pacifists. I guess we'll just deal with that? We're running out of options here.

Old Post 04-11-13 14:57 #
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Melon
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Posts: 460
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Is that why Revved got a chaingunner ghost monster? I thought they didn't happen on complevel 9.

Also do we really need to adhere to 8 character long demo names for Boom-format wads? I can't think of a single compatible source port that struggles with longer file names. I give my demos long names for clarity, but is that a problem for anyone?

Old Post 04-11-13 15:01 #
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Memfis
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"haxx" isn't taken I think so we could use that.
And Revved used wrong complevel, i'm not sure which one but stdout.txt says "playing demo with Current PrBoom compatibility".

Melon said:
I give my demos long names for clarity, but is that a problem for anyone?

Not a problem but it would be more convenient (e.g. for collecting demos) if everyone followed the same naming conventions.

Old Post 04-11-13 15:12 #
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Springy
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Oh, I used hph but I will update main post to say haxx. UPDATED!

Old Post 04-11-13 15:16 #
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dew
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i've edited your post a little to further clarify naming conventions.

Old Post 04-11-13 19:01 #
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cannonball
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Map30
Pacifist in 0:39
Nightmare speed in 0:39
Annoyed with the pacifist as I could have had a 0:37 except the leap of switch hitting decided I had no faith :P
Due to a bug in the map, these demos are utterly worthless. So will record on updated version.

Attachment: hph map30 demos.zip
This has been downloaded 11 time(s).

Last edited by cannonball on 04-12-13 at 13:43

Old Post 04-12-13 12:50 #
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Beginner
Green Marine


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Map03 UV-Fast in 2:40

Attachment: ha03f240.zip
This has been downloaded 9 time(s).

Old Post 04-15-13 16:14 #
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cannonball
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Map29 uv speed in 1:07
Weeeeee.... shortcut.
Those archies have shortened my lifespan by a couple of years

Attachment: ha29s-107.zip
This has been downloaded 9 time(s).

Old Post 04-29-13 14:46 #
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Melon
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cannonball said:
Map29 uv speed in 1:07
Weeeeee.... shortcut.
Those archies have shortened my lifespan by a couple of years


Pretty sure this shortcut is going to get fixed, it was found during testing and fixed, but somehow unfixed itself before the final release. I demonstrated it in this thread over a month ago. Purist is just holding off releasing a bugfix wad until after the megawad club has finished.

Good job turning it into a UV Speed though.

In other MAP29 exploity nonsense, here's another nomonsters demo showcasing a third jump I found during testing that can be used in a slightly roundabout way to skip the red key. Obviously not useful if the super-exploity shortcut remains of course.

Attachment: ha29o149.zip
This has been downloaded 8 time(s).

Old Post 04-29-13 15:41 #
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purist
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I'm not planning to revise MAP29 and fix that shortcut. I have pretty much finished with the revision and I'm only really interested in fixing what I'd describe as critical or fatal bugs. I actually like it when levels have shortcuts.

For info here are the amendments:

MAP15: Fixed a broken monster warp that had prevented 100% kills
MAP22: Fixed two broken monster closets that had prevented 100% kills
MAP24: Removed secret tag error that had prevented 100% secrets
MAP30: Fixed a broken monster warp that had prevented 100% kills
MAP30: I MIGHT make this map a bit harder if there's a simple solution
MAP33: Fixed a broken trigger that caused the player to get stuck in some ports
CREDIT TXT: Fixed a couple of errors. If you know the music used in MAP31 please let me know.
WAD: Added CWILVxx graphics for MAP33-35 to stop crashing PRBoom+

This is all I have planned. Contrary to prevailing myths the /idgames release was always meant to be final and these changes are only taking place for demo purposes. I don't want a Interception style second beta phase.

Old Post 04-29-13 19:51 #
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Melon
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Ah OK, I'd assumed such a massive skip something you'd fix given you were updating the wad anyway, and considering it had been fixed before.

In other news, here's a MAP11 pacifist in 1:47.

Attachment: ha11p147.zip
This has been downloaded 9 time(s).

Old Post 04-29-13 22:54 #
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Grazza
1.19345614 10^-66 m^4 kg^2 / s^2


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Map09 Nomonsters 100% Secrets in 1:16.

Just a quickly-recorded route demonstration. The main idea is a little jump at the start to remove the need for the red key, while I added a second jump to reach one of the secret areas.

Attachment: ha09o116.zip
This has been downloaded 11 time(s).

Old Post 05-04-13 02:14 #
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purist
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Bumping for the new Hadephobia upload, which is now on /idgames:

http://www.doomworld.com/idgames/index.php?id=17105

Changelog is as follows:

CREDIT: MAP04 music credit corrected
MAP15: 100% kills is now possible
MAP22: 100% kills is now possible
MAP24: 100% secrets is now possible
MAP30: 100% kills is now possible
MAP30: Several thing placement changes to make it more challenging

This update is mainly for those wising to do speedruns. With the possible exception of MAP30 other players are not likely to notice the difference. The demos already recorded here should not be desynced other than Cannonball's MAP30 run for obvious reasons.

Old Post 06-01-13 19:26 #
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Revved
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Map 28 UV Speed in 0:38

Attachment: ha28-038.zip
This has been downloaded 10 time(s).

Old Post 06-01-13 21:16 #
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Revved
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Map 8 UV Tyson in 4:06

Attachment: ha08t406.zip
This has been downloaded 9 time(s).

Old Post 06-01-13 21:17 #
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cannonball
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Map30 Pacifist in 0:38
Heh this is neither the old or new version, must have accidentally recorded this on a version between the two so this demo is about as dead as the last one :P

Attachment: ha30p-038.zip
This has been downloaded 7 time(s).

Last edited by cannonball on 06-03-13 at 18:00

Old Post 06-03-13 15:53 #
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purist
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Heh, was just coming here to say so. You had me scratching my head for a while.

I bet you used the temporary version I posted on the DWMW Club thread for suggestions.

Old Post 06-03-13 20:29 #
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